Stellaris

Stellaris

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Improved Juggernaut_Post_3.4
   
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886.221 KB
May 23, 2022 @ 7:19am
1 Change Note ( view )

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Improved Juggernaut_Post_3.4

Description
Goal
This is a mod made for me and my friends, in light of bigger challenge from higher difficulty.
The goal is to add dynamics and improve the performance of Juggernauts .
More stuff can be added later, as well as changes to variables.
Comments are welcomed.

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Changes
Build time reduced from 3600 days to 1800 days
Base speed of Juggernaut increased from 80 to 100
Number of shipyards on the Juggernaut increased from 2 to 4
Juggernaut shield, armor, damage output +50%

Two different(yet almost identical) designs:
#1 featuring 4XL slots, 3L slots, 6H slots, and 2P slots
#2 featuring 5XL slots, 6H slots, and 2M slots
Both with 20 large utility slots and 7 auxiliary slots

Juggernaut can now use afterburners
T5 reactor power increased from 3200 to 3600 for Juggernaut(starbase reactor type)

Aura effects
Strike craft Aura: strike craft fire rate and strike craft speed +50%
Weapon range Aura, Hyperlane Aura remain unchanged
Point defense Aura: tracking -20, point defense weapon fire rate -50% (on hostiles)
Bombardment Aura: explosive weapon damage +33%, bombardment damage +50%
(New) Prioritize fire control Aura: ship fire rate +15%, ship speed and evasion -25%

Note that Aura effect with the same name will not apply more than once on an object.
(Thus, having two exact Aura presented in your fleets is a waste)
All Juggernaut Auras are system-wide.
Some Aura icons for titan are also updated.

Compatibility info
This mod modifies the following files:
common\component_templates\00_utilities_afterburners.txt
common\component_templates\00_utilities_reactors.txt
common\component_templates\00_utilities_auras.txt
common\section_templates\juggernaut.txt
common\ship_sizes\18_juggernauts.txt
3 Comments
Long live Oct 12, 2022 @ 7:50pm 
3.5能用吗
原初天廻龙廻天 Jun 17, 2022 @ 8:14am 
能否搞一个狙击光环呢,比如加少量射程射程大量减少亚光速的速度
Pato Jun 12, 2022 @ 2:07am 
"Thank you"... I can't find the only words to say that...