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you can try to use this spawner for dynamic changing spawn and some other simple spawner for spawn regardless of the number of players
The spawners that are in the workshop do not replace the game classes, so they should not conflict
[ZedSpawner.Spawn]
SpawnTotalPlayerMultiplier=0.0
SingleSpawnLimitPlayerMultiplier=0.0
Look at the formulas on the calculator page and you will understand how it works
independent of how many players are on the server? and what command should I use to multiply the number of zeds according to the amount of players on the server??
for exemple, I have this:
Spawn=(Wave=2,ZedClass="KFGameContent.KFPawn_ZedFleshpound",RelativeStart=30,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)
If I'm alone on the server it only spawns 1 FP, after 30% of zeds killed. but if there are 6 players on the server, it will spawn 3 FPs.
https://github.com/GenZmeY/KF2-MSK-GS-Resources/blob/master/common/KFZedSpawner.ini
I am not using CyclicSpawn here, but otherwise this should be a good example
In case someone wants to test this config, these zeds are used:
https://steamcommunity.com/sharedfiles/filedetails/?id=2811849367