RimWorld

RimWorld

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VWE Coilguns - Unnoficial Gauss Sniper
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
292.058 KB
May 6, 2022 @ 8:52pm
Jul 19, 2024 @ 10:16am
4 Change Notes ( view )

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VWE Coilguns - Unnoficial Gauss Sniper

Description
A small addition to Vanilla Weapons Expanded - Coilguns that adds a Gauss sniper.

Note: This was primarily a personal mod adding in a weapon concept of mine from 10 years ago, I am quite pleased that so many of you enjoy it however. -Sari

Differently balanced to the gauss lance, Trades Cooldown Time for faster Warmup time, better at range, worse Close up.

Sounds may be -annoying- at higher Gamespeeds, sorry.

Yes, it seems the empire DOES spawn with these, sometimes.


Credits to the VE team for the coilgun coding, framework, artwork style.

CE Compat? Ask them for it. For now you can test this patch made by Aelflead Wayne: https://steamcommunity.com/sharedfiles/filedetails/?id=2804911030

35 Comments
Argón  [author] Jun 21 @ 3:58pm 
Just in case, using VE framework in 1.6 causes a ton of errors. I'm pretty sure they'll update it soon, though.
Sari-n  [author] Jun 21 @ 2:50pm 
This relies on the vanilla framework being updated, when they update their stuff to 1.6 and 1.6 actually comes out, then i'll update it.
(its probably just changing the tag to 1.6 tbh)
Barteg Jun 21 @ 12:36pm 
Hey guys, any chance this will be updated for 1.6 ?
turkler Aug 2, 2024 @ 3:12am 
thank you for the update
Argón  [author] Jun 28, 2024 @ 4:30pm 
I'm on it. We were talking some days ago about updating it and adding a feature.
Marty in the multyvers Jun 20, 2024 @ 4:42pm 
1.5?
陈未晛Vshiny May 1, 2024 @ 4:21am 
we need 1.5
Resistance Band. Apr 21, 2024 @ 2:32am 
It's a great addition, would the CompOversizedWeapon be fixed for a 1.5 update?
Jingo柏利斯 Jan 26, 2024 @ 9:04am 
Is there any plan to repair it?
Foxtrot39 Oct 11, 2023 @ 3:06pm 
I noticed VWE coilgun use "VFECore.ThingDefExtension" instead of
"CompOversizedWeapon.CompProperties_OversizedWeapon"

It fixed for me the gun being wrongly offset when idle/targeting