RimWorld

RimWorld

282 ratings
Static Quality
   
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Mod, 1.3, 1.4, 1.5, 1.6
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Updated
22.524 MB
Apr 29, 2022 @ 6:51am
Jun 21 @ 9:50am
14 Change Notes ( view )

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Static Quality

Description
You can now choose the thresholds for Static Quality! The default values are as follows:
0-2: Awful
3-6: Poor
7-10: Normal
11-14: Good
15-17: Excellent
18-19: Masterwork
20: Legendary (Masterwork if Legendary Requires Inspiration and no Inspiration)

"Awful Threshold" is not included in the settings, it is implied to be anything under "Poor." This allows for completely disabling Awful quality by setting the "Poor Threshold" to "0."

For Static Quality +/- 1 or 2, the base ranges are larger but it can go up one or two stages. The base values are:
0-3: Awful
4-7: Poor
8-14: Good
15-17: Excellent
18-19: Masterwork
20: Legendary (Masterwork if Legendary Requires Inspiration and no Inspiration)

[github.com]
114 Comments
OfGreyHairWaifu Dec 6 @ 2:35pm 
Whatever fix or patch was done on your end or theirs, it seems to not work. Neither above the VE mod, nor below it.
Vis  [author] Aug 7 @ 3:50pm 
It's a bandaid solution, like you said it would likely be easier for them to make changes to the meme on their end, however it may be their intention to allow Legendary items to be created regardless of other settings with that meme.
Vis  [author] Aug 7 @ 3:49pm 
@MeMyselfAnDie I pushed an update to GitHub that should hopefully account for the issue you were having. I don't have the ability to test it right now so I won't push it to Steam just yet, but if you'd like to test it by downloading it there, you can.
Vis  [author] Aug 7 @ 3:14pm 
They should be compatible now as this version uses Harmony which allows multiple mods to modify the same elements without breaking each other. If you find any incompatibilities please let me know!
Guldflips Aug 7 @ 4:20am 
I saw some mods that are incompatible with the old one: static quality plus. Are they still incompatible or is it fixed?
MeMyselfAnDie Aug 6 @ 4:04pm 
That'd work, but would need to be a postfix applied after their postfix to postprocessproduct, so you can know if it reached legendary without an inspiration, which is getting a bit silly. Ideally the VE team would change where they modify the quality, since the current method happens after the message is already sent, meaning the quality in the letter is incorrect. I submitted a bug report/suggestion to their doc, but idk if they'll change it.
Vis  [author] Aug 1 @ 6:31pm 
Ah gotcha. I'll take a look to see if I can add a compatibility patch to account for that. Maybe add an option to automatically decrease quality by a stage if that meme is active?
MeMyselfAnDie Jul 30 @ 9:12pm 
Turns out it was Vanilla Ideologies Expanded's "crafting quality increased" meme. It performs its increase in a postfix to postprocessproduct, thus overriding the (correctly limited) quality set by this mod.
MeMyselfAnDie Jul 29 @ 5:14pm 
I don't think I have any other mods that should affect quality; No Job Authors is the only one I could see potentially conflicting. I'll see if I can debug some more with crafting notifications re-enabled. It could be that my crafters are getting more inspirations than I realized, but it seems like too many legendaries for the small number of crafters I have.

Here [gist.github.com] is my full mod list if you wanted to take a look, though it's a pretty long list.
Vis  [author] Jul 26 @ 11:38am 
Just tested, and it appears to work as intended for me. Both with 20 skill and Cheat Quality, inspiration was required to create a Legendary item and only Masterwork items were created otherwise. I also tested regular tailor bench and electric tailor bench. Do you have any other mods that affect quality, inspiration, etc.? This mod should be compatible with most things, but if someone affects the quality of an item after it was created, that may allow for creation of Legendary items regardless of settings.