Kenshi
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UWE - Dialogue Patch
   
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Apr 28, 2022 @ 1:20pm
May 17, 2022 @ 3:26pm
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UWE - Dialogue Patch

Description
Undoubtedly you've been playing this mod, getting accosted by random gate guards repeating the barely changed versions of the Flotsam Ninja Interrogation dialogue at you every time you meet another minor faction
If I were a betting man I'd guess that each time you picked the "Pilgrimage Option" in the Gate Guard Interrogation it always ended in your squad being jumped by the guards, and I'd be rich of your misery
Surely you've been suffering the constant insults from the shop guards calling you a Tramp, an Interloper or even "Derro" whatever that may mean.
Well... If any of the above bothered you, then look no further as now I, Zeski the Friendly, bring you a solution, not the best or cleanest option, but a solution nontheless.
I changed up the /OUTLANDER/ wordswap to change based on your relationship with the target, with ones below 0 resulting in a more hostile dialogue options and ones above 30 in a more friendly one
In addition to that I also adjusted the Gate Guard Interrogation dialogue to have some variety in between factions, with different reactions based on your dialogue choices. Now you can be sometimes surprised by the system! Each faction now is consistant in their Interrogation dialogue tree, always keeping their threats the same and not forcing you as a Skeleton player to swear upon Okran and all that is good in this world that you're up to no mischeif. Now it's better I reckon, though I'd be grateful for feedback on thatun'
The Pilgrimage option in the Dialogue tree has been adjusted to not cause hostilities in Deadcat, Dune Renegades, Hook Raiders, Highlanders, Western and Midland Hivers. I tried staying true to the way TreadLightly described his factions so if there are any inconsistancies I'd be grateful for feedback. Again.

I hope you enjoy this little unofficial patch
Popular Discussions View All (1)
4
May 19, 2022 @ 2:22am
PINNED: Issues with the Patch and Suggestions on what else to edit
Zeski
27 Comments
Obisam Feb 12 @ 8:02am 
Thank you, I'm still struggling with such a detail. because I don't wanna have for every translation mod i'm making the whole base game translated and all the content from every mod. I just want simple light-weighted translation mods which only translate the concerned mod :)
Zeski  [author] Feb 12 @ 8:00am 
Yes, you have permission, about the rest, I'm not sure :/
Obisam Feb 12 @ 7:56am 
Hello, I would like to translate the mod into french. First, do I have your permission? Second, When I am in FCS I check the base files and your mod, then choose translation. But how do I save the files to only have a translation of your mod and not everything from the base game translations? Can someone explain that to me? The translation guide doesn't help for that part because it assumes the game doesn't have a base translation.

If I check only your mod, of course it loses a lot of references and not everything shows up to be translated.
The Internet Janitor Sep 3, 2024 @ 12:12am 
Thank you so very much for this mod!
Zeski  [author] Aug 24, 2024 @ 3:05pm 
The mod mostly impacts the gate guard dialogues, which means they should not really interact with eachother
Killer Turnus Aug 24, 2024 @ 10:55am 
Question does the Recruit prisoners mod conflict? I've been told dialogue patches can conflict pretty hard.
exocakes Jul 15, 2024 @ 1:09am 
Nice, it kind of annoyed me that Shek and even Skeletons are making me swear by the Phoenix on these dialogs.
MechaSpaceCaesar Apr 8, 2024 @ 1:03pm 
@Pooh That's part of vanilla UWE. This mod is out of date.
Pooh Mar 11, 2024 @ 1:47pm 
Shek Drifters are randomly declaring war on the player for being >50 rep with UC.

It's stupid.
Machete_h4X Mar 11, 2024 @ 12:10am 
I'm still getting some of those interrogations. This time, it was at World's End.
On another note, a good addition to this patch would be removing the massive excess ellipses in nearly every line of text written by Tread Lightly