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I was actually more interested in the triggering message's conditions. For example, only the two main characters get an isPlayer(); attribute, though I'm not sure if that's the condition being checked. It could be one (or more) of the numerous companion attributes in the code. By fulfilling the conditions (or just making them null) we might make this mod easier to build and manage between versions. I'll see to it later today and in the weekend. You guys are welcome to extrapolate and experiment on this.
Thanks!
You'll need to hex edit the main.lsx file to increase server size to 4 people, and you will have to edit the main game exe (just make a copy of the exe) to remove the call for the "must have main character" error. Only the person hosting needs to do these things. People connecting don't have to make any modifications.
Short demo of it in action: https://www.youtube.com/watch?v=iCVdpCkUWwg
Good luck all.
Btw, how long do you guys think it will take for the official modding tool to be released?