PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

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Map interaction
Von Doktor Headshot
This guide is meant to help you getting the most when interacting with your map in game
   
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Overview
After FP2 transition, new players joined the battlefield in PUBG: Battlegrounds videogame. However, despite its best efforts, PUBG does not clearly explain some gameplay features. Interaction with map is one of these.

Using the map
To begin with, you should access the game settings, switch to "KEY BINDINGS" tab, scroll down to "UI" section and delete both the "Mark my Location" and "Quick Marker" labels to prevent any possible conflict with the map interaction. For fast deletion of aforementioned labels, you should bind a random key to both of them and, at the end, you should bind that random key to its original label (you might want to use the "M" button which, at the end, should be rebound to "Map" label).
  • TIP: you can use this trick to clear the whole key bindings list of all unwanted and/or duplicated entries so that you will keep it neat and tidy. In this case, don't forget to save your settings in the PUBG cloud by clicking in the bottom right button so that you can retrieve your custom configuration at any time after a fresh install of the game.

You are now ready to learn "hidden" commands related to map usage. You might basically perform three actions:
  • Spawn a simple marker: click and release RMB once anywhere in the map. This will spawn a marker on that point on map and, if it is not too much far from your squad mates, they should see it on screen. This is the same as pinging location with the tap of Radio Wheel Message button.

  • Spawn an advanced marker: hold RMB anywhere in the map and it will open a wheel menu in which you can choose among many icons to set up a specific kind of marker. You can choose among Attack, Danger, Defend, Loot, Regroup, Vehicle by dragging the mouse cursor over marker of choice.








  • Draw lines to create a path: whilst holding ALT button, click and release RMB anywhere in the map for marking point A, then click and release RMB again elsewhere for marking point B and so on until point F. By doing this you can draw a polygon made of up six vertices and five sides. If you are in need to fast delete such path for any reason, just do as following: hold ALT button, click and release RMB anywhere in the map (as if you would mark a new point A), release ALT button. As soon as you release ALT button, both the path and the new point A will disappear.

Bonus content (hidden game features)
We would like to provide some hidden game features that everybody should be aware of:
  • DYNAMIC PINGING SYSTEM: since the map interaction and the pinging system are strictly connected together, we would like spending some words for such a relevant feature that, if wisely used, might bypass the language barrier among all squad mates and, ultimately, might replace the lack of vocal communication among squad mates. As matter of facts, PUBG features a dynamic pinging system that allows player to instantly reveal a generic point on screen or specific game elements (vehicle, crate, weapon, equipment etc.) to all nearest squad mates. You just need to aim at desired location or at desired item and tap the "Radio Wheel Message" button (default key is "F3"): this will spawn an on-screen marker visible to all nearest squad mates (this is the same as putting a "simple marker" in the map as explained in previous paragraph). Once the marker ceased its function, it can be deleted to clean the screen up.

  • HANDING-OVER ITEMS: when accessing the "Radio Wheel Message", players can shout that they are in need either of cures or specific ammo for the current wielded weapon. This goes beyond a generic shout because nearest squad mate might really throw a small amount of requested item to friend in need just by tapping the interaction key when both the players are in a reasonably short distance. This can be done even if players are running and without needing to stop, accessing the inventory and dropping the requested item on the ground. Not only this action is useful but it also brings some cinematic feeling in the midst of a gunfight.

Final considerations
If you read this guide so far, you are now acquainted with the best usage of map in PUBG game and you are also acquainted with some "hidden" game features that are not clearly explained by Developers. We hope we turn your squad gaming experience into something more enjoyable than before.

Credits aknowledgement: even if it is an hobby, writing guide in an accessible way to everyone is not an easy task and requires time and energy. If you liked this guide, please consider rating it in order to let us know that our work is useful at least to you. If you are in need to reproduce this guide in any document of yours, please consider giving a credit to us by referring to this Steam guide. Thanks.

GUIDE MAJOR UPDATE NOTICE
This guide was created on April 2022 and many game updates were released since then.
One of those updates removed both "Advanced markers" and "Handing-over items" features mentioned earlier in this guide. Yet, this guide still cover the following elements:
  • Spawn a simple marker;

  • Draw lines to create a path;

  • Dynamic pinging system;


6 Kommentare
Doktor Headshot  [Autor] 2. Mai 2022 um 2:25 
Thanks! Enjoy your game!
ZeroCybernet 1. Mai 2022 um 20:26 
Nice
Doktor Headshot  [Autor] 27. Apr. 2022 um 17:59 
Thanks for stopping by!
InsaneCat 27. Apr. 2022 um 17:23 
Nice
Doktor Headshot  [Autor] 26. Apr. 2022 um 18:11 
Thanks for your tips (and for giving me inspiration to write this guide), I have fixed the grammatical errors! I knew your ESC key tip but, at times, it doesn't work (on my machine at least) so I suggested a different method but, of course, ESC key tip is faster as long as it works. Your Quick Marker tip is very noteworthy indeed, I wonder how I could not think about it!...
loot_addict 26. Apr. 2022 um 7:30 
Great guide! Really helpful, despite the grammatical errors.

Two notes.
-You can unbind a button by attempting to rebind it and pressing Esc, which otherwise cannot be used as a keybind and instead removes the selected keybind. Better than assigning random keys and potentially pressing them on accident.
-I recommend not abolishing the "Quick Marker" and instead binding it on LMB. This way you'll make a more faint visual indicator of where you're shooting, without having to think about it. It only appears on the compass so it won't be annoying for anyone.