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Kayesh's Standard Template Constructs
   
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Mod, 1.3, 1.4
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129.279 KB
2022 年 4 月 23 日 下午 5:06
2023 年 7 月 21 日 上午 8:01
2 項更新註記 (檢視)
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Kayesh's Standard Template Constructs

描述
What is this mod?! What have you done?!
This mod adds Standard Template Construct schematics (STCs) to the game. STCs are a type of techprint that contain not only technological background for a specific piece of equipment, they also provide thorough instructions on how to create technology without the need for prior expertise. The designs are exceptionally basic in order to allow construction with local materials. Items created in this way are rough and bulky, but will work.

How do I find an STC?
STCs are found as techprints. No faction owns these templates, so they'd be found as quest rewards or as traded goods.

What do I do with an STC?
Applying it at a research bench unlocks a research item to integrate the STC into the colony's knowledge base. Once the item is researched, a recipe is unlocked for the item at the appropriate workbench.

I haven't unlocked the original research; what does the STC give me?
If the colony has not learned the original research, the STC recipe allows the colony to produce the item at the appropriate workbench at a set quality: poor in 1.3, normal in 1.4. With the set quality, quality enhancing inspirations are not consumed by the creation of the STC. The STC recipe will not use components or advanced components, instead using equivalent costs of base materials

I have unlocked the original research; what does the STC recipe give me?
If the colony has learned the original research, the colony has complete knowledge of the item being created. Constructing the item via the STC recipe will no longer always produce the item at the set quality; instead, building the item via either recipe will result in it being created at one higher quality level than usual.

What is included as an STC?
By default, any armor or weapon of Industrial tech level or higher will have an STC added to the game. Equipment from other mods should be picked up; if in doubt, add this Standard Template Constructs mod under the mod in question.

Things to note!
Soft incompatibilities with research management mods
This mod works by snooping into the research defs from the base game and any mods during load time... which is exactly what research management mods do. If you're using a research management mod, you may find that the STC research items are not present in the research screen. In such a case, check out whether the research management mod contains the ability to perform a rescan.

As an example, I use ResearchPal (Forked). For that mod, go into "Settings"->"Mod Settings"->"ResearchPal (Forked)" and click on "Regenerate Research Tree Layout." Once the rescan is complete, the research tree will show the STC research items.

Note that this would need to be done any time the game is launched for the STC items to show, but it's only worthwhile doing this if you have just applied a new STC techprint you wish to research. If you launch the game to a save that already has STC items researched, you can still construct them without doing the rescan.

STC items for items other than armor and weapons
This mod does have mod settings to unlock other types of tech, but this is something I have not played with. It should just work, but always feel free to let me know with a comment if you find something that doesn't.

Important bits
Q: Can I add this to an existing save?
A: Sure.

Q: Can I remove this from a save?
A: You may get some red text on that first load after removing the mod, but should be fine.

Q: Any issues with adding new mods to saves with this mod active?
A: Shouldn't be issues.

Q: Is this compatible with X mod?
A: Should generally be fine, other than the soft issue with research management mods previously noted

Q: Do you have other mods?
A: Why, thank you for asking, hypothetical reader. I've got a few which you could find by wandering over to my workshop. I'd recommend checking out Corpse Children and Techprints Are Relics; the latter could be very suitable to add alongside this mod.
* Corpse Children, a mod that allows pawns with a new trait to create new pawns from the dead as well as steal their body parts, traits, and skills.
* Techprints Are Relics, a mod that turns integrated techprints into relics for the tech-cultists amongst us.

Q: Can I upload scenarios using this mod, can I add this mod to a mod pack, and/or can I create derived mods from this mod?
A: Sure. I'd be interested to hear what you do with it.

Q: Why is this called Kayesh's Standard Template Constructs?
A: I didn't come up with the idea of Standard Template Constructs, and so I am not willing to take the name "Standard Template Constructs;" prefixing my name shows that this is just my implementation, not necessarily the definitive implementation. I'd be interested to see other folks' implementations as well; more mods is more good.
14 則留言
Mathus 2023 年 7 月 27 日 下午 1:09 
thank you very much for updating and adjusting the quality. i didn't have a lot of hope since the mod was dormant for a long while. now i have to start a new playthrough ;)
Kayesh  [作者] 2023 年 7 月 21 日 上午 8:16 
@metalboss4000, @Mathus, @large moron: this is now updated to support 1.4. Feedback has been that normal is more interesting than poor; STCs without the known research now create normal quality items as of the 1.4 implementation.

@N/A: agreed! I just went with normal as the quick fix rather than making it configurable in the mod settings since I'm not spending time on modding Rimworld these days.
nothing to see here 2023 年 5 月 29 日 下午 3:23 
This was such a neat concept.
Mathus 2023 年 5 月 22 日 下午 5:40 
a 1.4 version that makes normal quality would be great. a while back i tried to get it to do normal quality and got sidetracked so i forgot about it. pls update?
metalboss4000 2022 年 11 月 1 日 上午 12:33 
I think is a good mood becose is not to much op.
The only problem? Is not in 1.4.

sorry for my english
N/A 2022 年 10 月 30 日 上午 12:18 
i haven't played around with this mod much, so feedback is limited, but i don't think poor is inherently bad as a balance mechanic. the damage and armour penetration doesn't change, just the accuracy. looking at the vanilla assault rifle, it's a ~~6% difference in accuracy per range step. that's probably not something that most people will notice, although it will have an affect if the entire base is equipped with poor assault rifles. normal quality weapons are also reasonably easy to acquire from traders, enemies, or via making them after researching, so i think giving players an incentive to pursue those other avenues is a good thing.
Kayesh  [作者] 2022 年 8 月 20 日 上午 6:45 
Bringing this back to the top. Looking for feedback: should the STC recipes create normal items rather than poor?
Kayesh  [作者] 2022 年 8 月 20 日 上午 6:44 
@OptimusPrimordial: no feedback is its own feedback! Means I won't spend time on this one. But if anyone expresses interest in updates in the future, I want them to see that message.
OptimusPrimordial 2022 年 8 月 20 日 上午 12:38 
300 views in 4 months isn't going to get much new feedback, particularly because the name doesn't hit any search terms. If you had named this mod something like "primitive weapon upgrades" anyone searching for any of those three key words would have this show up. Now that you're long past the recent search results I wouldn't expect many new eyeballs.
I was only reminded of this mod because my previous comment meant I got a notification.
Kayesh  [作者] 2022 年 8 月 19 日 下午 7:17 
Looking for feedback: should the STC recipes create normal items rather than the current poor?