Tabletop Simulator

Tabletop Simulator

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The meeples get drunk while watching the cherry blossoms fall game
   
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Type: Game
Game Category: Board Games, Original Games
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4, 5, 6, 7, 8
Play Time: 10 minutes, 30 minutes
Assets: Components, Rules
Language: English
File Size
Posted
Updated
25.288 KB
Apr 18, 2022 @ 9:03pm
Apr 18, 2022 @ 9:07pm
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The meeples get drunk while watching the cherry blossoms fall game

Description
The meeples get drunk while watching the cherry blossoms fall game.

How to play.

There are 6 rounds.

Round setup:

At the start of a round a sake bottle token is added to a random blanket space by rolling the d-6 to determining placement.

Placement of the blankets are as follows from top to bottom 1-6 going down.

At the start of subsequent rounds clear the full bottles and meeples from the board and replace the full sake bottles each round adding 1 more bottle per round with the random placement rolls as before.

Round 1 = 1 full bottle.
Round 2 = 2 full bottles.
Round 3 = 3 full bottles.
Round 4 = 4 full bottles.
Round 5 = 5 full bottles.
Round 6 = 6 full bottles.

During placement know that multiple full sake bottles can appear on the same blanket space, and when a player lands there they will collect as if they drank as many bottles are on the blanket.

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Players turn:

After the full sake bottles are placed then players roll for which blanket the player will watch and possibly drink from. have the player roll the d-6 to determine which blanket they will watch/drink from and place their meeple on that blanket space.

If a player lands on a blanket with a full bottle add a empty sake bottle token to their scoring bowl.

If a player lands on the same blanket as another player, they will also drink and add to their score this turn.

If a player lands on a blanket with no full sake bottle on it then they may at their own decision elect to sober up a bit this turn and remove 1 empty sake bottle from their scoring bowl if they think it will help them in the final score.

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Scoring:

The goal is not to be the drunkest you can get but just enough that you can hobble home at the end of the night after having a good time so...

Whoever has the most empty sake bottle tokens at the end of the game had the best time, and spends the night in the drunk tank downtown.

Whoever has the 2nd most empty sake tokens knows their limits and was able to wobble home that night and is declared the winner.

In case of a tie joint winners / meeples who get thrown in the drunk tank are crowned.