NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Mods: Mod, Tweak
File Size
Posted
Updated
875.217 KB
Apr 11, 2022 @ 9:06pm
Feb 4 @ 10:19pm
14 Change Notes ( view )

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Description
Does what it says on the tin. Adds several stats which were previously hidden to the Fleet Editor, so players can take them into account when building their fleets. Full list of revealed stats and where they can be found is down below.

Has no effect on actual gameplay, and won't be picked up by multiplayer lobbies trying to auto-sync everyone to the host's mods. However, you won't get any achievements with mods installed. If that's a concern, you should enable this mod only when you're doing long fleetbuilding sessions.

ALL REVEALED STATS:
Hull Stat Summary:
- Internal Density which affects the penetration depth of incoming fire
- Unidentified Time for your ship against various intelligence methods
- Detected At Range for your ship against each type of search radar
- Validation After Shutoff for your ship against the Wake-Thermal seeker

Propulsion Stat Summary:
- Linear Thrust breakdown of different thrusters' power
- Turn Rate renamed to Theoretical Turn Rate
- Actual Max Turn Rate (the base game's Turn Rate stat is a lie)
- Estimated 180 Degree Turn Time
- Estimated 180 Degree Roll Time

Power Stat Summary:
- Constant Power Draw (the amount of power that is always required)
- Offensive Power Draw (constant draw + all weapons, FCRs, and illuminators' power draw)
- Defensive Power Draw (constant draw + all PDTs and jammers' power draw)

Weapon Stat Summary:
- Calculated Firing Time (integrated into basegame as of minor update v3.2.22)
- Total Rate of Fire (integrated into basegame as of minor update v3.2.22)

All Components' Stat Cards:
- Hitpoints to Function (under this HP, component is nonfunctional)
- DC Priority (which components get fixed first)

Search Radar Stat Card:
- Detected by ELINT (the range at which the radar's emissions are seen by enemy ELINT)
- Effective Output Power (Power * Gain * Gain * Aperture, for easy comparison of radars)
- Track Quality (the TQ value that the radar's positional error translates to)
- Detection Range By Signature (7 different signatures shown)

Weapon/Munition Stat Card (all non-missile munitions):
- Maximum Penetration Depth
- Guaranteed Penetration Depth
- Armor Shredding Radius
- Overpenetration Damage
- Critical Event Chance
- Crew Damage Modifier

Weapon/Munition Stat Card (mass driver and HESH munitions):
- Damage Cone Angle
- Damage Ray Count
- Damage Per Ray

Weapon/Munition Stat Card (particle beam and plasma cannon):
- Damage And Penetration At Range (4 different ranges shown)

Voidcraft Stat Card
- Thrust-to-Weight
- Radar Signature
- Loadout Pre-Flight Work
- Loadout Ammo Inventory
- Loadout Cost To Arm
15 Comments
Atrocious Feb 15 @ 12:10pm 
Suggestion: in the Detected At Range section for a ship's Signatures, each radar's Detected At range values should include a percentage in parentheses at the side to designate how far away the detection would be at compared to the radar's max range.

For example, RS35 'Frontline' Radar: 8 km (100%) would signify that your ship would be detected by a Frontline radar at its max range. Alternatively, RS41 'Spyglass' Radar: 10.24 km (89%) would indicate that your ship would be spotted by a Spyglass radar at 89% of its maximum range.
Firestorm🗿 Feb 6 @ 1:00pm 
Welp, just found out that this mod is relevant again. Glad to see this back in action!
NotSoLoneWolf  [author] Feb 4 @ 10:22pm 
Updated for compatibility with the Carrier Update, and added new stats for ship thermal signatures and various useful bits to the voidcraft stat cards.
Zopto Jan 31 @ 2:41pm 
The mod is still compatible with the carrier update despite it not saying that it's updated.
Big Brain Time Thanos Jan 12 @ 4:00am 
Is this compatible with the carriers update? If not when are you gonna update it?
Siffrin Oct 27, 2024 @ 4:20pm 
I'd love for the signature detection calculations to factor in turning radar and comms off as well.
Gigahorizon May 30, 2024 @ 7:52pm 
Must have mod :lunar2019piginablanket:
puppy Feb 22, 2024 @ 3:14am 
Add pls Intelligence stats. Like intel gather pt per second (intel effort), time to update ship state, etc. thx
Jerm Sep 15, 2023 @ 5:48pm 
something that I can really use is a couple more RCS values for missiles, like 156 and 625
Reamz Mar 10, 2023 @ 4:39am 
Awesome