Bloons TD 6

Bloons TD 6

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Cubism Full Guide
由 FrostScythe 發表
This guide will be about how to beat all difficulties on Cubism, my opinions about Cubism and some other stuff related to Cubism.
   
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Introduction
So first off, I hope you are having a good day and are feeling quite well at the time of you reading this. These are some stats so you have some proof that I can actually do this, and have not copied someone else's guide.
I have over 20 000 000 million total pops.
I have over 10 000 000 million cash generated.
My highest round is 265.
I have currently played almost 500 hours on this tower defence game and counting.
I am sorry if this guide is not easily understandable, please comment how I can make this better. Steam points would be appreciated, but if you have too little to donate some, it is okay. In each and every different difficulty I will give out the hero I will be using, what you will need for the level, and other additional information. Please share this if you want, I'd love it if you could. Let's start popping those horrible, hurtful, havoc makers! Currently, I will be making live edits when possible.
Additional Info
I have created these strategies, and if you see another steam guide using the same things, I will check it out and see if I can come up with another strategy.

A lot of these strategies use the Tack Shooter. I only use the Tack Shooter in this guide as Cubism, as well as Balance, Resort, Frozen Over, and countless other maps have small spaces where the Bloons loop around an area big enough for a Tack Shooter to fit in, and because of this you can utilise the high DPS of Overdrive and The Tack Zone while the Bloons loop around it.

Alchemist is used only for its buffs, though I could make it for extra money prioritisation. The 3-2-0 and 4-2-0 give huge buffs to monkeys, allowing for higher DPS, making us spend less money overall.
Berserker Brew provides us with +1 damage, +10% range, +10% attack speed, and +2 pierce. Stronger Stimulant adds on to this by giving +15% range, +17.6% attack speed, +3 pierce, and +1 damage, as well as the Berserker Brew buff! Take the Dart Monkey for example. It does 1 damage on default, has a pierce of 2, a range of 32, and attacks every 0.95 seconds. I'll round the attack speed up for easier calculation. Adding the +1 damage from the Berserker Brew, and the same from Stronger Stimulant gives us 3 damage overall, making it capable of defeating a Green Bloon in 1 shot. Adding pierce, the buffs give the Dart Monkey an amazing 7 pierce! With the one second attack speed, the Dart Monkey first shoots at 0.9 seconds with Berserker Brew, then at 0.84 seconds! That's a total deduction of 0.16 seconds! Heaps! With the range, 32 goes up to 35.2, then up to 40.28! 8 more range added on! This means the Dart Monkey will now have roughly the same range as Geraldo!

Village is for support, and only for extra buffs to give camo detection, and to support the Tack Shooter with its top path.
Cubism, Standard, Easy
Monkeys needed :
Alchemist
Monkey Village
Tack shooter

Upgrades Needed:
2-0-4 Tack shooter
4-0-1 Alchemist
3-2-0 Village (4-2-0 if you can)
Insta monkeys needed :
None
Powers needed :
None
Monkey knowledge needed :
None

In this strategy I've never needed to add a hero, but add one if you like.

The strategy:
First, place a tack shooter in the small red triangle and upgrade it to 2-0-0. You may want to have auto start on so this game can go a bit faster. 2-0-0 Tack Shooter in position.
Then, start upgrading the tack shooter to 203. You should be able to get this by the end of round 4.
Then get an alchemist below the tack shooter and upgrade it to 2-0-0. You should be able to get it by round 10. You can also do this step later, because lead will not appear for a while (18 rounds) but do it before round 28. 2-0-0 Tack Shooter and Alchemist
If you can in time, get a 2-0-1 Or 2-2-0 alchemist but you should prioritise a 0-2-0 monkey village before round 24. Now, upgrade the tack shooter to overdrive, you should be able to do this by the end of round 31. After that, get the village to 3-2-0 and 4-0-1 on the alchemist and you're finished! Add anything you want to this strategy, but don’t sell anything! .
Cubism, Primary Only, Easy!
Monkeys Needed:
Dart Monkey.

Upgrades Needed:
Dart Monkey 4-2-3 (4-2-4 if you can)

Insta monkeys needed :
None
Powers needed :
None
Monkey knowledge needed :
None

In this strategy I've never needed to add a hero, but add one if you like. If you do, I'd reccomend Etienne.

Place your Dart Monkey, and upgrade to 2-1-0Upgrade to 3-2-0 by the end of round 3. You really gonna want Spike-O-Pult before the dreaded ROUND 4 The 3-2-0 Spike-O-Pult will DEVASTATE Round 4. Start placing Dart Monkeys until you have about 6-8. This is what your defences should roughly look like by round 11.Upgrade all of these monkeys to 0-2-2 and by round 24, you should be able to get 1 crossbow.You should be able to get a Juggernaut right before round 28. Upgrade all your 0-2-2s to 0-2-3 and possibly some 0-2-4s. Deflate the MOAB, and you are done!
Cubism, Deflation, Easy!
Requirements:
Monkeys:
Dartling Gunner
Alchemist

Upgrades
3-2-0 alchemist
0-2-4 Dartling Gunner

Insta monkeys needed :
None
Powers needed :

None
Monkey knowledge needed :
None

Instructions:
Watch the crap ton after crap ton of buckshot being fired at the little things! That's what they deserve!
Good Job! We've completed Easy! Continuing on to... Medium!
Medium, Standard!
Monkeys needed :
Alchemist
Monkey Village
Tack shooter

Upgrades Needed:
2-0-5 Tack shooter
4-2-0 Alchemist
4-2-0 Village
2-0-2 Spike Factory
Insta monkeys needed :
None
Powers needed :
None
Monkey knowledge needed :
None

In this strategy I've never needed to add a hero, but add one if you like.

The Strategy…
So first put a tack shooter in the small red triangle near the entrance and upgrade it to 1-0-1. Then over time upgrade to 2-0-3. Then place an alchemist above the tack shooter and set it to strong. This will take care of the leads. Then, near the pool at the bottom of the map put a spike factory. It should be in a green space next to a sharp turn. Upgrade the alchemist to 3-2-0. Then upgrade the alchemist to 4-2-0. After this upgrade the tack shooter to 2-0-4 and then place a village next to the tack shooter and upgrade it 0-2-0.



The first thing you should do now is upgrade the village to 3-2-0. Then save up for The Tack Zone. You should be able to get it by round 55. You should now upgrade the village to 4-2-0. You are done! Good job.
Medium, Reverse!
Exact same as Medium Standard. I don't know why Ninja Kiwi bothered with making this difficulty.
Medium, Military Only!
Heh. One of my personal favourites.
Requirements!
Upgrades.
1-2-0 Sniper
Powers:
None
Insta-Monkeys
None
Monkey Knowledge
None

To start, place a sniper and well... start placing even more snipers! When you have about 10 snipers, start upgrading each sniper to 1-2-0, starting at the first sniper you placed. Once all the snipers have been upgraded, buy more, and more, and more 1-2-0 snipers. A very simple strategy, that works quite well.
Medium... aPoPaLyPsE!
Unfortunately, there is no real way for you to get a certified win. I have only been able to complete apopalypse on 4 maps. But honestly, I'll try my best to give you a border. This will also be the last difficulty that I finish, so if you are waiting for this because you are playing order, please do this last.

Upgrades:
4-2-0 Buccaneer
3-0-0 Submarine
Insta Monkeys
If you are a bit worried, I'd recommend a buccaneer with grape shot.
Hard, Standard, MMO, ABR
This strategy can be used for Magic Monkeys Only, and Alternate Bloon Rounds. For dummies, Alternate Bloon Rounds are where Bloons come in alternate sequences.

Upgrades
4-2-0 Alchemist
4-0-2 Ninja
4-0-2 Wizard
2-3-0 Druid
1-2-0 Village (ABR)
Powers:
Camo Trap (Magic Monkeys Only)

Monkey Knowledge:
None


The Strategy:
Firstly, load up ABR or whatever mode you’re using this for on Cubism. Now place a ninja here:

Speed it up to 2x speed.
Get Ninja Discipline and Sharp Shurikens.
On round 9 get an Alchemist and set it to “strong”. Place it inside the orange trapezium located next to the Ninja. This will take care of the leads.
When you’ve done that get acidic mixture dip on the alchemist roughly by round 13. This will allow the Ninja to pop camo-lead which comes quite quickly in ABR.

You should probably get perishing potions on the alchemist. This will make Berserker brew and stronger stimulants buff more later on.
Now get another ninja exactly like the other one. Place it inside the red triangle. Now upgrade them both so they have Seeking Shuriken. Now upgrade one so it has Double Shot. Now place a Ninja here: and upgrade it to 3-0-1. Now do it with another ninja right next to it. Then get Berserker Brew on the alchemist.
Get a few more 3-0-1 ninjas but keep them inside the alchemists range. 2 more should be enough.
Get another alchemist with 3-2-0 so it can help with the output of brew. Now is where the druids kick in. First place an alchemist and surround it with Druids.
Get the alchemist to 3-2-0.
Now upgrade as many druids as possible to 0-3-0.This is disobeying the magic monkeys only thing, but if you are in ABR get a village that means the druids can see camo.
Once all the druids are 0-3-0 get them to 2-3-0 to help with defences. Now upgrade all the ninjas to 4-0-1. Now just get more 0-3-0 druids because round 76 and 78 are coming up and they are really annoying if you don’t have the right defences. This is what your defence should look like by round 78: 13 or so Druids with at least the 0-3-0 upgrades, 1-3-0 or 2-3-0, one Alchemist which can buff most of the druids, a 1-2-0 or 2-3-0 village on ABR for the druids, and six 4-0-1 or 4-0-2 Ninjas buffed by two 3-2-0 Alchemists. If you are on Magic Monkeys Only, get a camo trap at the start of the track because currently the druids can’t see camo for round 78. Remember to set the Druid targeting to strong so they target the ceramics first. The Druids do so well because they suck up all the ceramics. If you have the money/upgrade get a 0 ,1 or 2-0-3 Super Monkey.
Hard, Double Hp Moabs
Towers
0-0-0 Dart Monkey
2-0-3 Sub
4-2-0 Village
2-0-4 Ninja
0-0-0 Dart
2-4-4 Bomb
0-1-3 Glue Gunner
0-3-2 Glue Gunner
Hero:
Striker Jones

Start off by placing down your Dart Monkey, then speed up to double speed.


On Round 5, place down Striker Jones, keeping them nice and central.


At the end of Round 8, place down your Bomb Shooter in the red triangle near your other two towers.


Upgrade the Bomb Shooter to 0-2-0. 0-1-0 should be done midway through Round 10, while 0-2-0 should be at the end of Round 11.


You will now be upgrading your Bomb Shooter to 0-2-3, and this may take some time.
Extra Range should be bought in/at the end of Round 12, and Frag Bombs should be at the end of 13. Cluster Bombs should be bought at the end of round 17, and will be an an important asset in your early game defences.

Place a bomb shooter, making sure it is in Striker Jones's range, and upgrade it to 2-2-0, starting with Bigger Bombs, then Faster Reload.

A Camo Bloon will sneak through on round 24, but no sweat; just place a Ninja Monkey and upgrade it to 2-0-1.

Round 28 Defenses, the Ninja is at 2-0-1.
At the end of Round 29, your new Bomb shooter should be at 2-2-0, and your Ninja at 2-0-1.

Get a MOAB Mauler in the middle of round 32, as this will be an important defence early on.
Get a Sticky Bomb on Round 40, however you will have to sell a tower. Sell your Cluster Bombs, then try and re-buy it after you have gotten the Sticky Bomb. Even a 0-1-2 Bomb shall suffice.

Buy the Cluster Bombs ASAP. You must get them before round 42.

Upgrade the two bomb shooters to 2-4-0, and 0-2-4, starting with MOAB Assassin.
You should be able to get both by Round 45.

Get a village, and upgrade it to 0-2-0, and then 4-2-0. You should be able to get all of these upgrades by Round 50.

Start spamming 2-0-4 subs, as these are effective against MOABs. Your first one should be at the end of Round 52.

Once you have about 7 Subs, get two Glue Gunners near the entrance, inside the village's range.
Upgrade them to 0-1-3, and 0-3-2.
Main Area
Sub Pond
Hard, Half Cash
Start off by placing down a dart monkey, then upgrading it to 0-1-0. You will upgrade this to 0-1-1 shortly.You should be able to get Long Range Darts in Round 4.
Upgrade it to Very Quick Shots at the end of Round 6.
Get Obyn Greenfoot ASAP.
Upgrade your existing Dart Monkey to Enhanced Eyesight, or 0-2-2. This should be done by the end of Round 14.
Place down a Ninja Monkey, whether it be during round 19 or at the end of round 19.
In Round 21, upgrade the Ninja to 1-0-0. Then, upgrade it to 1-0-1, then 2-0-1. This should be done by the end of Round 26.
Place down an Alchemist, then upgrade it to 2-0-0.Upgrade your Ninja to Double Shot. This should be done in the middle of Round 35.
Upgrade your Alchemist to Berserker Brew. This should hopefully be done by the end of Round 37.Round 40 defences
On Round 40, use Obyn's Brambles to stop MOAB popping too late.
Upgrade the Ninja Monkey to Bloonjitsu, then Caltrops.
Get a Wizard Monkey, and upgrade it to 1-0-1.Upgrade your Alchemist to Stronger Stimulant, then upgrade your Wizard to 2-0-1.
Buy a Village, then upgrade it to 1-1-0.
Upgrade the Wizard to 3-0-2, and also give the Alchemist Faster Throwing. Once Obyn reaches Level 10, start using the Wall of Trees. Don't use it after Round 61 however, as it won't recharge before 63.
Round 60 defenses
Sell your Dart Monkey once you reach about 10,300 cash, then buy Arcane Spike on the Wizard. You may have to use a Continue, or get a Cash Drop. I had to use a Continue, but honestly Cash Drops are about 200% cheaper. Or, use a well timed Thrive during Round 49. This also works.
Get Radar Scanner on the Village, then upgrade to Jungle Drums.
Buy a Sniper, making sure it is not in the Alch's range, but also in the Village's range at the same time. Upgrade it to 4-0-2. After this, your Half Cash should be done! Spam Obyn's wall of trees Ability for a bit of extra cash, if you need it.

Hard, CHIMPS, Impoppable
Upgrades:
2-0-5 Spike Factory
2-0-5 Tack Shooter
4-0-2 Alchemist
4-2-0 monkey Village

The Strategy…
So first put a tack shooter in the small red triangle near the entrance and upgrade it to 1-0-1. Then over time upgrade to 2-0-3. Then place an alchemist above the tack shooter and set it to strong. This will take care of the leads. Then, near the pool at the bottom of the map put a spike factory. It should be in a green space next to a sharp turn. Upgrade the alchemist to 3-2-0. Then upgrade the alchemist to 4-2-0. After this upgrade the tack shooter to 2-0-4 and then place a village next to the tack shooter and upgrade it 0-2-0.
The first thing you should do now is upgrade the village to 3-2-0. Then save up for The Tack Zone. You should be able to get it by round 55. You should now upgrade the village to 4-2-0. You have technically won by now but you should get the spike factory to 2-0-5. (Perma-Spike). In case you are a bit worried about anything, get a few Dark Knights or a Sun Avatar. (Dark Knights recommended)
W.I.P and Updates
Update: Half Cash finished!
I hope you enjoyed the guide, and I am still working on it.
W.I.P right now:
Apopalypse is also almost impossible to guide, so if you are looking for that, honestly you'll have to go for a hit and miss strategy.
C.H.I.M.P.S pictures coming in, but this is last priority kinda stuff.
Thank Yous
Thank you everyone for looking at this guide, and for donating Steam Points. Thank you so much for 1,100 unique visitors! That's a lot, and I'm glad that this has been able to help so many people!
18 則留言
FrostScythe  [作者] 2023 年 7 月 15 日 下午 9:57 
hello everyone I got my acc back so this guide will be started to be updated once again. thank you once again for visiting this guide
:happy_yeti:
FrostScythe  [作者] 2023 年 7 月 5 日 上午 12:41 
hi everyone, this guide will not be updated for a while as my account got reset before I could get a linking code. I will be grinding levels so sorry for the inconvinience
IgorLat10 2023 年 3 月 22 日 上午 7:49 
nice
FrostScythe  [作者] 2023 年 2 月 14 日 下午 9:33 
ah yes, may have had an update increasing dartling gunner 0-2-4 price, or I had MK on. Sorry for the inconvenience. Thank you Minient for pointing that out!
Minient 2023 年 2 月 14 日 上午 2:10 
hey fam, quick note for the guide : in deflation, you either don't have enough money for 024 dartling + top alchemist or missing something here
I instead went for 023 dartling + two 420 alchemist, it did the job
FrostScythe  [作者] 2023 年 2 月 10 日 下午 8:24 
should I add a late game section to this guide as well? Not sure if that would fit in this guide, or if I should make it separate.
FrostScythe  [作者] 2023 年 2 月 10 日 下午 8:21 
Ah, at time of writing, which was roughly 350 or so hours, I only had that many. Now, I have 113 000 000. It may be quite little, but some of that time has been in guide writing, and also I do not do too many Round 100 or over runs. Good question though.
Loli Headpat Expert 2023 年 2 月 10 日 上午 3:10 
how do you manage to only get 20m pops in almost 500h of playtime??? thats 10 games that go to round 100... or do you actually mean 20 million million/ 20 trillion? because that seems impossible...
gamer459 2023 年 2 月 8 日 上午 9:57 
Its perfect just the way it is.
FrostScythe  [作者] 2023 年 2 月 7 日 下午 10:01 
Just wondering, but should I delete some of the pictures and make the format a bit simpler for readers of this guide?
Pls respond