Hokko Life

Hokko Life

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The Hokko Life Guide
By 666reddog and 1 collaborators
The Hokko Life Guide 2023

Will contain spoilers
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Notes & Guide


Guide last updated: 07/03/2024

Disclaimer
-This Hokko Life Guide has been put together by 666reddog, a Hokko Helper to help players with the game. If you find any useful information that is not yet added, you can reach out to Red in the Hokko Life's official Discord.

-Red does not work for Wonderscope AB/Gizmo Garden or Team17, she has no part in the development side of the game besides being a player who enjoys Hokko Life and has knowledge of it.

-The walk-through of the tutorial quest is a baseline of how to complete each tutorial quests, no need to follow the exact steps, it's up to you how to play the game but the walk-though talks about how to complete each tutorial quests if ever get stuck or confused at any point.

Little Overview!
Hop off the train and into your new life in the village of Hokko! Take over the old workshop and get creative; use crafted materials and design everything in town! With complete creative freedom, what type of town will you build?

Useful Links
Hokko Life Website: https://hokko.life/

The Official Hokko Life Discord: hokko.life/discord

The Official Hokko Life Instagram: https://instagram.com/hokkolife

The Official Hokko Life Twitter: https://twitter.com/hokkolife

The Official Hokko Life Facebook: https://facebook.com/hokkolife

Robert The Developer's Twitter: https://twitter.com/robbodev

Gizmo Garden: https://gizmo.garden/

Hokko Life Official Soundtrack Links:
-Support the Composer (Chris) by buying it on Bandcamp [chriskoebke.bandcamp.com]
-Apple Music[music.apple.com]
-Spotify[open.spotify.com]
Backups & Reporting


Multiple saves? Yes!
Within the game Hokko Life you can now have multiple saves! Compared to when first launched and you couldn't have more than a single save, you can now use the main menu and use the "save slot" to change between saves and to create new saves.

Back ups
Steam Cloud can be useful with backup files but isn't always the best thing to rely on. Steam Cloud can be broken/stop working, at times doesn't update or even sync files often and if it's a corrupt save it could have the corrupt save uploaded and force download said corrupt save causing you to be unable to play the game. I always personally recommend having a folder somewhere on you PC, (I use a USB or removable hard drive) and copy your save folder and paste the 'back up' within this folder to keep safe, and to remember to back up your save every so often.

To find your save in the first place the best way I find it is below:

Press the windows key + R then input & run:

Save folders location : %AppData%/Wonderscope/Hokko Life/SaveData
Tutorial Quests - Part 1


The game since the narrative update has a new tutorial and starting system than it did at the start and early times of the game's early access era. So many areas aren't the same as what it used to be. The below will be the current tutorial system.
-Note for new players: the games day/time/season isn't connected to real life. It has it's own time system and 1 day should be about 90 minutes in real time. (without pausing)

Arrival
  • The start of the game you'll end up falling asleep on the train and end up in the town of Hokko, you'll exit the train and only be allowed to enter the inn to the left. Oma the inn owner will be inside with Moss the shop owner who'll offer you a seat and a drink. Speaking with them you'll pick your character name and get a "room" within the inn to stay until you own a house of your own. After speaking with them you'll head up the stairs and sleep the night. The next morning you'll head downstairs and speak with Oma. She'll give you a quest to meet the only two villagers of the town (the starting villagers are random with each save). You'll find them within the meadow area. On leaving the inn you'll see the fallen tree from the storm at the very start of arriving to town is gone showing a pathway leading to the meadow area.

Lost Item & Axe
  • Within the meadow area you'll meet your first villager right away who's lost their red scarf during the storm. The idea to look around the the run down and broken houses, the scarf should be wrapped around the log around one of the run down houses. Upon picking up the scarf you head back to the villager and speak with them, giving them back the scarf then speak with the other villager for Oma's quest before heading back into the Town Centre and returning to Oma. She'll talk about wanting to renovate one of the 2 broken down houses, but needing to clear the derby from around them. To do this she'll send you to Moss who's in his store to the right of Oma's inn. Speaking with him will get you an axe, from there you'll head back to the meadow area to chop all the logs in front and around the broken down houses. Remember to go into your inventory/backpack and equipping the axe to your "hand slot" to be able to use it.

Renovating The First House
  • Once chopped, all the logs and you have gathered the logs dropped from destroying them with the axe, you'll head back to Oma in her inn. You'll inform her all debris is gone and she'll hand you a donation box, once you have got the box, head back to the meadow area and pick one of the two houses, this first house fixed up will become YOUR home so pick the one of the two you would prefer, and then use the interact button at the door of the chosen house. Using the interact button on the door will place the donation box there. The house will need 40 logs to fix it up, chopping other logs found on the ground and trees that you can access will get you enough to do this! Once you put 40 logs into the box you'll enter a cut-scene of everyone in town celebrating the fix-up of the house, then you'll head back to Oma's inn for some free food! You'll notice a guest at Oma's inn lurking in the background while still in the cut-scene at Oma's inn. She'll be important later. Once you finish eating it will move into the next day. You'll end up inside your house after the cut-scene is done (for now your house is pretty empty) and you just need to leave your house to trigger another cut-scene.

Starting Town Improvements
  • In this new cut-scene Moss will talk about wanting to improve the town but not sure "where to start" so he'll ask you to ask the only other people living in the town as villagers, your starting villagers you met before, for their thoughts on how to improve the town. A tip is to gather more logs around the area if able. Once speaking with your starting villagers they will suggest a Flower Planter and a Fence to build for the town, once you get that head to Moss' store and speak with him. He'll then send you to meet Sally in her workshop, the 5th building within the meadow area. On the way to Sally's workshop pick up TWO yellow flower petals, this will be useful. After speaking with Sally you'll need to gather/have 10 logs and 2 yellow flower petals and then return to her and speak with her again. With the materials gathered, Sally will offer you to create the flower planter and fence yourself introducing you to the crafting bench, using it to create a single flower planter and a single fence, you'll then speak with sally one quick time and then head to speak with Moss.

Placements and Bridges
  • You'll speak to Moss to show him the two crafted items, then he'll ask you to place them within the town. You can place the flower planter and fence in either the Meadow Area, Town Centre or Beach areas, you can put one in one area and the other in another area or both in the same area, that will be your choice. Once the items are placed return to Moss and talk to him, he'll suggest a bridge to get to another part within the meadow area. Before going to build the bridge, he'll tell you Oma has something she wants to talk to you about, go speak with her quickly to unlock Mayor Merits. After speaking with Oma head over to Sally. Speaking with her you find out that you'll need 10 wooden planks to create the bridge, Sally will give you the crafting recipe to make wooden planks at the crafting bench. Each wooden plank will cost 2 logs. If you run out of wood the stumps of the trees you've chopped down should regrow within 2-3 days and you can "skip" days by sleeping in a bed/sleeping bag in your home, but you should have enough wood to do most of these part 1 quests without doing so but with each meadow area map being different in every game save there is a small chance you might not. Once you got the 10 wooden planks crafted, you'll speak to Sally who'll unlock the first part of the design tool/bench, the pre-built designs feature, (added in the Narrative update). Upon entering the design bench you'll click the brown book icon and then the wooden bridge design to build. For the FIRST TIME ONLY building this bridge it will just cost 10 wooden planks but afterwards would cost 54 wooden planks to make more of this bridge. After making the bridge Sally will say some words and you'll get to place it on the river within the meadow area.

Second Renovation
  • With placing the bridge you'll get a cut-scene of celebrating the new bridge. Within this cut-scene Oma will talk about fixing up the second broken down house. With this you'll get another donation box to place at the door of the broken down house by interacting with the door. There you'll need 40 more logs to fix up the house. Remember what was said about stumps and trees regrowing. Once you gather the 40 logs, place them into the donation box and you'll get another cut-scene to head back to the inn to celebrate. Here you'll see the background lurker from before and another. There you'll meet Benny the bunny an important character needed to complete all tutorial quests. You'll head to bed after convincing him to move to town, once you show up in your home you can just exit the building once again to trigger a cut-scene of Benny moving into his new home. In this cut-scene you officially meet Rosa, the pig animal character who's been lurking at Oma's inn. Rosa will talk about moving her workplace to town, building houses to grow and expand the town further as you develop it. After the cut-scene is done Rosa's office will start to be built in the town centre. You'll have to wait a single day for it to be fully built. But don't go to sleep right away just yet.
Tutorial Quests - Part 2
Waiting Quest!
  • While waiting for Rosa's office to be built you can head into Benny's house and unpack his boxes to earn furniture for his home (only two small things for now, his house is pretty empty) and to get one quick tutorial quest made to do for this day, you'll head around town and look for a villager with a 'waving' hand and a speech bubble over their head, this speech bubble means they want to speak with you. They will talk about wanting to plant some trees for you to gather more wood! Speaking with them will give you the shovel crafting recipe and you'll need to go craft one to carry on the quest. You will need 3 logs and 1 wooden plank to craft the shovel. Once crafted return to the villager who gave you the quest and speak with them. They'll give you some tree seeds and you'll need to plant a max of 6 trees (if you have more seeds you can indeed plant some more if you wanted!). You'll need to use the shovel to dig holes and use the seeds on the holes to plant them. Once you have all seeds planted return to the quest giver and they'll then ask for flowers to be planted but you'll need to head to Moss first to get some seeds. Moss will give you 8 random flower seeds to plant, with it being random, you can't pick the colours for this quest. You'll also unlock the ability to sell things to Moss if you speak with him a second time, he'll buy anything that can go into your backpack.To sell to him just speak with him. You plant the flowers the same as the trees, use the shovel to dig a hole then use the seeds to plant into them. Once you plant all 8, return to the quest giver villager to end this quick quest line.

Rosa's Store
  • After handing in the quest, you can sleep or wait until the next day. Soon as it arrives to the next day, head into the town centre to trigger a cut-scene with the wonderful Rosa, who'll be standing outside her new shop that is to the right of Moss' store. Once the cut-scene ends, head into Rosa's new store to trigger another. She'll explain you can buy roofing and walls for houses at the right of her store and the main thing is building 4 types of houses. Houses will require you to bring both money and resources to build. See Houses part of the guide to see the different types. She'll then show you the tab of buying a house, have a little look at the four choices if you would like but do back out the tab using 'esc' on keyboard to speak with her a little more. Once you finally finish talking to her you will see your 'main' tutorial quest is to build your first house from her store. You can build any of the house choices but the first house choice is the easiest to build and might be the only one we can build for now, don't worry in future you can demolish houses, doing so gets you the resources back and build the other types. For the first type of house you'll need 400 gold and 16 wooden planks.

Start Building The House
  • Focus on gathering the things needed for the first house choice. When you return to the meadow area after speaking with Rosa's cut-scene you should see a person walking around the meadow who's new. They are Yara the mountain goat, a visitor who will give you a free bug net! Catching bugs and fishing is the main source of getting money at the start of the game, so getting this bug net is a big help to getting the 400 gold for the house. Once you get the materials and money return to Rosa in her store. Remember her store is open between 10am-4pm. Speak with Rosa to click the option "build a house" then ask to build the first house choice from the shopping screen. She'll ask you to show her where to place the house and will teleport you and her to the meadow area entrance. At this part of the game you can build the house in either the meadow area or if you walk to the right you'll find the beach, you can build houses on the green grass areas on the beach, you can pick wherever you like, you can move houses around in the future so don't panic thinking you need to pick the "perfect" spot right away. As you walk to the spot, Rosa will follow you but will walk VERY slowly, you can go to either go around the meadow area or to the beach and then speak with her. She'll say if "this is the spot" and you can choose the option "around here" and walk around the area you're currently in only, this way don't need to wait for Rosa to catch up walking, from hovering the house around in this bit place it where you want, it can take 2 days after placing the house to be fully built. Many sleep the days to skip but I don't personally recommend it as there is a quest to do as the house builds and you can gather more materials and such in the meantime.

Benches
  • After placing your first house and start it's building, you can explore the meadow area and speak with the villagers, one of the three of them still have a quest for you. The quest is to make two benches out of wood logs. You'll get a pre-built design to the benches to use at the design bench/tool. Each bench is 11 logs, so you'll need a total of 22 to build both benches. Remember gathering resources like wood logs is very useful to do as often as possible, mainly when trees regrow for you to cut down, wood becomes a very useful resource for both tutorial quests and making your own creations. Once you have both benches in your backpack return to the villager who gave you the quest. Make sure the benches are in your inventory/backpack when you go speak with them to trigger the next part of the quest. Once you talk to them about finishing making the benches they'll then ask you to place them somewhere in town, you can place them at either Town Centre, Meadow Area or the Beach at this point in time. The choice is yours! Place those benches down and then return to the villager once again to complete the quest. From here you can spend the rest of the day gathering resources or catching butterflies to sell for some gold/income. Clams found at the beach can be sold for some extra gold as well. Remember to be watchful of your inventory space. There is a backpack upgrade for more inventory gained with the Mayor Merits. The set of draws in the room Oma let you stay in is a storage item as well, you can take these draws and place it in your home, this won't upset Oma or give punishment to do, so feel free. You can spend the rest of the day and even the whole night doing so, you don't ever really have to sleep if you didn't want to but the only way to change weather is to sleep so do keep that in mind, or those who want to get the tutorial quests completed faster can sleep until the next day. The choice is fully up to you.
Tutorial Quests - Part 3
Chairs & Tables
  • The next day, speak with your villagers (this request should be from Benny), one of them will have yet another quest for you! You'll be asked to make a wooden chair and be given another pre-built design for a wooden plank chair. The chair will need 10 wooden planks to create it. Once you gather the wooden logs to craft into wooden planks, create the chair and with it in your backpack return to the quest giver to speak with them. They'll ask you to place the chair within their home, do so and then speak to the quest giver once more to finish the quest. From here go speak with the other villagers as another of them will have another quest to create a wooden plank table. This will give you another new pre-built design for the design tool/bench. The table will need 7 wooden planks to create, craft them at the crafting bench and create the table, once doing so return to the quest giver with the table in your backpack. Once speaking with them they'll ask you to place the table within their home. Feel free to pick up and move around or even steal the furniture in the starting villager houses. You can keep it or sell the furniture if needed or rearrange their houses whenever you'd like. The villagers won't get upset and don't mind you doing so. Once you place the table in the villager's home, return to them to talk and finish the quest. For both the chair and table quests you'll get a small cash reward in return for helping your neighbours out.

House Finally Built
  • From here you can spend the rest of the day gathering resources, catching butterflies, plant some trees, flowers if you buy the seeds at Moss' store of craft some items you have unlocked at this point to place around town if wanted. You can even just sleep until the next day if wanted. Once you reach the next day, if you slept exit your house to the meadow area, it should trigger a cut-scene at the finally finished built house! The cut-scene will have Oma and the new villager moved into two. From this cut-scene you'll move the villager into the house using the white sign outside of the house, Rosa will give you the wooden plank stairs pre-built blueprint. Something to note, at this point in time you can only use the white sign to move in or evict villagers but unlocking mayor merits you can move/demolish houses and change their walls/roofing but you'll need the merits unlocked. Not too long will be a cut scene about moving villagers in, I mention this now because want you to think about your choices, keeping about 4-5 villagers at the start only you'll get through tutorial quests faster, you can indeed add more villagers but can at times take longer to get through the tutorial stage but can be enjoyable with requests to get money and item rewards, the choice is fully yours. Should not that any villager moved into your town can give tutorial requests just have more chnaces for normal requests to happen in the starting stage it all.

First Things First, Stairs, Forest Area & Pickaxe!
  • First thing you want to do after finishing the main quest to build a house and move in your new villager, is to run to Sally's workshop and build at least one wooden plank stairs. This is what I highly recommend to help get ahead of your game. The stairs are 15 wooden planks to build. Gather what you need and craft the wooden planks and make at least one set of these stairs. Take these stairs into the meadow area, when exploring by now you've noticed the slope/raise area you can't get to, place these stairs at the slope part of the meadow area to gain access to the resources and more space BUT more importantly you can go to the back of the meadow now, you can access this area and find a set of stairs under a dark wood Torii gate. Once you find it I highly recommend you go through them to enter the Forest Pathway and entrance to the Forest areas. From there go up the pathway, take the first left to a waterfall and a gap in the pathway to unlock a bridge that costs far less than the wooden plank bridge. You'll being doing this in a small bit so just unlock the pre-built design for now. What you'll do is go back to the pathway and go up, past some blocks stairs to see the pathway go upwards then take a left or to the right with a rock wall blocking the way, you'll be going upwards then left towards the Mountain area, more importantly the Mine Entrance. Here you'll see a broken pickaxe on the ground, pick that up right away. The bug stopping this quest should be fixed but getting the pickaxe asap is super helpful. Upon picking up the pickaxe you'll be prompted to go see Sally. Do so, and she'll take the pickaxe saying she'll have it fixed the next day. Once this is done and out the way we can carry on with the rest of the quests we can do while waiting for it to be fixed. Something to note about the mountain area and mine entrance, to the left of the mine is a grass area, if you clear this area you can place creations, items and even a house on the green grass area. Another house placement area, very neat!

Oma's Inn
After speaking with Sally about the pickaxe and such, I recommend building the wooden log bridge while you are there, this will be needed in a small bit. The log bridge will take 22 logs to be built, making it the cheaper bridge of the two pre-builds open at this time. But after that head to town centre and go into Oma's inn. Heading into Oma's inn will trigger a small talk between you and her. Oma will talk about the opening times at the inn where visitors will come visit and you'll have the chance to ask them to move into town. The opening times at Lunch 11am - 3pm and Dinner 5pm - 9pm. You'll need to return to Oma's inn at Lunch to complete this tiny little intro quest. You can use the bed upstairs in Oma's inn to nap 2 hours or 6 hours to get to the correct time-frame if you aren't at 11am yet and wanted to do this tiny quest out the way right away (it is easier to do this). Upon entering the inn at the lunch opening will trigger Oma asking you to convince a guest to move into town. After Oma prompts you to convince the villager, go speak with them and they'll agree to want to move to town making them appear on the "move in" list the next day after speaking with them when interacting with a house's white sign. After speaking with them you're pretty much done with that and Oma will talk about wanting to move others into town. This is the cut scene mentioned before talking about moving those into town. How you play and pick to go forward is your choice so you can play the game how you want and enjoy, something I love about this game. Remember to check the inn often as when you play you'll unlock villager requirements to unlock villagers (can be found in the Villagers & NPCs tab). Now with this all done you'll want to head back to the waterfall within the forest area with the gap within the pathway we saw before, make sure to have a bridge in your backpack with you when heading there this time.
Tutorial Quests - Part 4
Meet Derris, Access to Fishing
  • Heading to this gap at the waterfall within the forest path area, you can use the bridge I prompted you to build earlier or before heading there try to build a bridge as it will be needed. At this gap you'll place the bridge over it to access the other side, carry on and keep going to enter the Pond area, the lovely place great for fishing and catching forest area butterflies and moths but as you first enter the area you'll notice it's got trash/rubbish all over. You'll need to pick up the trash/rubbish and place it in your inventory/backpack to unlock Derris and fishing, so get cleaning! Make sure every bit is picked up and then head to leave the area to trigger a cut scene and meet Derris the brown bear. A fishing expert within the Hokko world. Derris will talk about how happy he is you cleaned up the pond area and such, after speaking with him he will come to either the beach or pond area every other day to give you weekly fishing challenges, rewards for catching fish and on the 15th of every month fishing tournaments. But to unlock fishing after speaking with him he'll be either at the pond area or beach, have a look for him and speak with him again, he'll give you the crafting recipe to make your own fishing rod!

Getting The Next Quest
  • Now that you got those quick things out the way you can take a more chilled and relaxing approach to the tutorial, explore the slope area, gather materials but the real next step is to speak with your villagers until one gives you a quest. This quest being given is to fix a steel chair, this quest will unlock the editing/custom button on the design bench/tool. You'll be given the chair and it'll be placed in your backpack/inventory so make sure you have space to be given the chair. You'll be asked to take the chair to Sally to see if she can fix it. Doing so she'll tell you that she needs one steel bar to fix it, giving you the steel bar crafting recipe. Doing this quest before the pickaxe quest is what causes the bug which is why I recommended giving the pickaxe to Sally to fix first to prevent the bug stopping you from giving Sally the pickaxe to fix as you need it to finish this chair fixing quest. For this you'll need that broken pickaxe fixed since to make the steel bar you'll need materials only found in the mines and coal found by breaking rocks with the pickaxe, that means waiting or sleeping until the next day to be given it.

Pickaxe & Mines
  • The next day head to Sally's workshop and speak to her to get given the now fixed pickaxe. Once given the pickaxe, Sally will mention the mines, the area you found the broken pickaxe before. Sally will also now be opening her store, holding pieces packs which will be needed to create your own custom furniture and creations, crafting recipes like dyes, materials and such (later on paint which is a common need for villager requests). Using the pickaxe is now the way to get to the mines and start gathering materials from within. Gathering these materials is what is needed to carry on the tutorial quests, so the main goal this day is to head there. Using the pickaxe you'll clear the rocks blocking the entrance and enter the first level of the mines. You'll be able to mine the rocks there, and then on the far right clear the rocks there and gain bronze ore to reach the second level, it's important to see the darkness, you'll try walking through the darkness but trigger you can't.This is important to do to trigger the next cut scene needed as the iron ore used to craft steel bars are on the second mine level.

Mine Lanterns and Gather Resources
  • You want to now exit the mine after being unable to explore the second level to trigger a cut scene with Sally. You'll tell how dark the second level is and she'll come up with an idea to help, doing so she'll take you back to her workshop, using teleportation in a way straight there. Once there, she'll talk about the Mining Lanterns, the only light source that works in the mines, since other lights won't count. One mining lantern will be 3 coal, 2 stone and 2 logs to build. To gather coal and stone quickly you can use the axe on the large rocks found around the meadow area and one at the pond area. The mines level will reset at midnight and respawn all rocks inside the mines, the rocks everywhere else sadly don't re-spawn expect the ones on the beach, but the rocks on the beach only drop stone and chalk. Take this time to craft a good number of lanterns. You'll need a good amount for the 3 out of the 4 levels of the mines. I roughly start with about 10-15 to cover the most of the second level as you only need the second level for the tutorial quests to be completed for the iron ore
.

Once Gathered
  • Once you have got roughly 10, possibly up to 20 mining lanterns if you want to cover the whole second level, it is best to head back there to light up the second level, each lantern only covers a small amount of area for light which is why you need a good amount. To craft a steel bar for us to carry on with tutorial quests you'll need 5 iron ore and 1 coal. The left pathway on the second level leads to the entrance to the third level (you'll need the second pickaxe upgrade) while to the right can lead to the fourth level (you'll need the third pickaxe upgrade). Within the third level is also an entrance to the fourth level (you'll need the third pickaxe upgrade). Once you get that from the second floor head to Sally's workshop, craft the steel bar and then speak with Sally to trigger the next part of the quest.

Fixing The Steel Chair
  • Speaking with Sally about having the steel bar will have her offer if you would want to fix the chair yourself, doing so will unlock the customise button on the design bench/tool. Though she forces you to do so no matter what you pick. Interact with the design bench/tool and you'll now have a backpack icon to click, this icon is to edit or copy creations that are in your backpack, a useful option. Click it and select the broken chair (make sure it's in your backpack). You'll see a list of materials used to make the chair on the left, you only need these materials in your backpack if you plan to make a COPY of the chair but this quest is to edit it so you don't need to worry. We look to the right and press the pencil button to edit/customise the chair. From there you'll get a prompt up the top explaining how to add 'pieces' (those packs sold by Sally) to the design, to use pieces you'll need to buy their packs from Sally and the materials in your backpack to do so normally but not for this quest. You'll follow it's instructions by pressing the + button and selecting the correct steel piece and will auto attach to the chair where outside of this you'll get to pick where the piece is placed on creations.
Tutorial Quests - Part 5
Handing in Quest
  • Once you have the fixed chair in your backpack press 'save' and will exit the design bench/tool with the chair being fixed in your backpack. Normal usage will take you to another tab where you get to name your creation and even pick the icon it has when you add it to your inventory. Once out of the design bench/tool, Sally will give you a "job well done" chat and you'll need to head off and speak with the villager who first gave you the quest, if you've forgotten who gave it to you, you can open your backpack/inventory and go to the quest tab, the icon of a check-list and pencil at the top. The quest tab will have information and remind you what step is next for each request given. The chair will be taken by the quest giver and will be finished right there and then.

Next!
  • These next quests will be exploring all the buttons used in the customisation usage with the design bench/tool. Something useful for all new players. From handing in the broken steel chair quest you want to wait or sleep until the next day. Gathering resources and money through fishing and bug catching is always a useful thing to do in the tutorial stage but it's fully your choice to pick. Once you get to the next day, speak with your five starting villagers to get given a quest, you should be given a bookshelf that is missing a shelf "or two". Fixing this shelf you'll need at least 1 wooden plank. Normally you'd need the piece pack to add pieces to the item but lucky for tutorial you don't, so get 1-3 wooden planks and use the design bench, much like chair you'll pick the backpack icon. You won't be able to select the backpack icon until you have the wooden planks in your backpack. Like before click the pencil on the right and follow the instructions which teach you to move the camera in the design tool/bench, add a wooden piece, move it about, rotate and resize pieces. Then it will let you add a shelf and then teaches you about the icon and show the screen where you normally rename your creations. To note you only need to add a single shelf to complete this task. You can add more if you'd like.

Handing in, Bed With Pink Flowers
  • Once done you'll head back to the quest giver and show them the edited and fixed bookshelf. Then they'll ask you to place it within their house, do so then speak with them again. Once handed in you'll speak with the five starting villagers to get the next quest.This quest people seem to get confused on so let's go over it. The villager will give you a bed, asking you to "rework" it, then go into detail saying the pink flowers are what they want removed.Head to Sally's workshop and enter the design bench/tool. Select the backpack icon and then select the bed, people tend to believe they need to paint the bed but that ISN'T correct, you just need to remove the pink flowers. So press that pencil on the right and the instructions will talk about deleting pieces from your creations. It will ask you to select something to delete, in this case a pink flower, and it will inform you of the buttons to press to remove the piece. It will then quickly show you have to duplicate pieces and ask you to do so quickly then will leave you to finish removing all pink flowers from the bed and you can even remove the duplicated piece you made for the tutorial. Save and backout once finished and return to the quest giver. They will ask for you to place it, do so then speak with them again to finish the quest.

Quick Storage!
  • After doing the pink bed quest you can find a villager will hold a request to build a "cupboard", very much the same as the earlier tutorial requests. The building plans are given when you've gotten the request, and you'll need a handful of wooden planks before going to the design bench. Once you have 1 free space in your backpack and some wooden planks, use the design bench to access to brown book icon's first tab, find the short, square cupboard to build. Once built and finished, head back to your request giver!

Make Something New
  • Once handed in, speak with your starting villagers again to trigger the next tutorial quest. You;ll be making a table, unlike before where you made a pre-built table this time around you'll be making it from scratch using the design tool/bench blueprint choice.This is how you make most of your custom designs (expect stair's and bridges for those you edit the pre-built designs to create your own custom design). For this quest you'll need a minimum of 5 wooden planks and then enter the design tool/bench. You'll get instructions pop up once more explaining different blueprints are for different things meaning to read the small descriptions when hovering over each choice being important, for this quest we want the table blueprint. For custom design's to be approved by villagers requests you need to use a minimum of 5 pieces within the design and spend roughly about 2-5 minutes on the design. For this table keep this in mind and create a table with the pieces the tutorial has given you of your own real design. Once built hit save and finish with picking an icon, you are finished. You know the table meets requirements when Sally says the table looks "fantastic", triggering her to sell pieces packs in her store and checking the quest tab to see it say "return table to ...". Go to the quest giver with the made table in your backpack and see what they think about the table. For normal requests if the requirements aren't met when showing them the item they will tell you to "work on it more" which will then need you to either spend more time or add more to it. The quest giver will then ask you to place the new table within their home, do so and speak with them again afterwards to finish the quest.
    *Note: This request is needed to unlock the storage blueprint

Final Tutorial Quest, Painting Picnic Bench!
Once finished, see your villagers once more to trigger the final tutorial quest. This quest you'll be given both some blue paint and a wooden picnic bench. Make sure to have room in your inventory when you get the quest. Also to note to use only the paint given, for this request. With these items head to Sally's workshop and use the backpack icon and select the picnic bench, from there you'll get instructions showing how to paint items to give your creations colours but something to note, you can paint the bench however you like! Paint all of it, some of it where ever you want on it, paint it! You'll press + then bottom of the add tab will be a paint can icon, click that to select the paint colours you have in your inventory once selected, paint whatever part of the picnic bench you'd like. Newest update should have fixed the bug for this quest if not please comment below. Once you are finished and hit save, give it an icon image and click save again, you are done. From there head back to the quest giver and speak with them. Once informing them you have finished the picnic bench they'll ask you to place it in town. You can place it outdoors anywhere you'd like. Once placed return to the quest giver and you have finished ALL tutorial quests, the whole design bench/tool is open for you to use whenever and whatever you'd like! Paint will be in Sally's store so now you can do normal villager requests without issue as well!

From here you can play the game however you'd like. Look towards unlocking other villagers, items throughout the game, create your items and even unlock the ability to create clothing, wallpaper and flooring! The Major Merits & Villager Request tab will talk about unlocks so feel free to have a little peak. Major merits are a great way to find things to do if you aren't sure where to go next and it can be fully your choice how you go forward from here.
Controls


The wonderful world of Hokko supports using both mouse/keyboard and controllers to play the game at this current stage. Below are some known keybindings for the base game controls.

Keyboard/Mouse


Controller/Gamepad


Photomode
Within the Super Shopping update the game gained the new "photomode" for people to take screenshots and images throughout their games within the Hokko world. To gain photomode you'll need to unlock it with Mayor Merits. Here are the controls for both mouse/keyboard and gamepad/controller:

Controls Added With The New Update

Within the mayor merits you can unlock the map perk. With this you can have a map that tracks buildings and who lives in which one, where villagers are in the current area you're in as well. With the map being in the backpack you can also trigger a small mini-map as well that will show in the left corner of the screen as you play.
Here should be the deafult keys for it:
  • Keyboard = m
  • Gamepad = Right Bumper

Also new to the update is how to attach bait to the fishing rod. You'll need to be holding your fishing rod and on the left side of the screen should have a close little pop up (it should say the key to use it on it).
Here is the default keys for it:
  • Keyboard = x
  • Gamepad = Left Bumper

Please know that you can indeed change the keybinding settings but sometimes with some updates if the default buttons don't work right away clicking the "restore to default" even when already on default has been proven to help make the keys start working at times. When changing the keybindings please possibly keep check of your keybindings after every update AND to check them out every so often to be safe.

Currently trying to get a controls part for the consoles but will take time to get the correct information when I don't own 2/3
Villagers & NPCs I


There are many wonderful unique characters within the world of Hokko Life! Both villagers and characters who mainly tend to stores which for now we'll call NPCs so we can tell a difference!
There are currently 25 villagers who can move into town and 9 NPCs that bring activities, items and more to town!
-To note Town Reputation is hidden to the players, but is calculated from generally how much the player has been playing

NPCS
  • Oma
The lovely inn keeper, Oma is a sweet heart who is kind and always welcoming to all those within the town of Hokko. Oma unlocks the amazing Food Crafting for fulfilling villager requests. Om'a's name in languages is "Grandma" matching their sweet and kind nature, always offering warm meals.

  • Moss
The kind of gentleman who owns the town's only general store. Selling a bundle of different items from wallpapers, flooring, furniture, tools and crating materials. His store restocks every two days and players will be able to sell all sorts to help the towns economy.


  • Sally
Sally the shy but wonderful golden fur pup, Sally owns the workshop found in the meadow area. Sally will teach the player how to use the design tool and crafting bench, sell important pieces packs and crafting recipes. You'll find that Sally tends to stay in her workshop and working on projects but will always be happy to see you visit!

  • Yara
Yara is a kind and relaxing goat, who come and visit and enjoy the town's scenery. they are a character who enjoys and studies insects of all kinds. She'll give new players a bug net in the tutorial stage, normally after you speak with Rosa when her store is first built. She'll also host bug surveys similar to fishing tournaments on the 2nd of every season/month!

  • Derris
Derris the bear is a fishing expert and enthusiast. Derris unlocks the fishing rod and holds weekly fishing challenges, rewards for catching new fish, rewards for catching large fish and holds fishing tournaments on the 17th of every season/month. You'll normally find him after cleaning the pond area from trash infesting the wild life's home.

  • Rosa
Rosa the pig is a calm and relaxed real estate agent. Her store is used to build houses and to buy roofs/walls to decorate and customise houses. You'll unlock her in the early stages of the tutorial quests. Mainly when you fix up the second broken down house. You'll notice that she'll be visiting Oma's inn at the start of the game often before officially speaking with her!

  • Lasrus
The fashion designer and fabulous hair stylist Lasrus will own the fashion store for your character. To bring him into town you'll need to move someone into the second fixed up house, speak with Oma about moving people into town by coming to the inn and check Oma's inn during lunch hours/time to see him. Moving them into town unlocks the fashion store.

  • Aubrey
Aubrey the deer is an excited farmer who loves the outdoors and brings both a new store and brings farming into town! To draw them to your town, you'll need to have to have started the design tool/bench tutorials, starting after building your first house with Rosa, planted 15 trees and 10 flowers and have 10 in-game days passed.

  • Hurley
The sailor with a exciting and thrilling life exploring and enjoying the open sea. Hurley the doggo with experience will let you ride his boat for 200 gold coins to travel to the island. Hurley will visit town after completing the tutorial request to remove pink flowers from a bed, then he will show up around the lunch hours at Oma's inn!

  • Leonard
The brave explorer, Leonard the archaeologist is found within a tent the deserted island! He's looking for artefacts and needs you're help! He'll unlock the artefact detector and helping out will unlock the gift shop!

Villagers
All villagers that aren't the 2 random starting villagers have unlock requirements that are needed to lure them into town, they will only start showing once these requirements are reached and past the tutorial request where Oma explains how to invite them to move when visiting!
Note: Updates can change these requirements and will try keeping these up to date as much as possible.
Second Note: Town reputation isn't something the player can track/check at this moment in time. Town reputation is based on how long you've played on that game's save.


  • Benny
Benny the bunny is a key character to do the tutorial quests and is unlocked during the tutorial after the quest of fixing up the second broken down house.

  • Pip
Pip the piglet who enjoys a good day relaxing on the sofa. You'll need 75 town reputation and 1 in-game days passed.

  • Owyn
The orange cat who enjoys a good walk in the woods. You'll need 120 town reputation, 1 in-game days passed and 4 houses built.

  • Mei
The bookworm elephant who enjoys a hot chocolate. You'll need 190 town reputation, 3 in-game days passed, 4 houses built and planted 10 trees.

  • Ren
Ren the green pig who enjoys some good music. You'll need 190 town reputation, 4 in-game days passed and 4 houses built.

  • Niko
The tall purple elephant who enjoys playing the guitar. You'll need 290 town reputation, 5 in-game days passed and 4 houses built.

  • Sherf
The blue bunny who'll hold down the law. You'll need 290 town reputation, 10 in-game days passed, visited the mine entrance and 5 rocks smashed/mined.

  • Hector
The chill and cool polar bear. You'll need 290 town reputation, 12 in-game days passed and 4 houses built.

  • Tola
The nature loving brown cow. You'll need 390 town reputation, 15 in-game days passed and 4 houses built.

  • Poa
The happy piglet who likes a good science experiment. You'll need 490 town reputation, 17 in-game days passed and 5 houses built.

  • Oleander
The senior dog with a sweet heart deep down. You'll need 490 town reputation, 19 in-game days passed, 5 houses built and 10 villager requests completed

  • Lily
The fox with attitude. You'll need 490 town reputation, 25 in-game days passed, 6 houses built and caught 65 insects.
Villagers & NPCs II
  • Ruby
The senior mountain goat with class. You'll need 490 town reputation, 27 in-game days passed, 6 houses built and caught 65 fish.

  • Kiko
The colour cat with passion. You'll need 690 town reputation, 31 in-game days passed and 10 houses built..

  • Yoyo
The cute and cuddly fox with a smile. You'll need 690 town reputation, 31 in-game days passed and 10 houses built.

  • Nami
The dog with a beat and kind personality. You'll need 790 town reputation, 40 in-game days passed, 11 houses built and plant 50 trees.

  • Cookie
The panda bear of grace. You'll need 890 town reputation, 50 in-game days passed, 12 houses built and built a handful designs from the design tool/bench

  • Quill
The yellow rabbit who enjoys a good nap. You'll need 7 in-game days passed, 4 houses built, interacted with Derris at least once and visited all fishing locations (Sea, Pond, River)

  • Zea
The sneaky kitty who enjoys a good comic book. You'll need 100 town reputation, 7 in-game days passed, 4 houses built, caught a total of 20 fish, caught 6 unique fish and unlocked Quill.
  • Timothy
The elephant with a passion for adventure. You'll need 100 town reputation, 7 in-game days passed, 4 houses built, 30 fish caught, 5 Derris weekly fishing challenges completed and unlocked Zea.

  • Swift
The glamorous mountain goat. You'll need 4 houses built, all tutorial quests completed and to visit the mines at midnight.

  • Patches
The colour and calm dog. You'll need 4 houses built and to have gone into the town centre 200 times.

  • Finley
The farmer fox with passion of the outdoors. You'll need 4 houses built, been to the beach 50 times and only visits the inn during the summer season.

  • Danzo
The mountain goat with spark and energy. You'll need 4 houses built and to have visited the town centre, meadow, beach, pond area, redwood forest area and mines 25 times

  • Fiore
The artist rabbit and Sally's best friend. You'll need a minimum of 6-in-game days passed and to create 10 custom designs from the design bench/tool. Unlocking Fiore and moving them into town unlocks the art easel in Sally's workshop!

  • Ramesh
Unlocked by visiting the Desert Island through Hurley's boat. Speak with them and then the next in-game day you can move them into a house!
Areas Around Hokko


There are a good amount of different areas within the town of Hokko. Here will be a quick list of areas and their names so you know the area is which with some of their names!

Town Centre
The home to the main stores of the town. Houses, general store and clothing store. Can't forget Oma's inn and even the train station used to head to the city. So often throughout the day you'll find bugs spawning around the town centre.
  • The general store ran by Moss and is seen to the right of the entrance way to the meadow area. It will sell furniture, objects to decorate your town, wallpaper and flooring for inside of houses to the right. Then to the left will have tools, materials used for crafting and someones lovely pink balloon to enjoy. Around the centre of the store Moss will have seeds, one plant and one tree seed, these change when store stock changes every 2 days. He will also have a pc unlocked during the tutorial where you can order past items inside Moss' store, this is called Moss' Catalogue.

  • Estate agent Rosa has her own office to the far right next to Moss' store. Within this store she'll sell roofing and outdoor walls for you to customise the houses throughout your town of Hokko to the right of her store. Speaking with Rosa who'll be at her desk to the left, you'll be able to build four different types of housing.
    -You'll unlock this as you play and go through the tutorial.

  • To the left of the entrance way to the meadow area, is home to Oma's inn, a building you first explore yourself when entreing the town of Hokko. Guests come to visit the inn at either lunch 11am - 3pm, and dinner 5pm - 9pm. Some villagers though only come at either lunch or dinner so be sure to check both to catch possible new villagers to get them to move into town.

  • The clothing store, owned by the lovely Lasrus. To the left of Oma's inn. It will sell of course clothing from tops, bottoms and shoes but will also sell many wonderful hats, masks, face accessories of all kinds to the right of the store. Then to the far left is a small booth where characters can sit and pay 50 gold to change their characters appearance as hair style, hair colour, skin colour and eye colour whenever they'd like.
    -Check the Villagers & NPC Tab to find Lasrus' unlocks to unlock the fashion/clothing store.
  • Place to find Town Insects.

City Centre
Home to the Creator Challenge store on the left, Creator Stores in the middle and seasonal store on the right. Check the 'Creator Store & The City' tab/category for more information.
-To unlock the city you'll need to complete the tutorial requests, mostly the main line of them. You'll find it unlocked the day after you did the painting a picnic bench tutorial request.

Meadow Area
Home to a place most common to place villager houses but the home to Sally's workshop. Place you can sometimes find Yara.
  • Place to find River fish.
  • Place to find Meadow Insects.

Beach
*Note, Beach Huts made by user Alice, creator code 4HXF-HGFD
The beach is a great fishing spot at the sea and spawns lovely bugs to catch, houses can be placed in the grass area and a place Derris can be found. Can decorate the sandy beach however you'd like as well!
  • Place to find Ocean/Sea fish.
  • Place to find Beach Insects.

Forest Pathway
The pathway that leads to many areas, people tend to spend lots of times in and out.

Pond Area / The Grove
The first exit to the left in the forest pathway area. The pond is a great place to fish and even catch bugs. Place Derris can be found.
  • Place to find Pond fish.
  • Place to find Forest Insects.

Farm
*Note sheep made by Rozin, creator code: JAD2-CK9S
The next exit off the forest pathway is the farm area unlocked by Aubrey. Here is a clear space to grow your farm to grow crops and fruit trees. You can even place houses in the farm area for villagers!
  • Within the farm area you'll see Aubrey walking within it all the time throughout the day and night. Speaking with Aubrey can show her store tab where she sells seeds of crops, fruit trees, grass tufts, flowers for dye, and normal trees. The store also sells fabric patterns, the unlocks for farming like sprinkler crafting recipes and some decorative items to place around the town and area.
  • Place to find Forest Insects.

Mines Entrance / Mountain Area
As you carry on the pathway the 3rd exit heading upwards and then left, leads to the mountain area. Home to mine entrance and to the left of the mine entrance is a green grass area, this area you can decorate or even place a house.

Small Wood / Red Wood Forest Area
The place you first are introduced to mahogany trees (red wood trees) for red wood. Found at the very end of the forest area pathway. A great place to catch bugs and a place you can place houses for villagers.
  • Place to find Forest Insects.

Deserted Island
The deserted island, also called Tropical island by some, was added to the game in the launch update. The island opens up the world and gave players new materials they can use in their custom creations along side new feature and a chance to unlock some goodies.
Check the Deserted Island tab/category for more information!
  • Place to find Island Insects.
  • Place to find Island pond fish.
  • Place to find Island sea Insects.
Fast Travel / Shrines


Under Construction!

Within the World Shrines update comes the main thing. Shrines.
These are just objects to use as fast travel points. There isn't any religious/spiritual thing/theme it's just an object to use for fast travel and that players suggested this way as well as this system.
It is also to go with the wooden torii gate in the meadow area in terms of theme.


For the shrines they are around the town areas only. Meadow area, to the mine entrance (Mountain area) and of the such.

The shrines have become something many players love and are very well using. Some players only use them here and there. We the players get to pick if we would want to unlock them or even use them. Isn't anything to "make you" do so, the game keeping the theme of giving us the freedom to pick.


To activate a shrine you will need to gather materials and resources to basically "repair" the shrine as many players tend to call it. There materials will tend to match the area of the shrine. Sand and shells at the beach shrine as the best example!

Location
Resources Needed
Town Center
5x Stone Slabs & 10x Clay
Meadow
10x Wooden Logs & 6x Yellow Petals
Beach
15x Scallop Shells & 15x Sand
Forest Pathway (Mountains)
20x Wooden Logs & 10x Grass Tuffs
Grove
20x Wooden Logs & 5x Old Boots
Farm
20x Weed Clumps & 20x Stone
Small Wood(s)
15x Red Wooden Logs & 5x Red Petals
Mine Entrance (Moutain Top)
20x Wooden Logs & 20x Stone
Mine Level 1
10x Coal & 20x Stone
Mine Level 2
10x Iron Ore & 10x Copper Ore
Mine Level 3 (Top Left)
10x Sliver Ore & 20x Stone
Mine Level 4 (Top Right)
5x Raw Diamond & 15x Gold Ore

Note: things can be changed or added with every single update, be content, patches or hot fixes. We will do our best to keep everything up to date!
House(s)


At this current time there are 4 different house types within Hokko Life. Each house type has different inside layout to really help give villagers their own unique homes.
-Please Note: Furniture Isn't Included When Buying/Building Houses

House Choice/Type One:


Inside Layout:

First house is the simple starter type house, you will need:
  • 16 Wooden Plank
  • 400 Gold Coins


House Choice/Type Two:

Inside Layout:

Second house is a slightly bigger house from the first choice, you will need:
  • 3 Stone Slabs
  • 10 Wooden Planks
  • 5 Bricks
  • 620 Gold Coins


House Choice/Type Three:

Inside Layout:

Third choice is the smallest option house, you will need:
  • 20 Stone Slabs
  • 15 Red Wood Plank
  • 880 Gold Coins


House Choice/Type Four:

Inside Layout:

The largest house choice of all four houses, you will need:
  • 20 Stone Slabs
  • 15 Red Wood Planks
  • 5 Bricks
  • 1120 Gold Coins

When it comes to houses outer looks, the above proves the shape is important to layout but with the items sold to the right of Rosa's store and unlocking the mayor merit, you can decorate the houses, both your own and other villagers. You'll even get requests from villagers asking you to do this once and awhile! To know which major merits check out Mayor Merits Part 2 tab for the exact unlock (the last tab, purple house)

Note, this example is showing the house with the "light blue" walling and "pink/purple roof" items brought from the right side of Rosa's store.

With the World Shrines update brought the ability to add a 2nd floor and basement to your and your villagers' houses! This cute addition can add more space for players to expand their creative freedom they have in the game. To get access to buy these options you will need to have unlock the major merit to change the exterior of a house (wall/roof) using the white sign.
Note: Once added the 2nd floor and basement cannot be removed. The price to add them are the same for all house types currently.

Some useful information!
-Building houses in other spots
You build houses in many different areas of the town even outside the town itself on the tropical/deserted island!
The exact list are, the Meadow, Beach, Small Woods (Redwood Forest Area), Farm Area, Tropical Island and the green patch next to the Mine entrance! Just walk to your chosen area when you’re showing Rosa where you want to place the house and she'll follow you there.

-Upgrades
The only real "upgrades" are the 2nd floor/basements you can add to the house. If you want another one of the house types, build the new house you want to move yourself or a villager into, evict the villager or yourself form the old house once built and then can use the white sign to just move them into the newly built one.

-Moving/Demolishing houses
Once a house is built and if wanted it moved or removed you need to unlock the major merit (in the purple house tab, check Major Merit areas of the guide for more information) to do this. Lucky enough moving and demolishing houses are the exact same single merit!
There are things to note on this though, if a house is built in the meadow (example) but you wanted to move it to the Small Woods sadly that isn't possible you can only move houses around in the area it's been built. You will have to rebuild that house type in the new location.
Please make sure to evict any villagers and to take items that you want to keep out of the house before you demolish them! Items inside a house when you demolish deletes the items from the game itself, can also sometimes affect game if you don't evict the villager/yourself first.

-Quick little facts!
-With there being 26 villagers you need to build houses for, many people don't seem to realise that you can build MORE than 26 houses if you wanted to. Many build more houses than needed for all sorts, turn them into stores to decorate their town, turn it into a shed filled with storage items even!
-There are 4 types of different roof pieces to decorate the houses and 7 types of different wall pieces as well at this current time!
Note: New ones could be added in the future
Design Tool & Painting


Design Tool/Bench

One of the biggest mechanics in Hokko Life is the Design Bench/Tool to make your own creations and furniture to use and decorate within your town of Hokko. The design tool/bench is found within Sally's workshop and you'll need to go through all tutorial quests to unlock all the features and pre-built designs (for now, more to be possibly added in future). To use the design bench/tool one will need to remember to bring the materials needed to use within the bench but also has to remember to have brought the materials "piece pack" some Sally's store to be able to work in the design tool/bench.

The design bench since the narrative update has three options to pick out of.

The brown book icon for pre-built design's for those who struggle to get creative with the design tool/bench. You can even edit and customise the pre-built designs to learn to use the design bench, using the pre-builts as a layout/blueprint itself to follow compared to building from scratch. Customising stairs and bridges in the pre-builts is now how you create your own stairs and bridges, this feature was changed/made since many people struggled to create working stairs and bridges, this way they have a layout to follow.
A Look Into Pre-Builds Tab.


The second icon, the orange backpack is when you take an already created item from your Hokko World and bring it to the design bench to edit of create copies of said design/creation. This is a very commonly used tab when creating custom design's and need to tab out of the bench to test how it looks within the world of Hokko compared to when inside the design tool/bench.
A Look When Click Backpack Icon


The last icon is the Blueprints option. When creating a "custom" design you'll be challenged to use the blueprint choice. The blueprint choice is needed for the custom design merits AND to unlock Fiore. You'll notice the blueprints as you hover over them have a description on the right of what each blueprint does/mean, each have different affects depending on what blueprint you choose so it's good to consider which you want your creations to be 'classed' under what. You'll also notice when hovering over and when creating with the blueprints have "Size Requirements" which are important to keep note as they mean your creation under that blueprint cannot be larger when the size written. In the past these requirements used to have a 'minimum size' as well but that was removed in the narrative update to give more creative room for people.
Blueprint List/Menu


Example Screenshot of a Custom Design, Large Decoration Blueprint:
Created by Creator Code: 9RRP-4S2L

My Designs Tab

Part of the "World Shrines" update, a new ability to the design bench was brought out. It was made with the consoles storage limit issue in mind. The tab shows all player made creations both downloaded or made by the player them-self, you can use this tab to check the storage for designs, using this to manage your storage yourself. Players can use this to check out what is currently in your save, manage but also to go through, select a design and create copies of them.


You'll find the My Design tab under the "Brown Book Icon" then at to top left you'll see the new tab with a chair, hammer and star icon.

Each design you create in the design tool, or download is a file, and it takes up disk space.
If you take a design and then make a variation of it, say changing the colour of a table or chair, that creates a new design, which is a new file, which will take up space.
In the "My Designs" tab they're purely ordered by the filename at the moment. When you select or hover over a design you'll be able to see how much space it takes up, and how much space that is in relation to what the save game limit is.


If you delete a design that has been built, and so is placed in the world, or in storage / your backpack, it'll be removed from those locations. This is because you will have deleted the data needed to display that design in the world. This pop up should appear to show and explain this.

Painting/Art Easel

The painting and art easel once only was used to create flooring and wallpapers, by using crafted paint at the easel that lives within Sally's workshop once unlocked. Within the Chic Clothing update you can now create clothing with the art easel! A very well liked addition to the game that can take some practice to get use to the tools.

When it comes to the art easel, you'll need the Villager Fiore to move into town to unlock the art easel in Sally's workshop. Check out the Villagers & NPCs tab for their unlocks. You'll also need to buy "Brush packs" from Sally to use a wide range of shapes brushes when at the art easel. These brushes really add to what you can do within the art easel.

Within the art easel to date, you can create these from it:
Items Can Create Within The Art Easel

Example Screenshot of a Clothing Design with the Art Easel:
Found in the Official Discord by Creator Code: L9SK-5J3S
Crafting & Materials


Within the world of Hokko players will find themselves quite often at the crafting bench throughout many parts of their game play. There is a wide rang of things people tend to craft within the game though the most used is paint and materials.

When it comes to most recipes you'll find them in Sally's Store. She'll sell many things that will be of use once you unlock her store. Throughout the tutorial you will unlock more additions to her store and the recipes tab. Since the Major Merits update you'll also find recipes being unlocked as you complete these Mayor Merits.

You'll use the crafting bench found in Sally's workshop to craft but with the new major merits you can now create a PORTABLE crafting bench to carry around with you and use wherever you are. This can help players who use the crafting bench to create items used to decorate town like the bushes, decorative rocks, trees and such.
Mayor Merits I & Villager Requests


Villager Requests
Throughout your town of Hokko, you're villagers and neighbours will once and awhile need some help and will give you some requests to fulfil. You get rewarded with both cash and an item. Normally the item is clothing or a small piece of furniture like a Rice Cooker for example. You can have a long range of types of requests, from building certain types of furniture with certain materials, to crafting items like paint, to catching certain amount of a certain fish and insect or could be an item from Oma's Food Crafting Service. You'll have a limited amount of time to fulfil these requests and the best way to keep track of them is using the request tab within your inventory like this:

Requests though have a limited amount of time to fulfil which is something important to note. At this current time not being able to finish or do the request after accepting it won't have any penalties. The villager won't be upset or anything of the sort, the only thing is you miss out on some cash reward and a possible item of clothing or furniture. The items are still sold on both Moss' store and Lasrus' store so you won't miss out too much on the items from the reward.

Outside of these normal requests after unlocking Farming and harvest your first 6 crops, Oma will also give requests for harvested crops from your farming. She'll give cash rewards and the more food requests for Oma you do, you'll unlock things in Aubrey's store like sprinklers and types of fertiliser.

Mayor Merits
The new update is all about these Mayor Merits, changing how many things are unlocked and introducing new benefits and items to unlock and enjoy with your town! The Mayor Merits tab is unlocked once you get the quest showed up in your quest tab to speak with Oma. After speaking with her you'll unlock the tab here:

Mayor merits is a great way to figure out what to do next as you decorate and grow your town. It's made to unlock anything in the level tabs that you wish, no need to go in an 'order' of any kind outside of the level selection.
Each tab has "levels" where you need to unlock the first one to unlock the next. To figure out how to unlock each area, currently there are two separate ways as for consoles you'll need to the right side in the tab is a list explaining what the icons in the "conditions" mean.
For Steam users hover your cursor over the merit and read the information on the right tab.
The reason for the differences is due to the World Shrines update, this update at the time writing this, is still being optimised for all consoles

Note: To finish a major merit later in a line you'll need to unlock the merit before it and in order.
When comes to the Town Reputation you can't track is exactly. The town reputation is basically just decorating the town and such!


Here is the current information about the mayor merits unlocks and conditions below.

Tab One: Character Additions Unlocks - Three Blue People Icon

    First Line;
  • Level 1, Bag of Cash = Wave at 10 Villagers
  • Level 2, Camera/Photomode = Wave at 20 Villagers & Total of 8 In-game Days.

    Second Line;
  • Level 1, Backpack Upgrade 1 = Complete 5 Villager Requests
  • Level 2, Emotes/Emote Panel = Wave at 20 Villagers & Change Clothes 15 Times
  • Level 3, Backpack Upgrade 2 = 50 Items sold to Moss, Complete 10 Villager Requests & Visit Redwood Forest/Small Woods

    Third Line;
  • Level 1, Sprinting = 6 Objects Place In Town
  • Level 2, Map = 40 Steps Taken/Distance Travelled & 400 Time Spent Sprinting
  • Level 3, Bomb Recipe = 8 Original Designs Made, 2 Pieces Packs Purchased & 2 Houses Built/Place
  • Level 4, Mining Hat = 75 Rocks Smashed/Mined & Change Clothes 15 Times
  • Level 5, Infinite Sprinting = 20 Boots Caught Fishing & 2800 Time Spent Sprinting

    Fourth Line;
  • Level 1, Plant = Own Your Own Home
  • Level 2, Player Controlled Sleep = Total of 45 in-game days & 1800 Time Spent Sprinting
  • Level 3, Weather Control Device = 3600 Time Spent Sprinting, Unique Produce Harvested 12 & 40 Steps Taken/Distance Travelled.

Tab Two: Outdoor Recourse Gathering Unlocks - Yellow Axe Icon

    First Line;
  • Level 1, Bag of Cash = 12 Trees Planted
  • Level 2, Bag of Cash = 25 Trees Planted & 25 Flowers Planted
  • Level 3, Trees Grow Quicker = 50 Trees Planted, 50 Trees Cut Down & 10 Redwood Trees Cut Down
  • Level 4, Flowers Grow Quicker = 50 Flowers Planted, 50 Flowers Picked & 20 Weeds Pulled
  • Level 5, Pick Weeds in Radius = 30 Weeds Pulled & 15 Tiles Watered
  • Level 6, Pick Flowers in Radius = 50 Flowers Planted & 75 Flowers Picked
  • Level 7, Chance Seeds Drops From Picking Flowers = 25 Crops Harvested, 75 Flowers Picked & 50 Flowers Planted
  • Level 8, Chance for Double Resources from Petals = 75 Flowers Picked, 75 Flowers Planted & 40 Weeds Pulled.

    Second Line;
  • Level 1, Line Soil Tilling = 25 Crops Harvested & 10 Oma's Crop Requests Complete
  • Level 2, Sow Seeds in Line = 50 Crops Harvested, 20 Oma's Crop requests Complete & 25 Holes Dug
  • Level 3, Radial Soil Tilling = 10 Villager Food Requests Completed, 4 Types of Crops Grown & 15 Tiles Watered
  • Level 4, Sow Seeds in Radius = 20 Villager Food Requests Completed, 6 Vegetable Types of Crops Grown & 15 Tiles Fertilised
  • Level 5, Auto-Sell Box = 75 Crops Harvested, 75 Items Sold to Moss & 10 dishes crafted with Oma's Food Crafting Service. (can be the same dish)
  • Level 6, Watering Can Doesn't Empty = 60 Tiles Watered, 25 Fish Caught,10 Vegetable Types of Crops Grown
  • Level 7, Quicker Crops Grow Speed = 100 Crops Harvested, 30 Oma Crop Requests Complete, 30 Tiles Fertilised
  • Level 8, Radial Harvest = 125 Crops Harvested, 40 Oma Food Requests Completed and 30 dishes crafted with Oma's Food Crafting Service. (can be the same dish)
  • Level 9, Ignore Seasons Fertiliser Recipe = 40 Weeds Pulled, 16 Vegetable Types of Crops Grown & 45 Tiles Fertilised

Tab Three: Fishing & Insects - Green Butterfly & Fish Icon

    First Line:
  • Level 1, Worm Bait = 30 Holes Dug & 25 Fish Caught
  • Level 2, Insect Bait = 25 Insects Caught, 50 Fish Caught & 15 Times Bait Used
  • Level 3, Fish Bait = 6 Unique Fish Caught & 15 Times Bait Used
  • Level 4, Bait Bag = 10 Unique Fish Caught & 15 Times Bait Used
  • Level 5, Magnet Tackle = 5 Fishing Tournaments, 20 Treasure Fished Up & 75 Fish Caught
  • Level 6, Auto-catch Fish = 15 Unique Fish Caught, 100 Fish Caught, 20 Weekly Derris Fishing Challenges
  • Level 7, Fishing Trap = 50 Holes Dug, 10 Fishing Tournaments, 30 Weekly Derris Fishing Challenges
  • Level 8, All Fish Any Time Fishing Bait = 20 Unique Fish Caught & 60 Times Bait Used

    Second Line:
  • Level 1, Bag of Cash = Shovel Crafted
  • Level 2, Crafting Takes Less Time = 100 Objects Crafted, 50 Pre-Built Design's Built and 25 Objects Placed in Town
  • Level 3, Chance to Regain Resources Back = 125 Objects Crafted, 20 Redwood Trees Cut Down & 20 Diamonds Mined.
  • Level 4, Portable Crafting Table = 75 Objects Placed in Town, Complete 15 Villager Requests & Place 20 Items in You're Home.
  • Level 5, Items Require Less Resources to Craft = 150 Objects Crafted, 30 Redwood Trees Cut Down & 30 Diamonds Mined

    Third Line:
  • Level 1, Bag of Cash = 25 Insects Caught
  • Level 2, Bag of Cash = 50 Insects Caught & 6 Unique Insects Caught
  • Level 3, Bug Magnet Item/Hat = 50 Flowers Planted & 18 Unique Insects Caught
  • Level 4, Bug trap = 125 Insects Caught, 28 Unique Insects Caught & 75 Flowers Planted
Mayor Merits II


Fourth Tab: Hands On Work Unlocks - Pink Hammer Icon

    First line:
  • Level 1, Pickaxe 1st Upgrade = 35 Rocks Smashed/Mined, 35 Objects Crafted & Visited Level 2 of The Mines
  • Level 2, Chance of Treasure When Digging Holes = 10 Treasure Fished Up, 50 items Sold to Moss & 50 Holes Dug
  • Level 3, Axe Upgrade = 60 Trees Cut Down, 25 Trees planted & Visited Redwood Forest/Small Wood Area
  • Level 4, Pickaxe 2nd Upgrade = 75 Rocks Smashed/Mined, 50 Objects Crafted & Visited Level 3 of The Mines
  • Level 5, Higher Yield from Trees = 100 Trees Cut Down, 75 Trees Planted & 20 Redwood Trees Cut Down
  • Level 6, Higher Yield from Rocks/Ores = 100 Rocks Smashed/Mined, 20 Diamonds Mined & 15 Paint Crafted
  • Level 7, Cut Trees Down in Less Hits = 125 Trees Cut Down, 100 Trees Planted & 25 Custom Designs Made
  • Level 8, Mine/Smash Rocks/Ores in Less Hits = 125 Rocks Smashed/Mined, 90 Objects Crafted & 15 Pieces Packs Owned
  • Level 9, Bombs Affect Rocks/Ores = 5 Bombs Crafted & 30 Diamonds Mined

    Second Line:
  • Level 1, Bag of Cash = 25 Pre-Built Designs Created
  • Level 2, Bag of Cash = 7 Pieces Packs Owned & 25 Custom Designs Made
  • Level 3, Bag of Cash = 50 Pre-Built Designs Created & 50 Custom Designs Made
  • Level 4, Crafting Copies Has Chance To Return Resources = 100 Pre-Built Design's Made, 50 Items Placed Around Town & 30 Redwood Trees Cut Down
  • Level 5, Portable Design Table = 43 Piece Packs Owned, 100 Custom Designs Made & 50 Minutes Spent Designing

    Third Line:
  • Level 1, Bag of Cash = 15 Paints Crafted
  • Level 2, Bag of Cash = 30 Paint Crafted & 1 Brush Packs Owned
  • Level 3, Portable Painting Easel = 20 Creations Made on Art Easel & 3 Brush Packs Owned

Fifth Tab: Town Unlocks - Purple House Icon

    First Line:
  • Level 1, Exterior Decoration = House Interior Changes 10 & 3 Villagers Moved Into Town
  • Level 2, Moving & Demolishing Houses = 8 Villager Requests Completed & 5 Villagers Moved Into Town
  • Level 3, Placeable Donation Box = 15 Villager Requests Completed, 50 Objects Crafted & 8 Villagers Moved Into Town.

    Second Line:
  • Level 1, Moss' Shopping Catalogue (Offline) = 50 Items Sold to Moss & 50 Items Brought
  • Level 2, Next Day Delivery For Offline = 50 Items Placed Around Town, 10 Interior House Changes & 75 Items Brought
  • Level 3, Things Sell For More = 20 Diamonds Mined, 100 Items Sold to Moss & 15 Villager Requests Completed
  • Level 4, Things Cost Less = 75 Items Placed Around Town, 20 Exterior House Changes & 100 Items Brought
  • Level 5, Next Day Delivery For Online = 10 Creations Uploaded to Creator Store & 20 Creations Downloaded

    Third Line:
  • Level 1, Bag of Cash = 25 Rocks Smashed/Mined, 25 Objects Crafted & Visited The Mines
  • Level 2, Repeat Item Placement = 75 Holes Dug, 10 Treasure Fished Up & 50 Items Sold to Moss

    Fourth Line:
  • Level 1, Make Villagers Follow = 25 Rocks Smashed, 25 Objects Crafted & Visited Level 2 of The Mines
  • Level 2, Increased Amounts Donated = 75 Holes Dug, 10 Treasure Fished Up & 50 Items Sold to Moss
  • Level 3, Villager Resource Gathering = 100 Trees Cut Down & 50 Trees Planted
Farming I


Within the first major update of Hokko Life, the game was introduced to the Farming Update. The farm area was added and the entrance is found within the Forest Path area. It is the second exit off the path, the one after the taking left to the water. Players will find this entrance way blocked until they meet the deer NPC Aubrey in Oma's inn.

For those who didn't see the Villagers & NPCs tab, here are Aubrey's unlocks:
You'll need to have planted 15 trees and 10 flowers, 10 in-game days passed, decorate the meadow area, unlocked Rosa's store, met Derris and been given the ability to fish!

The farming area, you first get both a hoe to tile the ground to plant-able soil and a watering can to of course water and keep your crops alive. You'll need to water your crops daily to have them grow. Missing one day will cause the crops to dry up but watering them will be able to bring back their health but missing more than one day will cause the crops to die and be unsaveable. You can also leave the crops planted when fully grown, they don't seem to wither away once fully grown.

To gain the seeds to grow your own crops, you'll speak with Aubrey who will sell them in her store.
Aubrey sells a great many different types of seeds but all the crops and fruit tress will have information show up on the right when your cursor is hovering over the seed in question. It's important to note what season these seeds need. For crops they will only grow in the correct season for the most of it, the fruit trees are similar and even only produce fruit on their trees until the same correct season(s).
A fun fact, crops that are about 75% grown will continue to grow even if it falls to the wrong seasons. But any less than that season may dry out at all. But seeds planted in the wrong season won't vanish but stay there and will start growing once the correct season returns.

Crops & Seasons

With the farming, crops can be planted and grown in certain seasons as mentioned before. It can be very important to keep check.

Some Useful Information For Planting/Growing Crops
*Note prices can change with each update and will try keeping the tables updated best I can*

Crops
Exact Seasons Grown
Seed Price
Crop Worth/Sell Price
Grows In
Medium Quality Worth
High Quality Worth
Asparagus
Spring
13 Gold Coins
25 Gold Coins
7 In-Game Days
31 Gold Coins
42 Gold Coins
Aubergine
Autumn & Winter
26 Gold Coins
46 Gold Coins
9 In-Game Days
58 Gold Coins
77 Gold Coins
Beetroot
Autumn & Winter
20 Gold Coins
34 Gold Coins
9 In-Game Days
43 Gold Coins
57 Gold Coins
Blueberrys
Summer
26 Gold Coins
55 Gold Coins
11 In-Game Days
69 Gold Coins
92 Gold Coins
Broccoli
Spring
22 Gold Coins
46 Gold Coins
10 In-Game Days
58 Gold Coins
77 Gold Coins
Brussel Sprouts
Winter
22 Gold Coins
46 Gold Coins
10 In-Game Days
58 Gold Coins
77 Gold Coins
Cabbage
ALL SEASONS
14 Gold Coins
18 Gold Coins
7 In-Game Days
23 Gold Coins
30 Gold Coins
Carrots
Summer & Autumn
14 Gold Coins
22 Gold Coins
6 In-Game Days
28 Gold Coins
37 Gold Coins
Chard
Spring & Winter
20 Gold Coins
34 Gold Coins
9 In-Game Days
43 Gold Coins
57 Gold Coins
Chilli Peppers
Autumn
22 Gold Coins
46 Gold Coins
10 In-Game Days
58 Gold Coins
77 Gold Coins
Corn
Summer & Autumn
20 Gold Coins
34 Gold Coins
8 In-Game Days
43 Gold Coins
57 Gold Coins
Daikon
Autumn & Winter
14 Gold Coins
19 Gold Coins
5 In-Game Days
24 Gold Coins
32 Gold Coins
Grapes
Summer & Autumn
18 Gold Coins
34 Gold Coins
9 In-Game Days
43 Gold Coins
57 Gold Coins
Kale
Autumn & Winter
20 Gold Coins
37 Gold Coins
8 In-Game Days
46 Gold Coins
62 Gold Coins
Onions
Spring & Summer & Autumn
22 Gold Coins
34 Gold Coins
8 In-Game Days
43 Gold Coins
57 Gold Coins
Pineapple
Spring
30 Gold Coins
66 Gold Coins
13 In-Game Days
83 Gold Coins
110 Gold Coins
Potatos
Spring & Summer & Winter
14 Gold Coins
22 Gold Coins
7 In-Game Days
28 Gold Coins
37 Gold Coins
Pumpkin
Autumn
30 Gold Coins
66 Gold Coins
13 In-Game Days
83 Gold Coins
110 Gold Coins
Rhubarb
Spring
13 Gold Coins
25 Gold Coins
6 In-Game Days
31 Gold Coins
42 Gold Coins
Strawberrys
Spring & Summer
14 Gold Coins
22 Gold Coins
6 In-Game Days
28 Gold Coins
37 Gold Coins
Tomatos
Summer
12 Gold Coins
19 Gold Coins
4 In-Game Days
24 Gold Coins
32 Gold Coins
Watermelon
Summer
30 Gold Coins
66 Gold Coins
13 In-Game Days
83 Gold Coins
110 Gold Coins
Bushels of Wheat
Autumn
12 Gold Coins
19 Gold Coins
5 In-Game Days
24 Gold Coins
32 Gold Coins

Chart information gathering is thanks to the amazing DynamicXYZ (in the official discord)
Farming II
Along side crops you'll also find Fruit Trees can be grown as well. Fruit from these trees can be asked from Oma with her Crop/Produce Requests and can be used as pieces when creating designs at the design bench/tool. Yes some crops like Pineapple and strawberries along side the fruit trees can be used in the design bench/tool long as you first buy the pieces packs from Sally and of course have them in your backpack when using the bench/tool. Fruit from the

Here's a table for the fruit trees to match the crops above.
*Note prices can change with each update and will try keeping the tables updated best I can*

Fruit Tree Type
Seasons Produce/Grow
Seed Price
Fruit Worth/Sell Price
Grows In
Apple
Summer & Autumn
144 Gold Coins
6 Gold Coins
9 Days
Cherry
Summer
124 Gold Coins
12 Gold Coins
10 Days
Lemon
Spring & Summer
55 Gold Coins
4 Gold Coins
6 Days
Orange
Spring & Winter
55 Gold Coins
4 Gold Coins
6 Days
Peach
Summer
124 Gold Coins
12 Gold Coins
10 Days
Pear
Autumn & Winter
144 Gold Coins
5 Gold Coins
8 Days

Fruit tree seeds may be a large sum of gold coins to buy compared to the selling prices but you can cut them down to get some logs and more seeds, then leaving the stump should regrow the fruit tree. They can be useful but they can also be used as decoration as you can plant them anywhere long as it's on a grass patch. At the beach, small wood area, farm, meadow, the area next to the mine entrance to the left and such. The cherry tree looks so beautiful during the spring season covered in pink flowers so can be a great addition to your town!

Some Unlock Information

There are a really nice handful of things you can unlock. Most came from the Farming Update itself but since the Major Merit update, we defiantly have much more possible things to unlock around/from farming and Oma's produce requests. Most are unlock between them, then brought from Aubrey's store. Possible some small others can maybe be else where once got the requirements like Sally's store maybe?
Personally still fact checking but do keep this in mind!

When comes to farming area you'll notice a back area with a closed fence gate blocking your path to explore. It can give you more space to plant more crops, fruit trees, place houses or do whatever you'd like in!
This area can be unlocked as you get into your managing your farm, the exact unlocks are:
  • Harvest 120 crops
To unlock Oma's Food Crafting:
  • 6 recipe requests for Oma.
    recipe requests, are more than one produce asked for that would be use to create a recipe not really things like x2 grapes.

Once you unlock food crafting you will need to go out and unlock recipes from Oma. To do this you need to keep doing her crop requests in each season until all 24 recipes are unlocked. The best way to tell what have unlocked for each season is that there is 6 recipes related to each season by what crops are needed and can only be grown in that season. A small way to keep track for those who want/need to unlock them all. Only way is to do the produce requests as they won't auto unlock when you get to the next season.

For unlocking Basic Sprinklers:
  • Harvest 50 crops
  • Complete 10 (possibly need 10 different unique) Crop Requests for Oma
When unlocking sprinklers you know you'll very close to unlocking them once you've unlocked Oma's Food Crafting.

For unlocking Diamond Sprinkler:
  • Harvest 30 High Quality Produce/Crops
  • Complete 25 Recipe Requests
For unlocking the Upgraded Watering Can:
  • Harvest 100 crops
  • Use Food Crafting 25 times
For unlocking Fertiliser:
You'll unlock the first fertiliser after the first 2-3 crop requests for Oma. The first type of fertiliser is automatically unlocked in your crafting recipes list and you can get straight away to crafting and making the first type. The more crops you go on to harvest and more requests you do for Oma will unlock the other types of fertiliser will unlock.

Many people will notice there is a major merit for Villager Food Requests. So this is using Oma's food crafting as villagers will ask for it like they do with normal requests. They are pretty random as they are normal requests so can't always guarantee it will be a food request but there is more to this, a little trick to kinda boost your chances. When comes to food crafting there is a total of 24 recipes to unlock for the food crafting menu. There are 6 recipes in total for each season. Having them unlocked and usable in the food crafting menu, you will have better chances at getting Villager Food Requests for that season.
So having 6 Spring food requests means at the start of Spring more chance for food requests as all of them are unlocked and the game gives you the player time to grow the crops needed for the recipe chosen. Throughout the rest of the season will be the same as long as there is time to grow the crops. Then having 1 recipe unlocked in say Autumn menu, very, very low chance of being asked for a villager food request that season.
Insect Hunting I


Within the world of Hokko, there is much to do and ways to earn gold coins. One way players get early on in the tutorial is the ability to catch and collect insects. When it comes to the insects there is many species of insects around the town of Hokko to collect! You can even catch and collect insects at the new deserted island (check deserted island II for more).
For those who enjoy a challenge you can collect one of each species of insects to fill up you're collection book! Yara who gives the players a bug net, will hold bug surveys on the 2nd of each season, the goal is to catch as many of a certain insect. Remember to check within the meadow area/Yara to learn which one.

Survey Note:
During this survey the only thing you need is the location as the other spawn conditions won't matter during the survey only for the chosen insect. Yara can ask for a insect that only spawns in a different season but because it's the chosen insect it will spawn only that day for the survey. The only thing that matters is the location, in terms of where to get it during the survey day.


Example.

Insects tend to run away from the player, making them at times difficult to catch. There are two very useful tools for these insects and one is perfect to use during Yara's bug Surveys!
Below will show the areas you can catch the insects and a table of spawn conditions for each insect species. Each of the crafting recipes for these tools are unlock from major merits. Check the major merits tab for exact information!
  • Bug Hat - a insect magnet that helps draw insects toward you instead of them running away.
  • Bug Trap - a useful tool but needs to be laid out in an area insects heavily spawn and takes time to catch it's prey. Can take some in-game days to work.
Now, onto the tables/information of the insects themselves and the areas you can catch them!
Note: Price/Worth of the fish can change with each update, if notice any wrong or outdated please comment or let me know, will keep it up to date as much as possible! Also the time is listed chronologically.


  • The Beach
Insect Species
Location
Season
Time
Weather
Worth
Brimestone
Beach
All Seasons
6am-5pm (06-17)
All Types
6 Gold Coins
Painted Lady
Beach
All Seasons
6am-2pm (06-14) & 5pm-8pm (17-20)
Sunny
9 Gold Coins
Silver Meadow Blue
Beach
All Seasons
11am-8pm (11-20)
All Types
7 Gold Coins
Apollo
Beach
Summer, Autumn, Winter
6am-5pm (06-17)
All Types
12 Gold Coins
Duke of Burgundy
Beach
Spring, Summer, Winter
11am-8pm (11-20)
Sunny
23 Gold Coins
Bhutan Glory
Beach
Spring, Summer, Autumn
6am-5pm (06-17)
All Types
12 Gold Coins
Cinnabar Moth
Beach
Summer, Autumn
2pm-8pm (14-20)
Sunny
58 Gold Coins
Peacock Pansy
Beach
Summer, Autumn
6am-2pm (06-14)
All Types
28 Gold Coins
Zebra Longwing
Beach
Autumn
6am-11am (06-11)
Sunny
112 Gold Coins


  • For catching the Forest Insects there are three loctions they can spawn, all of them you use the Forest Pathway to access. The Small Wood, The Grove and The Farm areas!
Insect Species
Location
Season
Time
Weather
Worth
Camberwell Beauty
Forest Areas
Summer, Autumn, Winter
11am-8pm (11-20)
Sunny
7 Gold Coins
Eighty-Eight
Forest Areas
All Seasons
6am-5pm (06-17)
Sunny
7 Gold Coins
Marbled Fritiallary
Forest Areas
All Seasons
2pm-6am (14-06)
All Types
4 Gold Coins
Orange Tip
Forest Areas
All Seasons
11am-8pm (11-20)
Sunny
7 Gold Coins
Black Veined White
Forest Areas
Spring, Summer, Autumn
11am-5pm (11-17)
All Types
12 Gold Coins
Dead Leaf
Forest Areas
Spring, Summer, Autumn
6am-2pm (06-14)
All Types
11 Gold Coins
Scare Swallowtail
Forest Areas
Summer, Autumn, Winter
5pm-6am (17-06)
Sunny
8 Gold Coins
Emperor Moth
Forest Areas
Autumn, Winter
5pm-6am (17-06)
Sunny
12 Gold Coins
Sapho Longwing
Forest Areas
Spring, Summer
6am-2pm (06-14)
All Types
15 Gold Coins
White Monarch
Forest Areas
Spring, Winter
11am-5pm (11-17)
Sunny
20 Gold Coins
Lunar Moth
Forest Areas
Winter
8pm-6am (20-06)
Sunny
25 Gold Coins
Insect Hunting II

  • The meadow, also called the lush area!
Insect Species
Location
Season
Time
Weather
Worth
Cleopatra
Meadow (Lush)
All Seasons
2pm-6am (14-06)
Sunny
6 Gold Coins
Kaiser I Hind
Meadow (Lush)
All Seasons
6am-8pm (06-20)
Sunny
7 Gold Coins
Forest Giant Owl
Meadow (Lush)
Summer, Autumn, Winter
6am-5pm (06-17)
All Types
12 Gold Coins
Purple Emperor
Meadow (Lush)
Spring, Summer, Autumn
2pm-6am (14-06)
All Types
7 Gold Coins
Monarch
Meadow (Lush)
Summer, Autumn, Winter
6am-8pm (06-20)
All Types
5 Gold Coins
Swallowtail
Meadow (Lush)
Spring, Summer, Winter
5pm-2pm (17-14)
Sunny
2 Gold Coins
Blue Adonis
Meadow (Lush)
Summer, Autumn
6am-2pm (06-14)
Sunny
52 Gold Coins
Papilio Ulysses
Meadow (Lush)
Summer, Autumn
6am-2pm (06-14)
All Types
28 Gold Coins
Spanish Moon Moth
Meadow (Lush)
Autumn, Winter
5pm-6am (17-06)
Sunny
36 Gold Coins
Blue Morpho
Meadow (Lush)
Summer
11am-2pm (11-14)
Sunny
124 Gold Coins
Peacock
Meadow (Lush)
All Seasons
6am-8pm (06-20)
All Types
6 Gold Coins


  • Even at the town centre you can catch insects. Remember the the town centre also counts the train station part.
Insect Species
Location
Season
Time
Weather
Worth
Bath White
Town Centre
All Seasons
6am-8pm (06-20)
All Types
5 Gold Coins
Large Copper
Town Centre
Summer, Autumn, Winter
2pm-06am (14-06)
Sunny
6 Gold Coins
Small Blue
Town Centre
All Seasons
11am-6am (11-06)
All Types
2 Gold Coins
Barred Straw Moth
Town Centre
Spring, Winter
5pm-11am (17-11)
All Types
10 Gold Coins
Red Admiral
Town Centre
Summer, Autumn
2pm-8pm (14-20)
Sunny
16 Gold Coins
Two-Tailed Pasha
Town Centre
Spring, Summer, Autumn
11am-5pm (11-17) & 8pm-6am (20-06)
Sunny
12 Gold Coins
Clouded Border Moth
Town Centre
Spring, Summer
5pm-6am (17-06)
All Types
20 Gold Coins
Narcissus
Town Centre
Spring, Summer
5pm-6am (17-06)
Sunny
36 Gold Coins
Garden Tiger Moth
Town Centre
Autumn
5pm-8pm (17-20)
Sunny
124 Gold Coins

Note: Price/Worth of the fish can change with each update, if notice any wrong or outdated please comment or let me know, will keep it up to date as much as possible! Also the time is listed chronologically.
Fishing I


Within your town of Hokko you'll have three areas/points where you can fish. The Pond at the Grove/Pond Area, the River in the Meadow Area and the Sea at the Beach. Each of these areas has a handful off different kinds of fish and you can log these different fish species by catching them and logging them in your journal.
You can also fish at the new deserted island! (Check deserted island II for more).

Note III: Fishing challenges are not fishing tournaments these are different small events Derris offers we the players to do. Need to complete fishing challenges to count toward the merit.

Example.


Fishing bait recipies are unlocked within Mayor Merits and are crafted with:
  • Worm Bait = 2 Worms
  • Bug Bait = 2 Peacock Butterflies
  • Fish Gut Bait = 2 Tadpoles
  • Magic Bait = 2 Peacock Butterflies + 2 Worm + 2 Tadpoles + 2 Brown Petals/Leafs

You can even get treasure when fishing, the trick to it is pressing the "wheel in" button at the right time. When the fish bites the bobble and gotta press it to start the mini game wait until the timer is at an orange bar. That way will always be treasure chests as long as you can catch the fish! Best thing to do when using bait as the chest will give back the bait as you fish every so often!




There are different needs for spawn condtions to catch fish. From time, to weather and season etc! I made a set of tables so that people can hunt down these fish!!
Note: Price/Worth of the fish can change with each update, if notice any wrong or outdated please comment or let me know, will keep it up to date as much as possible! Also the time is listed chronologically.
Also Note: When mentioning "raining" weather for winter season. It will snow heavy and be a darker light compared to "sunny" days.


  • Fish Within the Beach Area
Fish Species
Location
Season
Time
Weather
Bait Needed
Worth
Plaice
Ocean/Sea
All Seasons
5pm-2pm (17-14)
All Types
None
13 Gold Coins
Bream
Ocean/Sea
All Seasons
6am-8pm (06-20)
All Types
None
25 Gold Coins
Atlantic Mackrell
Ocean/Sea
All Seasons
8pm-5pm (20-17)
All Types
Insect
13 Gold Coins
Pink Salmon
Ocean/Sea
All Seasons
11am-6am (11-06)
Sunny
Worm
18 Gold Coins
Skipjack Tuna
Ocean/Sea
All Seasons
11am-6am (11-06)
All Types
Fish
16 Gold Coins
Bigeye Trevally
Ocean/Sea
All Seasons
6am-8pm (06-20)
Raining
Worm
27 Gold Coins
Cod
Ocean/Sea
Spring, Summer, Autumn
5pm-11am (17-11)
All Types
None
24 Gold Coins
Bass
Ocean/Sea
Spring, Autumn, Winter
11am-5pm (11-17) & 8pm-6am (20-06)
All Types
Fish
28 Gold Coins
Needlefish
Ocean/Sea
Spring, Autumn, Winter
6am-5pm (06-17)
Raining
Insect
45 Gold Coins
Wahoo
Ocean/Sea
Spring, Summer, Autumn
11am-8pm (11-20)
Sunny
Worm
50 Gold Coins
Pompano
Ocean/Sea
Summer, Autumn, Winter
2pm-6am (14-06)
All Types
Insect
28 Gold Coins
Dogfish
Ocean/Sea
Autumn, Winter
2pm-8pm (14-20)
Raining
Insect
77 Gold Coins
Lampris Australensis
Ocean/Sea
Spring, Summer
11am-5pm (11-17)
Sunny
Fish
77 Gold Coins
Atlantic Spadefish
Ocean/Sea
Spring, Winter
6am-11am (06-11) & 5pm-8pm (17-20)
All Types
Worm
53 Gold Coins
Stingray
Ocean/Sea
Spring
6am-11am (06-11)
Raining
Insect
136 Gold Coins
Flag Rockfish
Ocean/Sea
Summer
2pm-5pm (12-17)
Sunny
Worm
147 Gold Coins


  • Fish Within the Grove Area
Fish Species
Location
Season
Time
Weather
Bait Needed
Worth
Tadpole
Pond
All Seasons
8pm-5pm (20-17)
All Types
None
13 Gold Coins
Sculpin
Pond
All Seasons
11am-6am (11-06)
All Types
None
16 Gold Coins
Goldfish
Pond
All Seasons
5pm-2pm (17-14)
All Types
Worm
13 Gold Coins
Rosette
Pond
All Seasons
2pm-11am (14-11)
Sunny
Worm
13 Gold Coins
Rosey Red Minnow
Pond
All Seasons
5pm-2pm (17-14)
Raining
Fish
13 Gold Coins
Shubukin
Pond
All Seasons
6am-8pm (06-20)
All Types
Fish
25 Gold Coins
Black Crappie
Pond
Summer, Autumn, Winter
5pm-11am (17-11)
All Types
None
24 Gold Coins
Crucian Carp
Pond
Spring, Summer, Autumn
11am-8pm (11-20)
Sunny
Worm
50 Gold Coins
Algea Eater
Pond
Summer, Autumn
5pm-11am (17-11)
Raining
Insect
28 Gold Coins
Cichild
Pond
Spring, Autumn, Winter
6am-5pm (06-17)
All Types
Insect
38 Gold Coins
Koi Fish
Pond
Spring, Summer, Winter
11am-5pm (11-17) & 8pm-6am (20-06)
All Types
Worm
28 Gold Coins
Rainbow Trout
Pond
Spring, Summer
11am-5pm (11-17) & 8pm-6am (20-06)
Sunny
Insect
70 Gold Coins
Eel
Pond
Autumn, Winter
5pm-6am (17-06)
Raining
Fish
45 Gold Coins
Paradise Gourami
Pond
Summer, Autumn
8pm-11am (20-11)
Raining
Fish
47 Gold Coins
Golden Weather Loach
Pond
Spring, Summer
6am-11am (06-11) & 5pm-8pm (17-20)
All Types
Insect
53 Gold Coins
Catfish
Pond
Summer
8pm-6am (20-06)
Sunny
Worm
106 Gold Coins
Sterlet
Pond
Autumn
6am-11am (06-11)
Raining
Fish
136 Gold Coins
Fishing II

  • Fish Within the Meadow Area
Fish Species
Location
Season
Time
Weather
Bait Needed
Worth
Dace
River
All Seasons
5pm-2pm (17-14)
All Types
None
13 Gold Coins
Bleak
River
All Seasons
11am-6am (11-06)
All Types
None
17 Gold Coins
Perch
River
All Seasons
06am-8pm (06-20)
All Types
None
26 Gold Coins
Cherry Barb
River
All Seasons
06am-8pm (06-20)
Raining
Worm
35 Gold Coins
Oscars
River
All Seasons
11am-6am (11-06)
Sunny
Fish
22 Gold Coins
Gourami
River
All Seasons
2pm-11am (14-11)
All Types
Worm
13 Gold Coins
Zander
River
Spring, Summer, Winter
5pm-11am (17-11)
All Types
Worm
26 Gold Coins
Carp
River
Spring, Autumn, Winter
6am-5pm (06-17)
All Types
Insect
35 Gold Coins
Boeseman's Rainbowfish
River
Spring, Autumn, Winter
8pm-2pm (20-14)
All Types
Insect
26 Gold Coins
Discus
River
Summer, Autumn, Winter
11am-8pm (11-20)
Sunny
Fish
66 Gold Coins
German Blue Ram
River
Spring, Summer, Winter
2pm-6am (14-06)
All Types
Insect
30 Gold Coins
Pike
River
Summer, Autumn
2pm-8pm (14-20)
Raining
Fish
115 Gold Coins
Arapaima
River
Autumn, Winter
6am-2pm (06-14)
Raining
Insect
104 Gold Coins
Electric Blue Hap
River
Summer, Autumn
2pm-8pm (14-20)
Sunny
Worm
115 Gold Coins
Electric Yellow Lab Cichlid
River
Spring, Summer
11am-5pm (11-17)
All Types
Worm
66 Gold Coins
Paddlefish
River
Autumn
2pm-5pm (14-17)
Sunny
Fish
248 Gold Coins
Flowerhorn Cichlid
River
Winter
11am-2pm (11-14)
Raining
Insect
248 Gold Coins

Note: Price/Worth of the fish can change with each update, if notice any wrong or outdated please comment or let me know, will keep it up to date as much as possible! Also the time is listed chronologically.
Also Note: When mentioning "raining" weather for winter season. It will snow heavy and be a darker light compared to "sunny" days.

One last part for fishing that can be useful to know for the fishing tournaments, honestly major important if don't understand from the board or Derris. When a fish is chosen for the tournament, the only spawn conditions that matter are the location and bait needed for the chosen fish. During the tournament hours, the chosen fish only, the weather/season/time conditions won't matter.
For console users until the World Shrine update is live just speak with Derris and he will inform you of the name of the fish same as Yara for the bug surveys then can compare to the table above.
Note: You will need to earn one of the three trophies to have it count toward the major merit regarding competing/completing the fishing tournaments just like the bug surveys!
Creator Stores & The City


With the Super Shopping update came the usage of the Train Station to head into the City! Which holds three amazing stores and is now the home of the once called Creator Catalogues.
Note: To unlock the city you'll need to complete the tutorial requests, mostly the main line of them. You'll find it unlocked after painting a picnic bench and even sometimes after making a custom made table (blueprint not pre-built)!

As you can see there are three lovely buildings with the city for those to explore. Let's got through them one by one shall we?

On the far right is the seasonal store. A lot of the time you'll notice the store is closed by it having a sign outside of the door.

Meet Roderick the seasonal store's owner who enjoys to relax and bring goodies from their travels around the world! The store is based off real-time and is all about having special items for events like Halloween and Christmas. So far we known of Christmas, Halloween and Summer as events for the store to open but there could be more in store!


To the far left of the city centre, is the place where hosts the Creator Challenges. Many wonders and creations and the main base of operations for creator challenge reside!

Within the store you'll meet the colourful deer Juno, a lovely creative soul who adores the works by the community. The creations that are chosen by the community during the voting stage, are displayed within the community store for players to download the voted winners from the weekly challenge. You also come to this building and use the kiosk/tablet on the last of the room to submit your own creations for the theme of the current challenge


In the centre of the city is the department building, inside that holds the Creator Stores, (what was once Creator Catalogue on the pc in Moss' store) to upload their own creations for others to download/use within their own towns. You'll have 8 slots to have your creations displayed but you can at any time return and change your uploaded creation for another whenever you'd like.

Within the lobby is where Paula the owner of the deparemnt store likes hang out and welcome any and all who enter. You'll have your own store but to use other players stores you'll need their creator code to enter! In this entrance you'll move toward the lift and will have a pop up letting you pick what store to go to. You'll get to pick out of your own store, enter a code for another person's store but it will also save the stores you've visited before to return there at any time you'd like.

Note for console users: to use creator codes from other platforms youll need to turn on "Cross Platform Sharing in the games settings. If it isn't turned on you can only use codes from your own device. Switch can only use switch codes etc if off. Switch can use xbox/ps/steam codes if turned on.
The Deserted Island I

Part II has fish/insect information.

With the launch update for Hokko's full release is also the release of the last update on the early access road map, the deserted island has new materials to use in the design bench, new fish/insects that only can be caught there as so much more!
You're able to decorate the island and even build a house there! Banish a villager who you dislike the most or maybe find yourself a remote home getaway!

Something to note: Just like with the meadow area in the town, the layout of the deserted island is different for each game/save!

First thing with the island is that you get to meet the new villager who can move into your town! Ramesh! After speaking with him on you're first trip to the island if you wait until the next in-game day you can find them in the "move in" list when using the white sign at an empty house!



Another new face is a new NPC, a brave soul, the archaeologist Leonard!

Leonard will gift you an artefact detector and ask for help finding artefacts to his base of operations, his tent, you'll get to use the artefact detector on the deserted island or inside the mines back in the town!



When using the detector you'll get your player to hold it in their hands, walk around the deserted island or mines and it will flash a direction when picking up a digable artefact! Follow it to the spot and you gave two choices, one to dig them up right away to be put in your backpack or can place a little flag to mark the location so you can return and dig it up later!



Once you do dig it up, you'll trigger a mini-game to get the artefact, you have to press the interact button when the white line enters the green area. Be careful the more rare and worth artefacts will give much trouble with the speed!

You can collect many great materials within the island. Shells you can use in the design bench/tool. Bamboo and driftwood that also can be used in the design bench/tool. Coconuts, Bananas and many fun items to use within the game itself!

When comes to giving Leonard artefacts, you'll notice that in his tent there are different sets that are matching. When you complete these sets they'll unlock Leonard's "gift shop" to buy fun and unique items to match the sets you have completed! You can even unlock a new shovel type that will help you find rarer artefacts known as pristine artefacts with much higher quality and worth!
We defiantly recommend getting the gift shop fully unlocked as some of the items inside are amazing, unique and very fun to use!

Below is tables base on the different sets of artefacts so that they will be able to fit in the guide!
Note: Price/Worth of the artefact can change with each update, if notice any wrong or outdated please comment or let me know,



Artefact
Set
Pieces/Parts Needed
Worth
Pristine Quality Worth
Egyptian Amphora
Egyptian Set
4 Pieces
59 Gold Coins
77 Gold Coins
Egyptian Enamelled Chalice
Egyptian Set
None
65 Gold Coins
84 Gold Coins
Egyptian Funerary Figure
Egyptian Set
None
70 Gold Coins
114 Gold Coins
Egyptian Ivory Haircomb
Egyptian Set
None
59 Gold Coins
77 Gold Coins
Egyptian Jar
Egyptian Set
4 Pieces
59 Gold Coins
77 Gold Coins
Egyptian Mirror
Egyptian Set
None
65 Gold Coins
84 Gold Coins
Egyptian Necklace
Egyptian Set
None
70 Gold Coins
91 Gold Coins
Egyptian Scarab of Amenhtep
Egyptian Set
None
77 Gold Coins
100 Gold Coins




Artefact
Set
Pieces/Parts Needed
Worth
Pristine Quality Worth
Greek Amphora
Greek Set
4 Pieces
59 Gold Coins
77 Gold Coins
Greek Athenian Helmet
Greek Set
None
70 Gold Coins
91 Gold Coins
Greek Calyx Krater
Greek Set
4 Pieces
77 Gold Coins
100 Gold Coins
Greek Coin
Greek Set
None
59 Gold Coins
77 Gold Coins
Greek Gold Disk Earring
Greek Set
None
59 Gold Coins
77 Gold Coins
Greek Oil Jar
Greek Set
4 Pieces
65 Gold Coins
84 Gold Coins
Greek Shield
Greek Set
None
65 Gold Coins
84 Gold Coins
Greek Snake Bracelet
Greek Set
None
70 Gold Coins
91 Gold Coins




Artefact
Set
Pieces/Parts Needed
Worth
Pristine Quality Worth
Inca Bottle
Inca Set
4 Pieces
59 Gold Coins
77 Gold Coins
Inca Bowl
Inca Set
4 Pieces
59 Gold Coins
77 Gold Coins
Inca Gold Llama
Inca Set
None
77 Gold Coins
100 Gold Coins
Inca Head Vessel
Inca Set
None
65 Gold Coins
84 Gold Coins
Inca Jewellery
Inca Set
None
65 Gold Coins
84 Gold Coins
Inca Kero
Inca Set
None
59 Gold Coins
77 Gold Coins
Inca Small Gold Statue
Inca Set
None
70 Gold Coins
91 Gold Coins
Inca Tumi Knife
Inca Set
None
70 Gold Coins
91 Gold Coins




Artefact
Set
Pieces/Parts Needed
Worth
Pristine Quality Worth
Pirate Brass Goblet
Pirate Set
None
65 Gold Coins
84 Gold Coins
Pirate Chest
Pirate Set
None
59 Gold Coins
77 Gold Coins
Pirate Cutlass
Pirate Set
None
65 Gold Coins
84 Gold Coins
Pirate Dubloons
Pirate Set
None
77 Gold Coins
100 Gold Coins
Pirate Pistol
Pirate Set
None
70 Gold Coins
91 Gold Coins
Pirate Telescope
Pirate Set
None
59 Gold Coins
77 Gold Coins
The Deserted Island II
Fish & Bugs!
The new island has brought a handful of new additions of fish/insects to hunt down and collect! Below we will give information with tables on the tropical fish/insects!
Note: Price/Worth of the fish can change with each update, if notice any wrong or outdated please comment or let me know, will keep it up to date as much as possible! Also the time is listed chronologically.


  • Tropical Pond Fish!
Fish Species
Location
Season
Time
Weather
Bait Needed
Worth
Piranha
Tropical Pond
All Seasons
11am-06am (11-06)
All Types
None
17 Gold Coins
Bluegill
Tropical Pond
All Seasons
6am-5pm (06-17)
All Types
Insect
42 Gold Coins
Zebra Tiger Crayfish
Tropical Pond
Spring, Summer, Autumn
2pm-6am (14-06)
All Types
Worm
30 Gold Coins
Pacific Tree Frog
Tropical Pond
Summer, Autumn
2pm-5pm (14-17)
All Types
Insect
71 Gold Coins


  • Tropical Ocean/Sea Fish!
Fish Species
Location
Season
Time
Weather
Bait Needed
Worth
Pelette Surgeon
Tropical Ocean/Sea
All Seasons
5pm-2pm (17-14)
All Types
None
25 Gold Coins
Great Barracude
Tropical Ocean/Sea
All Seasons
11am-6am (11-06)
All Types
None
16 Gold Coins
Leopard Flounder
Tropical Ocean/Sea
All Seasons
5pm-2pm (17-14)
All Types
Insect
13 Gold Coins
Clown Anemonefish
Tropical Ocean/Sea
Spring, Summer, Autumn
6am-5pm (06-17)
All Types
Insect
38 Gold Coins
Zebra Lionfish
Tropical Ocean/Sea
Spring, Autumn
2pm-6am (14-06)
All Types
Worm
28 Gold Coins
Hawaiian Sergeant
Tropical Ocean/Sea
Spring, Summer
8pm-11am (20-11)
All Types
Worm
37 Gold Coins
Longnose Parrotfish
Tropical Ocean/Sea
Summer, Autumn
5pm-8pm (17-20)
All Types
Insect
57 Gold Coins
Mandarinfish
Tropical Ocean/Sea
Summer
2pm-5pm (14-17)
All Types
Worm
95 Gold Coins


  • Now for the insects!
Note: Price/Worth of the fish can change with each update, if notice any wrong or outdated please comment or let me know, will keep it up to date as much as possible! Also the time is listed chronologically.

Insect Species
Location
Season
Time
Weather
Worth
Diadem
Tropical Island
All Seasons
6am-8pm (06-20)
All Types
5 Gold Coins
Golden Birdwing
Tropical Island
All Seasons
6am-8pm (06-20)
Sunny
5 Gold Coins
Red Cracker
Tropical Island
All Seasons
11am-60am (11-06)
All Types
2 Gold Coins
Leopard Lacewing
Tropical Island
Spring, Summer, Winter
8pm-11am (20-11)
All Types
9 Gold Coins
Postman
Tropical Island
Spring, Summer, Autumn
11am-8pm (11-20)
All Types
11 Gold Coins
Tailed Jay
Tropical Island
Spring, Summer, Winter
2pm-8pm (14-20)
Sunny
10 Gold Coins
Atlas Moth
Deserted Island
Autumn, Winter
5pm-6am (17-06)
Sunny
Unknown for Now
Isabella Tiger
Tropical Island
Spring, Summer
11am-5pm (11-17)
All Types
21 Gold Coins
Scarce Bamboo
Tropical Island
Spring, Autumn
2pm-8pm (14-20)
Sunny
34 Gold Coins
Jazzy Leafwing
Tropical Island
Summer
11am-2pm (11-14)
Sunny
68 Gold Coins
Useful Links/Videos!


Here in the Hokko Community there are many friendly, talented and just all round wonderful people. Many who love to help out, share their creations and even do tutorial videos. Here is a tab for me to link these amazing things when I find and get permission from the creator to have it added to the guide!

There are two YouTube channels I would reccomend. The first is the first video linked down below but the other is RielyKS Gaming! They have many wonderful videos on Hokko and even talk about using the switch to play it. They have a series on the game playing on switch so you can learn any controls that may confuse you and really see the game on the console itself to judge if wanted to get it on there.
They have WAYY too many videos I would love to add to this guide, for now will post their channel as a whole until I can pick one to use as an exmaple so please do go check out RielyKS Gaming!


  • Sieshuku is known as Vermilion Phoenix on YouTube, they made this wonderful walkthrough series that is used in the community discord in the #Tutorials tab! The playlist can be found here!
    Here is the first episode of the series to show the vibes, feelings and a look into their series!

  • Within the community the wonderful and kind Yvonne van Geloven made a guide for switch players for Hokko on their website LadiesGamers called "Hokko Life Beginners Guide on Switch[ladiesgamers.com]". I found it to be a wonderful and well written guide and thought would be great to share to the switch players of our community!


  • This amazing video was made by RawX, streams on twitch[www.twitch.tv] and is making amazing Hokko content on his youtube as well!
    Defiantly recommend checking their content, especially future Hokko content! Their other videos and their streams are amazing, great community and fully recommended.

  • Something wonder and made by a player from the community Tina K Burton made a lovely image explaining how to move pieces within the creator tool for those who wanted a bit more explaining for the design bench/tool! Image can be found here![static.wikia.nocookie.net]

  • Softmimikyu has made a lovely and cozy lets play series on their youtube! It has great vibes and can be fun to watch, to see them explore and learn the game from the very start. Find their playlist here!
    Here is the first episode of the series to show the vibes, feelings and a look into their series


Want to give a massive thanks to all these wonderful people/creators for permission to add their work to the guide! We hope these links and information will help everyone and meet some amazing content creators
Red's Tips & Tricks


Under Construction!
Will be worked on and slowly added to
There are many questions and wanted tips/tricks for the game. Especially for new players for both PC and console. This section of the guide will be kinda experimental in hopes to provide some of these things. Everything written here is tips and tricks from 666reddog, you can find and reach out to them in the Hokko's official discord.
But please not these will be spoilers within the tips and tricks.

  • First one is a very simple one. Keep all the weed clumps!!
    They are super useful later in the game.You use them to craft fertilisers, also you can use them when creating items in the Design Tool! Super handy and building up a large pile will help if you wanna do farming!
  • The second has two very useful things early game.
    A way to earn money very quickly and resources, but you'll need to have unlocked fishing.
    When fishing, you can fish for treasure chests, these chests will give you random item(s) once opened. Money bags are very common in these chests and you get normally around 100 gold per bag! Another great use of this tip, is if you are using bait to catch fish, they can give you back the bait and sometimes even end up with more bait than what you started with.
    Find more information in the fishing I section!
  • This tip is for console users. A very useful tip I see not many people notice when playing.
    Use wooden plank pieces in the Design Tool, it fills the complex bar up less! Wooden Plank pieces take less memory space in designs, thus using only those if possible means console users can also make huge and wonderful creations more freely!
  • A side note last tip is to join the games official discord if you have it. You can download the app on desktop/mac/phone or use it in a internet browser. Many things are posted there from game news, support and many people share wonderful tips and creations!
    Find the link near the start of the guide.

Reminder, This Area is Still Under Construction!
More to be Added in The Future & Layout Will be Changed/Explored Soon!
20 Comments
666reddog  [author] Mar 10 @ 4:28am 
@Aydaylin for bugs please report them using the bug report link at the top of the guide. As your 3rd one sounds like one. So please do report it.
Crafting a copy should only show up in your backpack while downloading the item more than once should have extras show up in your mailbox.

When comes to your 1st suggestion, isn't really something for the guide itself as keybinding suggestions are personal when you change them and such, some people will prefer something different.
Aydaylin Mar 8 @ 8:25am 
Great guide with not many things, that could be reasonably added. Having played already for 100+h I have 3 suggestions though:
- some of PC keyboard and mouse controls are awful; catching bugs and running became many times easier for me after assigning mouse L-click to interact and Right mouse button to sprint;
- I would emphasize even stronger, that planting and cutting down fruit trees as soon as they regrow from stumps (or as soon as they can be "shaken", if they are grown for the 1st time from seeds) is the best way to earn coins (getting at the same time wood and fruits, if the season is right), best strategy being buying and planting a few seeds ASAP, then 1st using new seeds to enlarge plantation and then ripping the profits from selling the seeds; once you get your plantation going earnings from money bags become almost irrelevant; (...)
Aydaylin Mar 8 @ 8:24am 
(...)
- it's likely a bug, but currently downloading someone else design gives you not only the design, but also delivers for free to your mailbox the results of crafting it... and as you can download any design multiple times, if you can find right designs, it's a limitless source of free items (which however can't be sold for profit) - great for getting nice storage furniture f.e.
666reddog  [author] Oct 22, 2023 @ 4:58am 
Guide will be worked on adding more to the "Tips & Tricks" and layout of the guide as a whole! :spirallove:
OrgCaptRedBeard Oct 22, 2023 @ 3:32am 
Thanks for doing this. Very helpful!
666reddog  [author] Apr 24, 2023 @ 9:17am 
Hi! Apologies Steam never gave me any notifications for comments!

@Jupiter/Jupes, if you have unlocked it's major merit for the crafting recipe it will be used like any other crafting recipe, at the normal crafting bench in Sally's :)

@ATesla-KY yeah rng luck can be a factor along side other things really.

@Sapphires Thanks so much! Taken a long while playing the game a ton to get it all sorted haha! if ever think of possible ideas to be added and such do feel free to each out!

@Midianmistrees truthfully I would say practice. Practice it both on keyboard/mouse and controller is the only real way to learn it/get use to it. Double check key-bind settings as well wanted to be safe but mainly practice :)
midianmistress Mar 13, 2023 @ 8:43pm 
any hint to the fishing mini game using a controller?
Sapphires Mar 7, 2023 @ 1:00am 
Awarded! Thanks a bunch for this amazingly detailed guide. Would've been stuck forever without it! :tunicidea::tunicheart:
Jobberwock, The Feb 18, 2023 @ 4:04pm 
Alright, caught it. Must have been bad luck + rarity :steamthumbsup:
Jobberwock, The Feb 18, 2023 @ 8:38am 
I've been trying to catch mandarinfish a few days now (since starting Summer), with no luck. Can others confirm that they can be caught between 2pm-5pm with worm bait at the island sea?

I've been catching zebra lionfish instead, which means at least the listing for them here is inaccurate (it suggests they can only be caught during Spring and Autumn)