Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I suggest sending Hestrir a friend request if not done yet to be able to reach him more easily, there is always a possibility that he didn't came here in this comment section since some time.
@OpecidadMax
In theory yes, as long as the mods does not have any files who share the same names, there shouldn't be any issues.
Now for some of them to be able to spawn together you will need their respective compatibility patch if available, as you may already know.
Another possibility, that i have done, is to create a separate mod who override the default dungeons mashes and add mashes to it.
It is a bit time consuming, but in the end i have every monsters that i want to see being able to spawn together and have the flexibility to create more mashes with any monsters, mods included, whenever needed.
Reminder that for any mods who override files with the same names, it need to be placed above the targeted mods who have those same files in order to work properly.
if Hestrir is okay with that of course, i would need to do the audio for my own mod anyway so i may as well put it standalone too
Some of them are ML Ruins enemy pack, Koala´s, Here be monsters, spiders nest, stonequeen court and the home for lost monsters. Thanks in advance