RimWorld

RimWorld

1,871 ratings
Vanilla Factions Expanded - Classical
18
7
2
11
9
4
2
2
5
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.241 MB
Apr 1, 2022 @ 11:19am
Apr 12 @ 3:39am
18 Change Notes ( view )

Subscribe to download
Vanilla Factions Expanded - Classical

In 1 collection by Oskar Potocki
Vanilla Expanded
96 items
Description
[www.patreon.com]




See change notes



Unite the broken Republics against the common enemy. Stop the senators from squabbling and plotting against each other by completing a chain of missions to gain their favor. Each senator on your side will provide you with more political power in the senate, as well as new technologies, regular tributes and a helping hand when you need it the most. What the brochure doesn’t mention is the fact that each senator on your side is a senator living under your protection, a pawn you need to care for and defend, as they are not always a skilled fighter.

Gaining support of enough senators can give you access to new weapons, such as Javelins and Spathas, new structures such as thermae bath or crafting bench, or new technologies such as road building! It also unlocks perks that affect how your colony fares in these difficult, troubling times!

Vanilla Factions Expanded - Romans is a unique faction mod, creating a bridge between neolithic and medieval technological eras. The whole purpose of the mod is to introduce a faction called the Republic, divided into 3 subfactions. Player can side with each of them, as each of them provides different rewards - both in unlockable technologies and in actual paid tribute.























































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Storyteller art by Visandar.

ISOREX, artist and programmer who helped tremendously on the mod

Chowder, who wrote majority of the descriptions in the mod

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I still unlock the new technologies without doing quests for the factions?
A: Yes you can!

Q: Are the perks unlocked via senators permanent?
A: Until you get ALL the senators: no. Losing senators will disable their perks, forcing you to gain favor of new senators if you aim to unite the republics.

Q: Will Neron Neolithic lock the technology to Neolithic Only?
A: Yes. All technologies from eras above neolithic will not be researchable, and only tribal factions and the republics will spawn in the world. Please note this is a soft lock and it doesn’t remove quest rewards, loot, mechanoids etc.

Q: Can I access the senator screen without travelling to one of their settlements?
A: Yes, simply use the factions tab!

Q: What happens if I have Vanilla Outposts Expanded active?
A: Nothing, the mods work together just fine. This mod only adds 4 outposts, whilst Vanilla Outposts Expanded adds like… 10? I think. Anyway, any overlap is removed so you won’t get 2 different logging outposts.

Q: Is this mod compatible with Combat Extended?
A: It is!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You can however use the mod called Cherry Picker to remove things you don’t want! I recommend it!

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: Yes, all our systems are separate. It should work with literally any other mod.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I enjoy this mod without using the storyteller or starting scenario?
A: Yes, as always, this mod just adds new factions that you can trade with, attack them etc. You can in fact unite the republics no matter what starting scenario you picked! And yeah, you don't need the storyteller for any of this!

Q: I don't see the buttons for interacting with senators! What am I doing wrong?
A: Make sure you open the menu by right clicking on the settlement with your caravan at the settlement selected. If you open the menu from the factions screen it will not show the buttons.



Check out our collection at:
Popular Discussions View All (25)
9
Apr 14 @ 10:35am
Feedback, too long for a comment
Meanie
2
Apr 25, 2023 @ 7:24am
Are the senator interactions dependent on the storyteller?
Kalinmir
3
Nov 10, 2022 @ 7:32pm
Temporary Fix for Disappearing Senators
snasblundersnail
1,070 Comments
xXDarknessCedric13Xx Jun 4 @ 5:47am 
why not a roman style for them? only thing close to it is the sophian style but that's the shattered empire's thing
SkeL Jun 2 @ 7:43pm 
[Incompatibility - Rimnauts2] If you complete senator quests after launching a Space Station module and having a Space Station (duh) the Senators you get from the quests will arrive there instead of the planet colony, and they will die.
Xalaron Jun 2 @ 6:14pm 
I keep having an issue where the Ally Reinforcement raids that come in with the 25% chance perk from the red faction stays too long in my map then they decide to steal what they can and leave. At this point I get robbed blind by my "ally" raid. Was really funny the first time but at late game with 100+ raiders filling their hands I lose a ton of stuff every time this happens :steamsalty:
SkeL Jun 1 @ 5:11pm 
I suddenly receive tribute from the Central Republic... 63k Silver lol
AeliusAnonymous Jun 1 @ 7:35am 
Any chance you could include fish on the drying racks? I like fishing as a food source on beach maps, so this is more for gameplay RP than anything. Might be too much work to add.
PKPenguin May 29 @ 5:10pm 
I have a bit of an issue where senator quests are seemingly always just bandit camps with 0-1 bandits inside... Not sure they're supposed to be that easy. I'm not sure if this is a mod conflict so I figured I'd ask if anyone else is having this issue before reporting it proper.
Sir Val von Ra May 29 @ 7:02am 
@1slyant99 If you use the dev menu delete the pawn and the obelisk this will save your game. It is the only part of anomaly I had an issue with and the void it sends you to is cool but not worth it.

@szmtex You should verify your game on steam and remove the file and unsub/re-sub.

@Roguedragon999 This seems like a mod conflict
Sigourney Weaver in Alien4 May 26 @ 10:34am 
hello, I tried to equip a teenage pawn with a shield and it got deleted? Twice.
Can anybody confirm this happens in their games, too?
Omega445 May 20 @ 4:00pm 
so the dirt road took no time at all, but I'm trying to upgrade the same road to stone and its taking forever, is there a way to tell if your pawns are even working on it?
Zalax May 18 @ 3:02am 
Yea, you can select them when the game is paused. If it is running, focus is immediately lost.