Stellaris

Stellaris

451 ratings
Ascension Perks Broadened 4.0
5
7
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.819 MB
Mar 29, 2022 @ 2:49am
May 15 @ 3:42pm
39 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Ascension Perks Broadened 4.0

In 1 collection by Lucasif
Lucasif's Ascension Mods
2 items
Description
Ascend even further beyond as your empire becomes the powerhouse of the galaxy with these powerful new ascension perks!

For Stellaris 4.0*

About
This mod adds over 70 new Ascension Perks to the game, 8+ of which are further extensions of vanilla perks, 10+ of which are entirely new creations with different effects, and 50+ of which are tiers 2, 3, 4, and 5 of the other perks. You can choose at the start of the game to enable or disable the tiered perks and if you change your mind you'll find a new edict that lets you make the choice again.

Translations and Languages
Currently this mod has up to date Japanese, Russian, and Chinese translations.
Here is the Italian translation mod updated by another user so it may be out of date.

The Chinese Translator can be found here if the translation has any issues or needs updates: https://steamcommunity.com/profiles/76561198330568006/

If you want to provide a translation for this, please leave a comment on the mod comments, or leave a comment on my profile page with details.

Getting More Ascension Perk Slots
I highly recommend you grab a mod to expand your ascension perk slots. If you want a mod that allows an amount of customisation in the difficulty of getting new perks, check out my mod: Repeatable Ascension Perks - Here, for a mod that provides a customisable experience for unlocking new ascension perks

A list of some of the current perks.

Fountain Of Youth - Gain Immortality through the research of a mysterious substance found in space. Eternal Youth has its perks, and each leader type gains its own specific benefits, on top of a species wide increase of many aspects.

Colonising Efforts - When spreading your empire, the more the merrier. Pack your colony ships fuller and train those onboard to rapidly colonise the planet. You'll see an increase to pops on colonisation, and to colonisation speed.

Focused Placation - When your people aren't happy, or have anything fun to do, and your planets are unstable, grab this perk. You'll gain a boost to happiness, a flat boost to amenities on every planet, a flat boost to stability, a reduction to crime, and good times all around.

Influential Leaders - This perk will give you a flat boost to influence of extra influence, as well as a percentage increase of your influence gain.

Scientific Discovery - Why bother exploring the galaxy if you're not willing to open your eyes and discover its mysteries? With this perk you'll gain a good boost to your anomaly discovery chance, anomaly research speed, survey speed, archaeological dig speed, and an extra technology alternative slot.

Job Productivity - With this perk your worker, specialist, and ruler pops will be more productive, increasing their outputs.

Engineered Excellency - This perk will give you more species trait points and extra trait picks. Enjoy the benefit from whatever your heart wants as you no longer have to choose between being erudite or being fertile.

Optimised Refining - This perk grants you a significant increase of all production of Volatile Motes, Rare Exotic Gases, and Rare Crystals. Not to mention that it also increases your empire storage capacity significantly as existing refineries have redundant areas dismantled and repurposed for storage.

Planet Expansion - This perk grants you the ability to expand the size of your planets multiple time, giving you more district slots.

Engineering Paradigm Shift - This perk grants you an increase to your megastructure building capacity, a significant increase to megastructure build speed, a reduction in cost of building megastructures, a decrease to upkeep cost of megastructures (which is especially useful when using gigastructures which have some obscene upkeep costs) and an increase to the output of megastructures, that means more science, more energy, and more minerals!

Our True Vision - Make sure you're not left in the dust with this upgrade to your unity production.

Technological Revolution - This simple perk that increases your research speed, and adds more research slots, meaning you can find the tech you want much more consistently.

Fortify Our Grasp - With this perk you can enjoy additional starbases, along with a slight increase to your mining and research stations.

Galactic Control Force - Ships. You need more of them if you want to control the galaxy. This perk will increase your navy capacity and fleet command limit by a flat amount, slightly decrease your upkeep costs, and then additionally increase your navy capacity. Don't complain if you end up with too many ships.

Executive Overhaul - Edicts can be pretty expensive, with an overhaul to the way executive administration works, you can squeeze in one or two more edicts before your unity takes a hit. On top of that it turns out your districts weren't as efficient as they could be, and with this perk you'll see a reduction of your district upkeep cost.

Neural Design - With this perk you can enjoy an increase in your leader experience gain and scientist cap.

Prioritised Diplomacy - With this perk you'll gain extra envoys, and a boost to your subject trust cap.


Please direct balancing feedback and any issues with bugs or compatibility on their respective discussion thread

Compatibility
This should be compatible with most other mods as it shouldn't overwrite any other files from vanilla or other mods.

Balance
This mod hasn't been balanced very well, it's mostly designed to make your empire more fun to play. Some perks may be too strong, some too weak. If you wish to give input on balancing please do so on the discussion thread labelled "Balancing"

Other Ascension Perk Mods you might be interested in
More Ascension Perks which provides some cool perks that do things I've not seen other ascension perk mods do.

Known Issues/Concerns

Expand planet uses a vanilla icon. I couldn't come up with a nice looking icon so I just re-used the hydrocentric expansion icon. Might cause an issue if you don't have the DLC, but I think it should be fine.

Special Thanks
Thanks to everyone over in the Stellaris modding discord for the help they gave in helping me figure out how to make a mod more complex than changing some vanilla files.

If you like this mod please rate it so that others can find it too, and if you dislike it, please rate it as such too, and let me know what it is that you're not enjoying about the mod so I can improve it. Thanks for the feedback in advance.
Popular Discussions View All (4)
25
Dec 9, 2024 @ 7:09pm
PINNED: Bug Reports & Incompatibilities
Lucasif
17
Dec 12, 2023 @ 5:28pm
PINNED: Suggestions
Lucasif
3
Jul 13, 2024 @ 10:42am
PINNED: Balancing
Lucasif
204 Comments
Lucasif  [author] 7 hours ago 
It should. It also doesn't require broadened to work. You can just use repeatable on its own if you want.
Xenovia 7 hours ago 
Thank you so much! Does the Repeteable Ascension Perks addon works too? :Suzukasan:
Zenith May 16 @ 9:55am 
Hey @Lucasif, thanks for the hotfix. The mod works very fine. Can't wait for the full update.
Lucasif  [author] May 15 @ 5:56pm 
I'll have a look when I get the chance.
xkuripuri May 15 @ 5:48pm 
It works for me as well, I did have to put this pretty high in my mod order, as I got consistent crashing with it lower. I did place it above Giga, which I have high up. might be something in my list that doesn't like it.

At a glance, the Planetary Development perks have a dead pick in that you can't gain more Building Slots in 4.0. You're fixed at the 6 city (though 1 is used on the capital), then 3 in each specialization slot - 2 slots for city, then 3 more for your resource districts.

I know some mods add more, but they require you to change the UI because I don't think it will otherwise change to fit more.
Lucasif  [author] May 15 @ 5:31pm 
I just tested it and it's working for me.
Yeti Hunters May 15 @ 5:27pm 
Hi @Lucasif I can confirm that none of the perks show up in the menu where you pick ascension perks. The game does not crash now but the perks don't show up, even with "show unavailable" box checked in the ascension perk menu

I just tested it in my modded playset but the mods should be compatible, if needed I can make a steam collection of the modlist to put here if there is a conflict somehow.

Thanks again for the work you do on these mods!
Lucasif  [author] May 15 @ 5:07pm 
I haven't tested any perks. They might all work or none of them might work. I just wanted to push the update to make it actually not crash the game. If I were to guess though I'd say the colony one is probably not going to work. Sorry I can't give you more concrete info.
Yeti Hunters May 15 @ 5:00pm 
Hi @Lucasif my friends and I adore this mod in our mp games. Did the latest update put out by you include changes to make all the perks compatible again? Or are we still under the megastructure related perks only restriction?

Thanks again for all the work you put in for your mods. I've been using your mods both on Stellaris and Surviving mars and they are fantastic.
xkuripuri May 15 @ 3:52pm 
Yes my precious gene modding points, come back to me