Stellaris

Stellaris

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Ascension Perks Broadened 3.12
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Mar 29, 2022 @ 2:49am
May 12 @ 2:55pm
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Ascension Perks Broadened 3.12

In 1 collection by Lucasif
Lucasif's Ascension Mods
2 items
Description
Ascend even further beyond as your empire becomes the powerhouse of the galaxy with these powerful new ascension perks!

For Stellaris 3.12.*

About
This mod adds over 50 new Ascension Perks to the game, 8+ of which are further extensions of vanilla perks, 10+ of which are entirely new creations with different effects, and 30+ of which are tiers 2 and 3 of the other perks. You can choose at the start of the game to enable or disable the tiered perks and if you change your mind you'll find a new edict that lets you make the choice again.

Translations and Languages
Currently this mod has up to date Japanese, Russian, and Chinese translations. Here is the Italian translation mod updated by another user so it may be out of date.

If you want to provide a translation for this, please leave a comment on the mod comments, or leave a comment on my profile page with details.

Getting More Ascension Perk Slots
I highly recommend you grab a mod to expand your ascension perk slots. If you want a mod that allows an amount of customisation in the difficulty of getting new perks, check out my mod: Repeatable Ascension Perks - Here, for a mod that provides a customisable experience for unlocking new ascension perks

A list of some of the current perks.

Fountain Of Youth - Gain Immortality through the research of a mysterious substance found in space. Eternal Youth has its perks, and each leader type gains its own specific benefits, on top of a species wide increase of many aspects.

Colonising Efforts - When spreading your empire, the more the merrier. Pack your colony ships fuller and train those onboard to rapidly colonise the planet. You'll see an increase to pops on colonisation, and to colonisation speed.

Focused Placation - When your people aren't happy, or have anything fun to do, and your planets are unstable, grab this perk. You'll gain a boost to happiness, a flat boost to amenities on every planet, a flat boost to stability, a reduction to crime, and good times all around.

Influential Leaders - This perk will give you a flat boost to influence of extra influence, as well as a percentage increase of your influence gain.

Scientific Discovery - Why bother exploring the galaxy if you're not willing to open your eyes and discover its mysteries? With this perk you'll gain a good boost to your anomaly discovery chance, anomaly research speed, survey speed, archaeological dig speed, and an extra technology alternative slot.

Job Productivity - With this perk your worker, specialist, and ruler pops will be more productive, increasing their outputs.

Engineered Excellency - This perk will give you more species trait points and extra trait picks. Enjoy the benefit from whatever your heart wants as you no longer have to choose between being erudite or being fertile.

Optimised Refining - This perk grants you a significant increase of all production of Volatile Motes, Rare Exotic Gases, and Rare Crystals. Not to mention that it also increases your empire storage capacity significantly as existing refineries have redundant areas dismantled and repurposed for storage.

Planet Expansion - This perk grants you the ability to expand the size of your planets multiple time, giving you more district slots.

Engineering Paradigm Shift - This perk grants you an increase to your megastructure building capacity, a significant increase to megastructure build speed, a reduction in cost of building megastructures, a decrease to upkeep cost of megastructures (which is especially useful when using gigastructures which have some obscene upkeep costs) and an increase to the output of megastructures, that means more science, more energy, and more minerals!

Our True Vision - Make sure you're not left in the dust with this upgrade to your unity production.

Technological Revolution - This simple perk that increases your research speed, and adds more research slots, meaning you can find the tech you want much more consistently.

Fortify Our Grasp - With this perk you can enjoy additional starbases, along with a slight increase to your mining and research stations.

Galactic Control Force - Ships. You need more of them if you want to control the galaxy. This perk will increase your navy capacity and fleet command limit by a flat amount, slightly decrease your upkeep costs, and then additionally increase your navy capacity. Don't complain if you end up with too many ships.

Executive Overhaul - Edicts can be pretty expensive, with an overhaul to the way executive administration works, you can squeeze in one or two more edicts before your unity takes a hit. On top of that it turns out your districts weren't as efficient as they could be, and with this perk you'll see a reduction of your district upkeep cost.

Neural Design - With this perk you can enjoy an increase in your leader experience gain and scientist cap.

Prioritised Diplomacy - With this perk you'll gain extra envoys, and a boost to your subject trust cap.


Please direct balancing feedback and any issues with bugs or compatibility on their respective discussion thread

Compatibility
This should be compatible with most other mods as it shouldn't overwrite any other files from vanilla or other mods.

Balance
This mod hasn't been balanced very well, it's mostly designed to make your empire more fun to play. Some perks may be too strong, some too weak. If you wish to give input on balancing please do so on the discussion thread labelled "Balancing"

Other Ascension Perk Mods you might be interested in
More Ascension Perks which provides some cool perks that do things I've not seen other ascension perk mods do.

Known Issues/Concerns

Expand planet uses a vanilla icon. I couldn't come up with a nice looking icon so I just re-used the hydrocentric expansion icon. Might cause an issue if you don't have the DLC, but I think it should be fine.

Special Thanks
Thanks to everyone over in the Stellaris modding discord for the help they gave in helping me figure out how to make a mod more complex than changing some vanilla files.

If you like this mod please rate it so that others can find it too, and if you dislike it, please rate it as such too, and let me know what it is that you're not enjoying about the mod so I can improve it. Thanks for the feedback in advance.
Popular Discussions View All (3)
20
Mar 20 @ 12:32pm
PINNED: Bug Reports & Incompatibilities
Lucasif
17
Dec 12, 2023 @ 5:28pm
PINNED: Suggestions
Lucasif
2
Jun 14, 2022 @ 8:44pm
PINNED: Balancing
Lucasif
132 Comments
Lucasif  [author] May 21 @ 3:39pm 
@Mr. I probably won't re-add the job creation perk unless I can figure out how to fix the issues introduced. Job creation was always the least interesting perk for me so I don't feel too bad if it's not in there.

@Kavvan I'm for sure going to add something for machines, right now though I'm just a bit busy with other things to work on the mod. It's coming though.
Kavvan Shrike May 20 @ 6:45pm 
Engineered Excellency is great but now that machines are available for non gestalt's its made me keely aware that there isn't one for robots, don't suppose you could make a version of this for machines. Synthenic ascensions, cybernetics and machine intelligence gestalts would feel alot better with an equivalent ascension that gives trait points/picks for robotic pops.
Mr. May 16 @ 10:13pm 
Are there plans to readd the job creation perk?
Lucasif  [author] May 16 @ 1:44am 
I removed the job creation perk so I don't know how it could be affecting that. Maybe because I removed it you had it mid game and it didn't fix the jobs. When did you start your current game? You might need to start a new game.
Gwennein0619 May 16 @ 1:34am 
So i started to have an issue half way through my current game after adding this mod to my playset. new game not continued. but about 90 years in for seemingly no reason my virtual pops just halve every 3 montsh then come back then disapeer so on and so forth causes immense lag and killed the save cause it was unplayable.
Lucasif  [author] May 12 @ 2:56pm 
Updated the mod to 3.12, removed the job creation perks as they're causing issues with the virtual pop generation. Please let me know if anyone else has issues with any of the perks interacting strangely with new mechanics.
Lucasif  [author] May 12 @ 4:26am 
I saw your reddit post but wasn't notified about your comments here for some reason shadow. I might just disable that entire ascension perk as I currently have no idea how I would limit it based on what I'm reading about what it does.
Tanrice May 12 @ 1:13am 
@shadowtheimpure it is the same while you dont have virtual ascension. Try to turn off jobs then everything is fine. The real problem is for the new became-crisis megastructural, where pop might increase and crash your PC.
shadowtheimpure May 12 @ 12:49am 
A warning. The perk that gives jobs per number of pops is able to create a feedback loop when used in conjunction with Virtual Ascension. I ended up with a planet that had 16,000 pops on it because I didn't keep an eye on it.
Lucasif  [author] May 7 @ 2:15pm 
Yup. It's also extremely likely it still works just fine in 3.12. Almost every Stellaris update when I update my mod I'm just changing the mod's metadata from being 3.11 to 3.12 for instance because the updates almost never interact with any of the things in my mod and remain 100% functional.