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回報翻譯問題
But i suppose i can add a player blocker entity to stop people from being there.
In the finale holdout area, you can jump onto a shipping container from the two-story building and then jump toward the out-of-bounds fence. If you do, you'll fall down and be trapped on all sides by the shipping container, the fence, a portapotty and an electrical box. As far as I can tell the only way out is to restart the mission, which is what I did
Problem is just that with that little fog on the map, having stuff just fade out looks bad and i specifically wanted it to look nice. So i made the conscious decision to make optimization take a back seat.
Additionally, bots did get stuck a few times. The house with the one-way drop trapped Rochelle and Coach on the stairs long enough for them to teleport to me, while there was a spot when you get back on the highway on the second map where Rochelle got stuck again - this time not even moving from what I could see before she teleported. Could be a few more spots, but those were the most egregious ones I encountered.
Otherwise, I liked the campaign better than regular Cold Stream. From just pure memory, it felt a lot better to play, and a lot more refined in terms of mapping.
Not recommended for anybody until dev fixes them! I doubt its possible though, without rebuilding the map and its assets.