Garry's Mod

Garry's Mod

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Official Prop Hunt - Wolvin's Office & Parking Lot (ph_parkinglot)
 
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Type: Map, Addon
Tags: Fun, Roleplay
File Size
Posted
Updated
10.841 MB
Jun 28, 2014 @ 11:15am
Oct 20, 2014 @ 6:43am
7 Change Notes ( view )

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Official Prop Hunt - Wolvin's Office & Parking Lot (ph_parkinglot)

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In 1 collection by Wolvindra-Vinzuerio
Wolvin's Prop Hunt: Enhanced Addons
76 items
Description
UPDATE
If you want to port to other games or want to modify my map, please consider to ask me first.

A simple map, a (small) Office with the parking lot.
Just a quick map progress that was renovated from HL2: Episode 1's "Evacuate City 17" map. So then I just made it for prop hunt and give some extra additional stuff for the map for better prop hunt gameplay experience.

Coming Soon: ph_parkinglot2 (Underground Parking lot)

What's New?
1.5
- Fixed props that sometimes stuck on some doors
- Prophunters Gamemode: fixed canteen door that sometimes can be unlocked, changed to prop_dynamic instead
- Removed small office doorway, due of couch blocking

1.4
- Fixed some hiding exploits where hunter completely can't find them
- Removed broken bottle pieces
- Changed door state at Small Canteen to always open.

Supports:
- This map have 70 Spawn Points (30 H/40 P) Available.

Requirements:
- You don't need any game contents required. All everything has been packed in the map.

Help me to make a better future map progress by Supporting it!
You may make a donation by clickin' this link![www.wolvindra.net]

Bug Reports & Suggestion, Feel free to open at comment or discussion section! :D
Enjoy!
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50 Comments
Adamcrazycart Dec 8, 2018 @ 1:13pm 
smg4 used this map for the episode where he cheers up fishy boopkins!
Madd Dude Feb 11, 2018 @ 11:14am 
i wait for ph parkinglot2
Wolvindra-Vinzuerio  [author] Oct 6, 2017 @ 9:16pm 
Any prop_physics* entities are acceptable.

Like, example. There are 5 CT vs 5 T which mean that 'spots' will mainly used for 5 Hutners & 5 Props. You can set it anywhere or just to make sure to stay away between each other teams.
Cryoraptor Oct 5, 2017 @ 9:38am 
Thanks. What types of entites in hammer are players able to choose to become props? prop_static, prop_dynamic, prop_physics, ect. Ok so I know you told me prop hunt will use the CT/T spawn points but which types of spawn points are which? I wanted to avoid having props spawn in with hunters. I also want to make sure all the hunters spawn in one spot.
Wolvindra-Vinzuerio  [author] Oct 5, 2017 @ 3:36am 
@Cryoraptor

Yes, by default Prop hunt will use any deathmatch spawn points such as CT/T, info_player_deathmatch, info_player_start, and so on and it will be determinted from the gamemode.

Also, Avoid using deathmatch spawn points mixed with HL2's default spawn points (info_player_start), this may often confuse the any PH gamemode spawn points.
Cryoraptor Oct 3, 2017 @ 8:15pm 
What proper spawn points? Prop hunt has hunter, spectator and prop teams. Which spawn points are which? Because I know CSS has terrorist and couter terrorist I believe.
Wolvindra-Vinzuerio  [author] Oct 2, 2017 @ 7:00am 
@Cryoraptor

no, it just simply using a normal Half-Life 2 FGD, but it's best suit integrated with CS:S with the proper spawn points.
Cryoraptor Sep 30, 2017 @ 2:41pm 
Hey creator, does Prop hunt have an FGD file for hammer? I can't seem to find it. I would like to make a map.
S. HITMAN May 21, 2017 @ 3:17pm 
Wait a minute, this is the escort part from Half Life 2 Episode 1.
Professional Yeetologist May 5, 2017 @ 1:35pm 
Thx for not making maps that require me to buy a $20 game :)