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--
@robot_trait_points = 7
@robot_max_traits = 9
@machine_trait_points = 8
@machine_max_traits = 10
@species_trait_points = 10
@species_max_traits = 12
BIOLOGICAL = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}
ROBOT = {
species_trait_points = @robot_trait_points
species_max_traits = @robot_max_traits
robotic = yes
}
MACHINE = {
species_trait_points = @machine_trait_points
species_max_traits = @machine_max_traits
robotic = yes
}
PRESAPIENT = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
uses_modifiers = no
}
LITHOID = {
inherit_trait_points_from = BIOLOGICAL
}
OTHER = {
uses_modifiers = no
}
@Haarlock: Sadly that is really outside of my ability, I barely know what I'm doing; and species points and picks is just copy-paste and some number changes, and even then I screwed that up until paco pointed it out.
If you could make a standalone that does nothing but over-write the trait-pick max, that would be even better.