Crusader Kings III

Crusader Kings III

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More Artifact Slots + Combine Artifacts + Upgrade Artifacts
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1.118 MB
Mar 7, 2022 @ 12:48am
May 3 @ 2:27am
37 Change Notes ( view )
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More Artifact Slots + Combine Artifacts + Upgrade Artifacts

Description
More Artifact slots

This mod might do what you want. But it won't do it elegantly and does it in the abominated way.

Enacting the decision "Reform Unused Court Artifacts" will turn all your non-equipped court artifacts into ones called backroom artifacts.

Then, you can equip those backroom artifacts in the inventory section. There are 16 slots for it.

To equip these items back in the court again, reforge them just like any other inventory artifacts. Most of them are reversible but I haven't tested for all of them. If you see an irreversible one, please report it to me.

Combine Artifacts


This mod allows you to combine two artifacts through a decision. However, there are some restrictions:
  • Artifact pair has to be Weapon-Sacred Relic or Armor-Historical Unique Artifact. A historical unique artifact is one with a fancy border like the above example.
  • Target Relic or historical unique artifact has to be equipped within your backroom slot.
  • You need some gold. 1000 gold for the first and second time. 2000 gold for 3rd, 4th, and 5th time. It's 3000 gold after that.

Upgrade Artifacts
In CK3, there is a maximum value for each category. This upgrade artifact interaction will make your artifact have maximum value for each of the categories.

However, the target artifact must be a non-historic artifact, an illustrious rarity, and need to be equipped.

Sell all artifact decision
You can sell all your unequipped artifacts via decision. This mod will use a vanilla one for this.

Log

VER 1.1: @KeizerHarm approved it and now it works with 'Auction Off Artifact' mod and it NEEDS 'Auction Off Artifact' mod.

VER 1.2: Added some support for the reversible part

VER 1.3: Thanks to @KeizerHarm now this mod works whether you're using Auction off Artifact or not.
As a side update, added a decision button in the UI that will connect you to the backroom reforge decision. This feature was also suggested by KaiserHarm. Thanks again!

VER 1.4: Added Combine Artifacts feature.

VER 1.5: Added Upgrade Artifacts feature and fixed irreversible bug.

VER 1.5.1: Added support for the Simplified Chinese. This translation was provided by @appellatio Thank you!

VER 1.6: 1.8.0 compatibility update. Devs have changed 'inventory_view.gui' into 'window_inventory.gui'. All I've changed is the filename so there might be a bug. If there is one. Please tell me.

VER 1.7: Added sell all artifacts decision

VER 1.8: Changed the code to fit the 1.9 change, and added some new modifiers to the upgrade artifact. Also, due to the KaiserHarm mod not being supported any longer, this mod will not work well with auction-off artifact mod turned on.

VER 1.9: Now you can destroy Famed (blue) and Illustrious (purple) artifacts

Ver 1.10: Nothing, just updated the patch num
1.12: Added widgetid
FAQ
Q: Why turn artifacts into backroom ones via decision rather than reform button?
A: Cause I'm a noob and I failed to do that.

Q: Isn't it too powerful?
A: That's the point.

Q: Why do these ingredient artifacts need to be relic or historically unique?
A: 1. It's based on the new event that was added with the 1.5.1 patch. I thought the restrictions of this event breed creativity and decided to keep some of it.
2. This combined artifact feature bypasses all requirements like the sample picture in the main mod gallery. Besides relic artifacts, a historical unique artifact is the one with the requirement. Thus, I wanted to add one to bypass those.

Q. What's the purpose of upgrade artifact?
A. Sometimes, I repeat load and save just to get a max value for each category. I thought it consumes too much time for a little reward, so I made a mod to avoid wasting my time.
132 Comments
Etshy May 31 @ 8:32am 
I also have a GUI issue, the content is going outside of the window (on the right) and close button and backroom tab is nearly impossible to click.
VacaDizMoo May 30 @ 8:43am 
I wish there was an option to lock artifacts to prevent selling them with the Sell Unused Artifacts Decison
Cirdan the Chadwright May 16 @ 6:03am 
Hi, I'm playing with an assortment of mods that also affect artifacts so this may be an incompatibility issue but it seems like the new 1.16 UI messes with the artifact screen and I cannot select artifacts for the additional slots
Tak May 5 @ 10:38pm 
more trinket slots? how to work
Ine May 1 @ 5:48am 
works on 1.16?
Sdri Mar 29 @ 10:56am 
Does this mod have a auto repair function in it? or is there another mod that repairs artifacts whit this one?
Holarula Mar 17 @ 11:34pm 
There are some subtle incompatibilities with "RUI: Character Unofficial" in the item management interface, so the sorting should be placed further down.Thanks for brilliant work!
Vastry Feb 13 @ 9:30pm 
Thanks for brilliant work! But I found that some furniture that never decayed such as the statute of Constantine, statute of roman woman are irreversible because it is not allowed to reforge.:steamfacepalm:
sonvar1125 Jan 20 @ 2:40pm 
I do not get the decision "Reform Unused Court Artifacts". Is there a way to trigger it or am I running into a compatibility issue?
楚宫遥 Dec 26, 2024 @ 9:45pm 
Hey, bro, I find that all legendary artifacts--artifacts we get after finish a legend--are irreversible. I wonder if this problem can be fixed. Thank you!