Stellaris

Stellaris

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Treasures of the Precursors
   
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631.342 KB
Mar 2, 2022 @ 12:15pm
Sep 12, 2023 @ 5:46am
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Treasures of the Precursors

In 1 collection by Sidewinder Fang
Sidewinder Fang's Mod Collection
7 items
Description
“My name is Ozymandias, King of Kings; Look on my works, ye mighty, and despair!”
Ozymandias - Percy Bysshe Shelley

This mod buffs several of the precursor civilizations since the vanilla ones were rather unequal with some being wildly better than others. This should make them a bit more worthwhile across the board, with buffs mostly focussing on improving their home systems, since there hopefully aren’t many mods which overwrite those files, the specific changes are listed below.

Irassian Concordat - Tomb world Home world
The Irassians have been buffed with a tomb world similar to the Grunur home world though with a few different deposits focussing a bit more on research, as well as fitting their storyline.

Vultaum Star Assembly - Orbital Habitat
The Vultaum now have an orbital habitat in their home system, positioned over their homeworld.

Yuht Empire - Orbital Habitat
The Yuht now have an orbital habitat in their home system, positioned over their homeworld.

Zroni - Ruined Dyson Sphere
The Zroni now have a repairable ruined dyson sphere in their home system to make up for their lack of utility for non-psionic empires.

Compatibility
This mod overwrites the precursor solar systems initializer in the files ancient_relics_initializers and prescripted_species_systems in the solar system initializer folder, it is incompatible with any other mod that alter these specific solar systems. It should hopefully work with most other mods including ones that let you select your starting precursor. Let me know if you run into any issues, its possible I missed something and I'll update where possible.

Special thanks to everyone at the Stellaris Modding Den [discord.gg] for all their help
Banner art belongs to regnar3712 [www.deviantart.com]
23 Comments
Sidewinder Fang  [author] Dec 20, 2024 @ 5:50pm 
@Count BlingBlangula I believe I set the habitats to match the species as described in their events, or made a rough guess if it wasn't mentioned, though this mod is outdated and elements may be broken.
Count BlingBlangula Dec 20, 2024 @ 5:44pm 
do the habitats match the shipset of different species?
Sidewinder Fang  [author] Oct 13, 2023 @ 5:42am 
ahh, I forgot to update the description though
Sidewinder Fang  [author] Oct 13, 2023 @ 5:41am 
@Amentus I already updated it, it's in the patchnotes
Amentus Oct 13, 2023 @ 5:36am 
Might need an update for the new habitat system
Ulthar Mar 20, 2023 @ 5:18pm 
this is a great mod! I would love for you to keep it going.
Sidewinder Fang  [author] Nov 17, 2022 @ 6:25am 
@Kurana Did some testing and the habitat part of the mod works fine, its possible you had another mod installed that was overwriting the precursor systems. I did find another error however with the planet names displaying incorrectly. I'm looking into patching that and reworking a few other parts and possibly releasing a new version of the mod for stellaris update 3.6.
Kurana Nov 10, 2022 @ 12:46pm 
Oh, it's a shame but i understand, it will be nice if you could fix it but no pressure! :steamhappy::steamhappy: actually i have the Vultaum without the 3 Habitats
Sidewinder Fang  [author] Nov 10, 2022 @ 10:09am 
@Kurana Honestly I have kind of abandoned the mod since I wasn't satisfied with it and lacked the inspiration and ability to create something better, however if you tell me which of the precursors isn't working I may take a look at it, no promises.
Kurana Nov 10, 2022 @ 10:04am 
Hi, i know the mod isn't updated since May, but my precursor systems doesn't get the new buffs,idk if is incompatibility with mods or doesn't work on the new update