Door Kickers 2

Door Kickers 2

239 ratings
MK - Control Tower
   
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Content Type: Missions
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423.602 KB
Mar 1, 2022 @ 4:23pm
Mar 7, 2022 @ 11:28pm
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MK - Control Tower

Description
The Control Tower has been taken over, hostage negotiations are braking down.
7 Comments
rockcomedia3 May 21, 2022 @ 5:58pm 
The darkness doesnt work, when turning taking down the powerbox your still seen under "light".
J3T May 19, 2022 @ 1:59pm 
cool
Peregrine Mar 10, 2022 @ 2:06pm 
One thing to note.

In this situation of Direct Action being required, the negotiations have broken down or are breaking down.

"Negotiations are BREAKING down" vs BRAKING.

Break as in to break something or take a break from work.

Braking, as in, "the vehicle was braking violently to avoid a crash."
Return To Monke Mar 10, 2022 @ 10:55am 
Love the new design and randomisations! Very good practice for single plans
MotionKali  [author] Mar 7, 2022 @ 2:24am 
Thanks for the suggestions / feedback Monke.

Added a 3rd assulter
Added some pot plant cover
Swapped some normal NPCs with Verterans
Few other things.
Less stupid NPC placements.

Moved the desks apart to hopefully the path isn't blocked by colliders.
But with new randomization of pot plant cover sometime the lower half will be blocked.
Top route is always good.
Return To Monke Mar 6, 2022 @ 9:33am 
I like the level design, but please... no cheat one shot kill tangos please. There is a path blocker at the bottom of the map where operators cannot pass through, some kind of wedge between tables and objects. Lastly, you could also make the map more realistic, with the hostiles barricading obvious entry points and setting up cover for fire zones, and with operator entry options other than the direct routes. Realistic also means that in this kind of scenario it will be necessary to have enough men to flood the area, so more than two operators are needed.
arobey8 Mar 2, 2022 @ 3:13am 
Refreshing design (Not everything's a square...) and well balanced. Maybe one extra assaulter tho.