Sid Meier's Civilization V

Sid Meier's Civilization V

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Real Polders
   
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标签: Improvements
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3.005 KB
2014 年 6 月 26 日 下午 8:25
2014 年 7 月 4 日 上午 9:31
4 项改动说明 ( 查看 )

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Real Polders

描述
The map generator created the world, but the Dutch created the Netherlands.

This mod allows the Dutch Polder improvement to be built on lake and coast tiles with at least three adjacent land tiles. Polders may no longer be built on marshes or flood plains. The improvement is built with embarked workers. A Polder is traversable by both land and sea units.

List of current features:
- Polders may be placed on lakes and coast tiles that are adjacent to at least 3 land tiles.
- Polders may no longer be built on marshes or flood plains.
- Polders are built by embarked workers.
- Polders are traversable by both land and sea units.
- Polders become available at Machinery instead of Guilds.
- Polders give +2 food instead of +3, and no longer gain +1 production upon researching Economics.
- Polders gain +2 culture once Steam Power is researched.
- The Netherlands now has a start bias for coast instead of grasslands.
- Civilopedia reflects the changes made by this mod.

Requirements: This mod requires Gods & Kings and Brave New World expansions.

Compatibility: This mod is partially compatible with other Polder mods. Using them might cause bugs.
热门讨论 查看全部(2)
9
2014 年 7 月 3 日 下午 3:16
Feedback regarding tile yield balance.
KoffiePa
0
2014 年 7 月 4 日 上午 9:33
Version 4 balancing
KoffiePa
66 条留言
Joop 2024 年 6 月 3 日 下午 8:01 
It doesn't work for me? I enabled the mod but it still gives me the option to build on marshes.
Karma 2023 年 2 月 14 日 下午 2:24 
I think it's funny that this mod (which is awesome btw) basically became official content in Civ VI XD
KoffiePa  [作者] 2021 年 6 月 20 日 上午 9:39 
To anyone it applies to: This mod was a little hobby project but I haven't touched it in years. I'm not really into Civ anymore, let alone modding for it.

You may edit and reupload any part of the code in this freely. Unfortunately I cannot help you do so in any way.

Kind regards
Noordnederfrank 2021 年 4 月 26 日 下午 1:17 
Hi. This mod is a great idea to make the Netherlands more competitive as a civ. What would the code look like if I wanted to make polders buildable on 2 coast tiles and 1 adjecent polder?

Thank you!
[PIGZ]MrTango 2021 年 3 月 17 日 下午 1:51 
How can I add a movement cost of 3, and defense penalty of -15 (marsh stats) to the coastal polder?
thistlebloom 2016 年 9 月 28 日 上午 10:00 
Can you make it adjacent to a combination of three land tiles or polders so you could keep filling stuff in the more polders you build.
Venser's Prodigy 2016 年 9 月 11 日 上午 9:13 
@dominko I did a look and some research, and if you combined if, elseif, and possibly else statements then it could work. You would need a way to check the number of adjacent polders for it to work fully, but checking to see if there are 3 adjacent land tiles OR 2 adjacent land tiles and a polder is definitly possible.
Venser's Prodigy 2016 年 9 月 11 日 上午 8:54 
@techne it is stated twice, once in the opening and once in it's own bullet, you may not build polders on flood plains or marshes with this mod.
Techne 2016 年 1 月 28 日 上午 11:10 
Love the mod, but if I may ask is there is a way to still build polder on marshes or flood plain in addition to what you have here?
nutri-grain goodfellow 2015 年 9 月 22 日 下午 2:10 
Oooooooohhh my god yes