STAR WARS™ Knights of the Old Republic™

STAR WARS™ Knights of the Old Republic™

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Terminal Codes Cheat Sheet
Von Landon Keyser
Since my terminal cheat sheet for KOTOR 2 was very well received I thought I'd make one for the first KOTOR Game. As easy as it is to google or use YouTube the rise of ads made it difficult to just browse and view what you're looking for. Gone are the days of GameWinners.com, although I do still use Game Banshee from time to time.

In the future I hope to add images to this guide, but for now here is my cheat sheet for terminal codes and passwords for KOTOR 1.
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15
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Taris Lower City East Apartments - Twisted Rancor Trio Puzzle
1. Elinda.
2. Ujaa.
3. Ujii.
4. Loopa.
5. Fodo.
6. Ashana.
Taris Lower City Cantina - Twi'lek Dancer
Chose the dance moves to help the Twi'lek Dancer get a dancing gig.

1. "close to her."
2. "close behind her."
3. dance "close face to face."
Taris Lower City West Apartments - Sealed Strong Box Puzzle
1. Hyperdrive
2. My uncle
3. Alderaan
Taris Sith Base - Captured Duros
Light Side Option
Flip the middle switch first.
Flip either the far right or far left switch next.
Flip the switch on the opposite end of the one you switched above.

Dark Side to come soon...
Dantooine Jedi Enclave - Zhar, Jedi Trainer
When asked the Jedi code.

1. Peace
2. Knowledge
3. Serenity
4. Harmony
5. The Force
Dantooine - Ancient Terminals
Read the type of question before answering.

Identify three primary life-giving seed world types.

1. Oceanic
2. Arboreal
3. Grassland

Identify three primary death-giving seed world types.

1. Desert
2. Volcanic
3. Barren
The Ebon Hawk - Mysterious Box Riddle
Lurze's second mission on Korriban will provide you with a mysterious box. If you choose to open it.

1. Time
2. Tomorrow
3. A grave
4. 5 crewmen, ships, pets
Kashyyyk - Droid Puzzle for Star Map
Light Side answers are considered wrong and will lead to droid fight. Dark Side answers are considered right and will skip droid fight. Either way you chose by this time you will be geard up for just about any fight.

Light Side
1. Trust Zaalbar
2. Evacuate the city
3. Save more lives

Dark Side
1. Accuse Zaalbar
2. Attack in 10 days, and do nothing to the city
3. Let the attack happen
Korriban - Sith Academy - Sith Interrogation Room
Light Side: Use High Computer to put him in a fake catatonic state and Persuade to tell you where the cache is. (15 for both worked for me)

Dark Side:
a) one heavy dose and two small doses,
b) three medium doses, or
c) one medium and three small doses.
Korriban - Sith Academy - Uthar, The Sith Code
1. Passion
2. Strength
3. Power
4. Victory
5. My chains are broken

True or false questions
1. False if the question pertains to doing anything it takes to achieve victory.
2. False if the question pertains to there being nothing worse than love.
3. True if the question pertains to the force being fueled by your passion.
Korriban - Tomb of Ajunta Pall Spirit
The answer is the notched sword.
Korriban - Tomb of Marko Ragnos - Rogue Droid
1. Combat Matrix"
2. Motor Function Matrix"
3. Sensory Systems Matrix"
4. Memory Matrix"
5. Cognitive Systems"
6. Emotional Construct Matrix"
7. Creative Simulation Matrix"
8. Lastly, its Core.
Korriban - Tomb of Naga Sadow - Pillar Puzzle
1. Left pillar -> to Middle pillar.
2. Left -> to Right
3. Middle -> to Right
4. Left -> to Middle
5. Right -> to Left
6. Right -> to Middle
7. Left -> to Middle
8. Left -> to Right
9. Middle -> to Right
10. Middle -> to Left
11. Right -> to Left
12. Middle -> to Right
13. Left -> to Middle
14. Left -> to Right
15. Middle -> to Right
Leviathan - Prison, T3-M4 Puzzle
This part only pertains if you chose T3-M4 to be the one to break the party out of jail.

1. The answer is 3. Each number subtracts from the number to its left to make the one to its right.

2. The answer is 10. Binary code, the only missing value.

3, The answer is 11. Prime numbers

(I always chose Juhani's for her stealth and lightsaber.)
Manaan - Hrakert Rift - Kolto Control Panel
The puzzle that always brings me back to the internet for a quick lookup. Instead of poisoning the giant fish and getting Dark Side Points, one can chose to overload the machine and scare it away by redistributing the chemicals and the injector pods.

1. Fill the Container Pod. (container = 5 parts)
2. Transfer from Container to Injector. (container = 2, injector = 3)
3. Dump the Injector Pod. (container = 2, injector = 0)
4. Transfer from Container to Injector. (container = 0, injector = 2)
5. Fill the Container Pod. (container = 5, injector = 2)
6. Transfer from Container to Injector. (container = 4, injector = 3).
Tatooine - Dune Sea - Droid Puzzle
Save before hand. One mistake is fine; two mistakes he died.

Droid B: 7

Droid C: Allocate 120 large pulses

Droid D: 31-13-12-14 , 23-41-12-14
Unknown World - Rakatan Settlement - Guardian Droid / Terminal
Read the type of question before answering.

Identify three primary life-giving seed world types.

1. Oceanic
2. Arboreal
3. Grassland

Identify three primary death-giving seed world types.

1. Desert
2. Volcanic
3. Barren
Unknown World - Temple Catacombs - Tile Puzzle
1. The tile closest to the entrance to the room is the "reset tile." Step onto the reset tile to begin the puzzle since you'll be walking straight up the right side. You will not use the reset tile again unless you slip up.

2. Walk all the way up the right-side of the "H" in a straight line and do not stop. Walk straight off the puzzle toward the back of the room and let go of the controls once you are no longer touching the puzzle.

3. Walk around the puzzle to its right side, careful not to touch any part of it now, and stop when you are facing the middle tile of this side. Now walk straight across along this middle row toward the left side and do not stop. Walk completely off the puzzle and let go when you are safely off.

4. Now walk around the puzzle to place yourself below the left-side bottom tile, and stop when you are facing upward toward the top of the left side. Walk straight up the left side. When you touch the left-side top tile, the door will open. If by chance it should not, then most likely you touched a tile twice by accident. Head back to the reset tile and follow carefully.

***

Another easy solution is the telephone analogy. The numbers 1, 2, and 3 are across the top tiles near the back of the room, from left to right. Below those, are 4, 5 and 6, across the middle row of the nine tile pattern. The bottom row contains 7, 8 and 9. You should walk the tiles in this order: 9, 6, 3, 6, 5, 4, 7, 4, 1. And the door should open. Remember, you may only touch each tile in the instructions once.

(Yes, I did pull this from GB because it's been the most accurate of all guides I've seen for this puzzle.)
Update Log
2/27/22 - Guide Posted