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Asset texture sizes should always be powers of two (32, 64, 128, and so on) for optimal GPU performance (FPS).
In Cities Skylines, weird LOD texture sizes can also cause black textures that appear when you zoom out.
Typically, the black textures appear in other assets or prefabs than the one with the invalid texture. This has made the problem especially difficult to troubleshoot.
Also, main (non-LOD) texture sizes should be powers of two. If not, the texture can sometimes cause weird lighting effects.