Stellaris

Stellaris

633 ratings
Starfleet TMP Era Shipset
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File Size
Posted
Updated
150.143 MB
Feb 25, 2022 @ 3:07pm
Mar 23 @ 2:29pm
13 Change Notes ( view )

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Starfleet TMP Era Shipset

In 1 collection by walshicus
Star Trek New Civilisations Shipsets
23 items
Description

Star Trek: TMP Era Shipset
Stellaris 3.14.1 compatible



Description
This standalone shipset uses content from Star Trek: New Civilisations. It is intended to be used vanilla Stellaris and should not be run alongside STNC, which already has this content. See STNC for more information.



Major Features
Ships:
Corvette - Pioneer and Strider Classes
Destroyer - Kelvin, Orkney and Newton Classes
Cruiser - Reliant, Chichester and Centaur Classes
Battleship - Constitution, Constellation and Nimitz Classes
Titan - Excelsior Class
Colossus - Proxima Class
Juggernaut - Ark Royal Class
Science - Oberth Class



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110 Comments
Large_Gremlin Mar 30 @ 1:11pm 
I've noticed that the Nimitz's X-slot weapon is placed too far back. (The turret placement is too far back, and not at the front of the main gun's barrel.)
Roland Mar 15 @ 6:48pm 
Walshicus I finally came up with something this mod needs and it is so Canon. The Federation Class Dreadnaught, the 3 engined slightly larger derivative of the Constitution class hull we see in the original technical manual and in Bridge Display Screens in ST-III and in ST-V. SO it is canon. I bet a lot of Federation lovers would like to have the 3 engine Dreadnaught. Thanks man, you got everything else, and this is still my most favorite of all shipsets, so it took a long time to notice that one isnt there. Thanks.
Austin_Legend Feb 2 @ 8:29pm 
I have no idea what happened, so I just decided to completely rebuild the mod and it works now
Austin_Legend Feb 2 @ 12:50am 
Whole mod just quit on me out of the blue mid game. No shipset in list, all ships when I switch to the set using the change shipset mod are vanilla now. The mod is very much there, yet the game is not aware of its existence all of a sudden
KayinDreemurr Jan 19 @ 5:26am 
Titan's are basically Dreadnaughts.
walshicus  [author] Jan 19 @ 2:42am 
Dreadnaughts in vanilla Stellaris?
Azurewrath Jan 18 @ 5:04pm 
Perhaps you should have made the Excelsior into a Dreadnought, which your line up is currently lacking, and not a titan. I think it would be better suited for that role.
Roland Jan 11 @ 9:10am 
Lemurs2.. I like the Constitution as a Battleship and here is the reason, in ST-III when The Klingon BoP is stalking Enterprise, the XO reports to Kruge "Federation Battle-Cruiser Approaching" and just because the federation considers it a crusier in their fleet, doesnt mean another fleet wouldnt consider it a battleship if they are less advanced. So you keep your opinion to your unimaginative self, Walshicus does not suck this is a primo mod and cruisers are too weak to be fun in the game. Morons. I played SFB and FED Space since the 1980's what do you know??? Rule of cool, fool!
KayinDreemurr Jan 11 @ 5:36am 
I just rediscovered that this shipset's still got the issue for the defense platforms if using hangar slots that it attaches the generic mamallian hangar pieces to the defense platform.
lemurs2 Nov 30, 2024 @ 1:01pm 
This is your mod so don't think I am telling you that you suck, but I wish that constitution/Constellation were cruisers not BBs. New Jersey is probably the only modeled BB in gaming, but Griffon and, what, Hanson, Indomitable are also BBs.
Shut up, I play Federation & Empire. I am a nerd.