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Laminax Facility (A1.11.8) [TDMP]
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Type: Content, Spawn
Category: Map
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521.258 MB
22 feb, 2022 @ 18:04
11 dec, 2024 @ 16:21
224 ändringsnotiser ( visa )

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Laminax Facility (A1.11.8) [TDMP]

I 2 samlingar av offnem
The Laminax Company Bundle
6 artiklar
The high quality roblox remakes
2 artiklar
Beskrivning
the laminax facility! based off of the great roblox game: kaiju paradise
https://www.roblox.com/games/6456351776/Kaiju-Paradise-v-3-1

THERE IS AN OPTIONS.LUA FOR MORE CUSTOMIZATION!

3 GAMEMODES AVAILABLE!
HOW TO CHOOSE GAMEMODES:
-(1)sandbox gamemode
just click play, simple
-(2)infection gamemode
press options button above play button, locate the enable infect option (off by default) and press it
-(2.5)TDMP(multiplayer) infection [not yet fully functioning]
make sure regular infection is enabled(not required), grab your friends at put them into your lobby, once they are all in, locate the computer room, activate the computer and press re-register players, this will sort the player ids and activate the player models, make sure as to not exceed the 6 player limit as there might be model or scripting issues. most things (except for the automatic doors) should sync properly, and weapons should damage other players. avoid using modded weapons as they may cause desync, if anyone enters an event and other people dont, make sure to sync your event properly by locating the event button and have everyone enter the same event. if there are any issues please comment them in the bugs and questions discussion and mark it as a TDMP issue.
-(3)AI infection
this will be a separate button option, to enable, you must turn on regular infect option, and then locate enable AI enemies. due to scripting limitations, configuring ai spawns is not possible, and will be set automatically. note that this is not recommended to have on with tdmp infection. and is simply a single player infection gamemode.
INFINATE AI
-locate the AIspawn button below the event button to the right of abble's shop.
to spawn ai, just click on the room names, however, if you click "next" you can customize and enable infinite AI spawns

CREDITS
pup dragon and hound(not made yet but will use same UI model) transfur mask redesign nicely made by: baddo
forklift by: scandal


PATCH NOTES
(important or long awaited changes are bolded)
(patchnotes are most recent (top) to least recent (bottom))


A1.11.8
-finished small garden room
-started work on main garden room (mostly some outlines of structures to get some proper scale)
-fixed some AI issues with missing lines of code (health numbers from ai and performance issues appeared when AI turned off due to a missing line of code called "robot.deleted" which was supposed to tell the script when an AI is turned off, this now functions as intended)
-improved preformance for players with AI turned off thanks too the above patch note^

A1.11.7
-medium cardboard box filler (its mostly cleaning supplies)
-large cardboard box filler
-even more to the garden area
-I noticed a new button in the test menu and now know the performance loads, the map indeed is a CPU eater, it is mostly due to physical object rendering and scripts (big surprise) honestly, a lot of this was expected, but it does help put a scope of what i can do for performance fixes

A1.11.6
-crate filler
-more to the garden area
-small crate box filler
-performance settings
NOTICE! one of the objects is a large amount of nails that are physically rendered, i have reduced the amount rendered as moving at the start, however there is still a large amount, keep that in mind, there are also options to remove the nails located in the maps options menu


A1.11.5
-removed slime mask toggle (see reason below)
-added new extra setting for top button to right of abble's shop. this is the slime mask opacity slider (self explanatory)
-sound plays when dying to shield
-fixed a bug with the rainbow pup audio
-changed the rainbow pup UI to be easier to see through and more noticeable that a change occurred
-added box filler to small boxes


A1.11.4
-AI will now be killed upon nuke detonation
-the loop has been completed: 20 seconds after nuke detonation, you will be sent back to the normal version of the map (no catches this time)
-option for ai to spawn forever (no not in the options menu), to get there, go to the AI spawn menu, click next, and customize as you feel
-using the jammer's distract mutes the event music

A1.11.3
-fixed a bug where explosions would kill from any distance
-all AI can now be blown up
-fixed a bug where the blast door prefers to defy gravity instead of closing
-AI now die when touching a shield
-fixed blast door debug printing on screen
-radio music is now to date
-fixed tdmp model spawning issue
-fixed an issue related to syncing the nuke with tdmp

A1.11.2
-fixed nuke for TDMP
-relocated nuke files
-player model code should be fixed, but is untested, if you have found the models to not switch on other players when it should, comment!
-added halloween music for radios
-added new music boxes
-slime dragons and hounds can now be blown up by explosion levels higher than 1.5 (not pipebombs rockets or bombs, but nitro does work) this was done because it is satisfying





OTHER STUFF


roadmap:




this map is currently in alpha, and several more rooms are to be planned to be added at some point (look at roadmap)


ahhh, my delivery just arrived!


aaaaaannnndddd they dropped it...


no furry hate comments >:(


tags furry underground facility kaiju paradise lab cave scripted weapons customgamemode infection roblox map recreation WIP ai tdmp multiplayer support spawn
Populära diskussioner Visa alla (7)
41
26 okt, 2024 @ 14:23
KLISTRAD: BUGS/ISSUES/QUESTIONS FORM
offnem
6
30 apr, 2024 @ 17:30
abbles warcrimes
LuckyVincent831
8
17 okt, 2024 @ 9:50
is the buddy part of map sad? PS the buddy part is under that hatch
Rēsh-1 Operative
822 kommentarer
offnem  [skapare] 10 apr @ 12:52 
almost but not really, i may come back to it
Mr. Kitty 10 apr @ 12:50 
mate is this abandoned?
offnem  [skapare] 29 mar @ 7:30 
they should be able too
Mr_Cheese2012 29 mar @ 7:29 
can the sharks change the player, cuz they just float around in the water :/
offnem  [skapare] 11 mar @ 5:10 
I’ll see what I can do, but I’d need to write some weird resize code for that
offnem  [skapare] 11 mar @ 5:10 
I completely forgot about other resolutions, how stupid of me
DiFox 10 mar @ 11:15 
Can you add latex hud for 21:9 displays? :3
(for example 3440x1440)
offnem  [skapare] 4 mar @ 16:08 
I am not the devs (and to be honest I haven’t seen what they have been up to in a while so idk what they have done)
officerattak 4 mar @ 16:03 
excuse me but like, don't the devs do some really shady stuff?
Abble 9 feb @ 16:21 
hi