Kenshi
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Fishing Plus Fish Stew
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Feb 22, 2022 @ 3:00pm
Oct 7, 2023 @ 5:00am
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Fishing Plus Fish Stew

Description
Tired of only buying fish and not getting any for yourself?
Now we have rods! And nets! And stew!

This mod adds a Fishing Rod, Fishing Net, Fish Drying Rack, Storage: Raw Fish, Storage: Dried Fish, and finally Fish Stew. To unlock these items you need to research Fishing, which is available at tech Level 1 for 2 Books. The Fishing Rod is for catching Thinfish and the Fishing Net is for catching Grand Fish. Combine these two fish at a Cooking Stove and you get Fish Stew!

New update! Both storage buildings can be upgraded to a "Display" version by adding a fish on top. It has the same space as the regular version, but with the fish on top, you can easily tell the difference between your storage containers. Fish Stew was also updated. It takes three times longer to cook and requires more fish, but it now satisfies 100 nutrition!

New Item:
Fish Stew (100 nu) = 3 Dried Fish + 2 Grand Fish

New Buildings:
Fishing Rod, Fishing Net, Fish Drying Rack, Storage: Raw Fish, and Storage: Dried Fish
These buildings can be built with one Building Material each.

The functionality of fishing is tied to ground water percentage, but you don't technically need to place it directly in water. It is up to you whether or not you like the visual appearance of fishing near water.

Known Issues:
The building placement can be troublesome, so make sure to use the - key (dash key) to make sure they are placed on the ground and not floating in the air.

This should be compatible with most mods. Most changes are additions with the new research, buildings, and items. There is only one vanilla edit: Adding Fish Stew to the Cooking Stove functionality. Since this mod adds the item to the cooking stove, it should still show up in most cases.

P.S. I know there are plenty of other fishing mods out there, but I wanted mine to be slightly different. I wanted my mod to be close to vanilla, but I also really wanted to add in Fish Stew. However, I'd highly recommend checking out both Crow's World Gone Fishing and Simple Fishing if my mod doesn't suit your tastes. You can fish for these mods in the links below:
https://steamcommunity.com/sharedfiles/filedetails/?id=1223140204 (Crow's World)
https://steamcommunity.com/sharedfiles/filedetails/?id=1393506120 (Simple Fishing)

If you enjoy my mod, feel free to hit that 👍
Positive ratings let me know I'm doing a good job! 😊
I appreciate all feedback, so please leave a comment! I read every single one of them!

I'm also working on updating all my old mods, so I'd love it if you checked them out. They're featured on my workshop page:
https://steamcommunity.com/id/2PercentNate/myworkshopfiles/?appid=233860

Permissions & Use
Feel free to translate, edit, chop up, deep fry, or otherwise modify my mods to your heart’s content. All of my mods are freely distributed. If you end up editing one, I’d really appreciate receiving credit with a link to the original mod. It’s not required, but it would make my day! 😊
39 Comments
ARS2000 Mar 28 @ 7:19am 
Simple but effective.

Good job.
2PercentNate  [author] Mar 15 @ 5:51am 
Long story short, it's definitely possible. I know for a fact I've managed to get the jobs working properly on previous savefiles, but these job assignment tips are based on my memory. Hopefully I didn't get anything wrong, but my current playthrough is in the middle of the desert, so no fishing for me at the moment.
2PercentNate  [author] Mar 15 @ 5:48am 
And this assumes you only have one fishing spot. If you have more than one and other people are fishing, that hauling guy is never going to sit down and fish. He's gonna keep grabbing everyone else's thinfish.
2PercentNate  [author] Mar 15 @ 5:47am 
@Coop Yes and no. Kenshi is pretty iffy about hauling jobs when paired with active jobs (this is true in vanilla too). You can definitely have one guy fishing and a different guy hauling. If you want it to be the same person, the hauling job has be higher priority, otherwise they'll just continue fishing. With hauling a higher priority though, they'll only fish one fish, immediately haul it, and then go back to fishing.
Coop Mar 15 @ 12:23am 
Is there no way to automate the process of fishing for thinfish and then hauling them to the drying rack? It doesn't seem to work for me.
2PercentNate  [author] Feb 16 @ 12:43pm 
@InfexionX (Casual Player) They do not conflict. They all add in the fishing items as new entities. If you install all of these mods, you will have several different fishing rods and nets, with different catch rates, but they will not conflict or cause crashes.
Limpia Manos 3000 Feb 16 @ 7:05am 
Crow's World Gone Fishing
por AngusCrow

Simple Fishing
por saftsuze

Fishing Plus Fish Stew
por 2PercentNate

this mods conflict?
Гражданин ЁМАЁ Jan 25 @ 12:47am 
now we are waiting for the mod to alcohol from fish.
I require the Fish Oil.
:bleach:
Yağuşuklu Ananas Jul 9, 2023 @ 1:08pm 
thanks for mod congraculations
2PercentNate  [author] May 29, 2023 @ 5:07am 
@Hugh Mungus There is not. The rate at which you catch fish is solely based off of ground water percentage. Overall, the catch rate should feel slow.

When I first created the mod, it was far too fast, so I adjusted the production numbers several times when play-testing and was satisfied with the current result. I was in Shem during the play-test, which has around 70% water on average. Hope that helps!