Wandersong

Wandersong

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Key of Kiwi - Wandersong Key Guide [UPDATED]
By LunarCrossing
A musical guide for each Song Wheel in Wandersong.
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Key of Kiwi Guide
Welcome to the Key of Kiwi!

This guide references all song wheels in the game.

***You don't need this guide to play Wandersong!!***

I am not a musician and studied music theory in my spare time. With help from the Wandersong community, I have been given better resources to create a better guide. However, please bring any errors to my attention. I'll fix them as fast as I can. :)

This guide has several other guides within it, such as:
1) Controls Guide (Table 1.1 - 1.3)
2) Note Guide (Table 2)
3) Key Signature Guide (Table 3)
4) Beat Guide (Table 4)
5) Button Mapping Guide (Table 5)
6) Game Guide (Table 6.1-6.3)

Use the Table of Contents to skip sections. ( you can also search terms using Ctrl + f, or ⌘ + f )

Special thanks to:
@The Sojourner for the feedback!
@SamTheCookieLord for the sound files!
@Rachet for the music lessons!
@Stuff83 for the music lessons!

Update 6/8/2024 - Long awaited beat guide is finally here, I had to fight a ghost for a few years and grow into a better artist. :)
Singing Controls
Whenever you want to sing, you can do so by:
  • Pressing any of the numbers on your keyboard
  • Using left-click on your mouse
  • Using the right analog stick

This will pop up a colorful music wheel. That wheel has eight unmarked colors, which make eight different sounds. For this guide, the order of the music wheel is as follows:

Key Number
Direction
Shorthand
1
Top Left
TL
2
Left
L
3
Bottom Left
BL
4
Bottom
B
5
Bottom Right
BR
6
Right
R
7
Top Right
TR
8
Top
T
Table 1.1: Shows the song wheel's keyboard and controller directions in counterclockwise order.

For those using the number pad, the order of the music wheel is this:

Key Number
Direction
Shorthand
7
Top Left
TL
4
Left
L
1
Bottom Left
BL
2
Bottom
B
3
Bottom Right
BR
6
Right
R
9
Top Right
TR
8
Top
T
Table 1.2: Shows both number pad directions of the song wheel in counterclockwise order. Which makes a wheel!
Singing More Notes
The bard can sing while dancing, talking, walking, running, and whenever the feeling's right. The bard even can whisper-sing. The bard always has access to singing at least 48 notes at any given time. Below is a table showing you how to access those notes.

Input
Descriptor of Action
Effect on the Song Wheel
S, Down Arrow
Makes the bard crouch.
Makes the song wheel play an octave lower.
E, X, Left Shoulder Button
No visible change on the bard.
Makes the entire song wheel play a half-step down.
R, C, Right Shoulder Button
No visible change on the bard.
Makes the entire song wheel play a half-step up.
Right-click on the mouse, and Click in the right analog stick
The bard's singing mouth is smaller.
All notes are whispered.
Table 1.3: Shows additional inputs to change the type of sound on the song wheel.
Note Guide
When the game starts, your song wheel will be in C Major.


Image 1: An animated gif of the bard singing with middle C (C 4) listed as the top left note and progresses counterclockwise in C Major (D, E, F, G, A, B) with the eighth note being a higher frequency C note (C 5) at the top of the wheel.

Your notes are unmarked and remain unmarked for the entire game. (Hence this guide!)

C Major contains the notes "Do, Re, Mi, Fa, So, La, Ti, Do" or commonly read in sheet music as "C, D, E, F, G, A, B, C"!

The bard will change the notes on the song wheel within the game.
This detailed in the Key Signature Guide.
Note Table
The bard also makes sounds while singing. Here is a list of the sounds made for each note.

Warning that the table is rather long, so use Ctrl + f, or ⌘ + f, and search for "Table 2" to skip.
Note Name
Standing
Whispering
Crouching
Crouch Whisper
D 5 Flat / C 5 Sharp
Ka, Pah, Tah, Say
Raw ; Say ; Ti
Way; Loh ; Tuu
So ; Ta ; Way
C 5 / B 4 Sharp
Ka, Pah, Tah, Say
Raw ; Say ; Ti
C ; Way; Ru (trill)
Say ; Ti ; Row
C 5 Flat / B 4
Gah, Ka, Oo, Ti
Oo ; Ray ; Zee
Oo ; Ti
Ko ; Poo ; Re
B 4 Flat / A 4 Sharp
Zu ; Zee
Su ; Zah ; Zee
Way ; Poe ; O
Lay ; Poe ; Ti
A 4
Ah ; Feh ; Say
Fu ; Tah ; Zeh
Ah ; Kay
Kay ; Ki ; Raw
A 4 Flat / G 4 Sharp
Loo ; Vuu ; Sa
Hey ; Lo ; Za
Ah ; E ; Way
Gah ; Hey ; Lee
G 4
Ah ; Fuu ; Ki ; So
Ku ; Pay ; Raw
Way; Vuu; Sah
Ki ; Loh; Ru (trill)
G 4 Flat / F 4 Sharp
Ah ; Zoh ; Zu
Fey ; Wa ; Zoh
E ; Vuu; Poo
Ca ; Fee ; Fu
F 4 / E 4 Sharp
Ah ; Way; Ki
Fu ; Ki ; Pah
Ki ; Ro (trill)
Geh ; Hee; Pha
F 4 Flat / E 4
E ; Way; Gii
Lah ; P ; Kay
Fu ; Ta
Ki ; Lu ; Raw
E 4 Flat / D 4 Sharp
E ; Way; Poe
C ; Poe ; Ray
Ah ; Gii ; Tuu
Fey ; Sah; Ti
D 4
Wee; Foe ; Ray
Ha ; Ley ; Tuu
Wee ; Koh; Guu
Foe ; P ; Tuu
D 4 Flat / C 4 Sharp
Way; Loh; Tuu
So ; Ta ; Way
Guu; Tah
C ; Fu ; Toh
C 4 / B 3 Sharp
C ; Way; Ru (trill)
Say ; Ti ; Row
Tah ; Way; Re (trill)
Jaw ; Ka ; O
C 4 Flat / B 3
Oo ; Ti
Ko ; Poo; Re
Way; Re (trill) ; Tah
Jaw ; Ka ; O
B 3 Flat / A 3 Sharp
(Special Conditions)
Way; Poe ; O
Lay ; Poe ; Ti
Way; Re (trill) ; Tah
Jaw ; Ka ; O
A 3
(Special Conditions)
Ah ; Kay
Kay ; Ki ; Raw
Way; Re (trill) ; Tah
Jaw ; Ka ; O
A 3 Flat / G 3 Sharp
(Special Conditions)
Ah ; E ; Way
Gah ; Hey ; Lee
Way; Re (trill) ; Tah
Jaw ; Ka ; O
G 3
(Special Conditions)
Way; Vuu; Sah
Ki ; Loh; Ru (trill)
Way; Re (trill) ; Tah
Jaw ; Ka ; O
G 3 Flat / F 3 Sharp
N/A
N/A
E ; Vuu; Poo
Ca ; Fee ; Fu
F 3 / E 3 Sharp
N/A
N/A
Ki ; Ro (trill)
Geh ; Hee; Pha
F 3 Flat / E 3
N/A
N/A
Fu ; Ta
Ki ; Lu ; Raw
E 3 Flat / D 3 Sharp
N/A
N/A
Ah ; Gii ; Tuu
Fey ; Sah; Ti
D 3
N/A
N/A
Wee ; Koh; Guu
Foe ; P ; Tuu
D 3 Flat / C 3 Sharp
N/A
N/A
Guu; Tah
C ; Fu ; Toh
C 3 / B 2 Sharp
N/A
N/A
Tah ; Way; Re (trill)
Jaw ; Ka ; O
C 3 Flat / B 2
N/A
N/A
Way; Re (trill) ; Tah
Jaw ; Ka ; O
B 2 Flat / A 2 Sharp
(Special Conditions)
N/A
N/A
Way; Re (trill) ; Tah
Jaw ; Ka ; O
A 2
(Special Conditions)
N/A
N/A
Way; Re (trill) ; Tah
Jaw ; Ka ; O
A 2 Flat / G 2 Sharp
(Special Conditions)
N/A
N/A
Poo, Sah
Jaw ; Ka ; O
G 2
(Special Conditions)
N/A
N/A
Way; Re (trill) ; Tah
Jaw ; Ka ; O
Table 2: A table with all the keys available in-game that starts from the top key and moves clockwise to the top left key. It is presented this way due to crouched notes not containing a higher octave.
Key Signature Guide

Image 2: Two musical staff are presented with every note in the game. The top staff is called the Treble Cleft and marks where G 4 is on the music ledger. The bottom staff is called the Bass Cleft, and marks where F 3 is upon the staff. The fourth measure has been deleted for readability.

Key Signature Guide
Similar to writing, music can be created and read. When music is placed on paper, this is called sheet music, which helps organize the keynotes into a readable staff. Once the music is composed for the staff, the song can be played using the corresponding notes.

The staff comprises three parts, a staff note, horizontal staff lines, and the time signature. The staff note can be a fancy scripted G, F, or C. The staff note nestles the same corresponding note in the middle of the letter, which helps you reference the other notes on the staff. This is important because staff lines are read on the line and within the spaces. For the simplicity of this guide, we will only focus on the G staff, otherwise known as Treble cleft.

The staff will also mark the key signature for a given song.

For Treble Clef, the sharps/flats are as follows:
Sharp Order Guide:
FCGDAEB

Flat Order Guide:
BEADGCF


Sharps are represented with the pound symbol (#), while flats are represented with a lowercase b. When reading a key signature, the notes that are sharp or flat will be marked before the Staff Note on their respective lines. You may have noticed when ascending the sharps or flats that each note is five steps away from the other. This is called the Circle of Fifths. Remembering the circle of fifths will aid in remembering which keys are sharpened or flattened.
Key Signature Table
All key signatures in Wandersong are listed below.

Scale
First Degree
Second Degree
Third Degree
Forth Degree
Fifth Degree
Sixth Degree
Seventh Degree
Upper Octave
C Major
C
D
E
F
G
A
B
C
G Major Scale
G
A
B
C
D
E
F sharp
G
F Major
F
G
A
B flat
C
D
E
F
G Natural Minor
G
A
B flat
C
D
E flat
F
G
C Flat Major
C flat
D flat
E flat
F flat
G flat
A flat
B flat
C flat
A Flat Natural Minor
A flat
B flat
C flat
D flat
E flat
F flat
G flat
A flat
A Minor Pentatonic
A
N/A
C
D
E
N/A
G
A
Table 3: All relevant majors and minors used in Wandersong.
Beat Guide (NEW)

Image 3: The song wheel is in the center of the screen with a staff placed below the wheel. The staff is in 4/4 time and has four measures. Likewise, the song wheel has four sections spaced away from the origin. These 25% slices fill up as notes on the measure are counted. This will be reflect in the table in the next section.

The time signature can be viewed after the staff note and is measured in beats per measure. Common time is 4/4, used to create the number of notes placed into a measure. A measure is represented by the denominator of the time signature, and there should be four boxes in common time. Within those boxes should be four quarter notes which are represented by the numerator of the time signature. Above, in "Image 3", four quarter notes are placed into each of the four measures. If this were rewritten to 3/4's time, there would only be three-quarter notes within the four measures.

In-game, I have no idea how to measure the time signature. However, you may have noticed a white ring pulse out from the bard as they sing. This pulse ends at the edge of the ring and makes the background bounce! The bard's fully expanded circle represents four held quarter notes, a whole note. To create a quarter note, wait until the circle is 25% full, then let go or change the note to complete a quarter note.

Timing is only important during certain sections of the game and the bard can sing freely outside of the beat.
Beat Table (NEW)
Below is both a table guide to different note lengths as well as different resting lengths. (In case you're looking at some music!)

Circle Fill
25%
50%
75%
100%
♩ Quarter / Crotchet Note ♩
1 Note
2 Notes
3 Notes
4 Notes
𝅗𝅥 Half / Minim Note 𝅗𝅥
Hold
1 Notes
Hold
2 Notes
𝅗𝅥. Dotted Half / Dotted Minim 𝅗𝅥.
Hold
Hold
1 Note
Rest
𝅝 Whole / Semibreve Note 𝅝
Hold
Hold
Hold
1 Note
𝄽 Quarter / Crotchet Rest 𝄽
1 Rest
2 Rests
3 Rests
4 Rests
𝄼 Half / Minim Rest 𝄼
Hold
1 Rest
Hold
2 Rests
𝄻 Whole / Semibreve Rest 𝄻
Hold
Hold
Hold
1 Rest
Table 4: All beats and how long to hold them.
Button Mapping Table
Scale/Mode
Top Left
Left
Bottom Left
Bottom
Bottom Right
Right
Top Right
Top
C Major
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
C Major Variant
D 4
C 4
E 4
F 4
G 4
A 4
B 4
C 5
C Lydian Mode
C 4
D 4
E 4
F 4 sharp
G 4
A 4
B 4
C 5
C Mixolydian Mode
C 4
D 4
E 4
F 4
G 4
A 4
B 4 flat
C 5
C Mixolydian Mode Variant
C 4
E 4
D 4
G 4
F 4
B 4 flat
A 4
C 5
D Mixolydian Mode Variant
D 4
C 4
E 4
C 5
B 4
A 4
G 4
F 4 sharp
G Natural Minor
G 3
A 3
B 3 flat
C 4
D 4
E 4 flat
F 4
G 4
C Flat Major
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
B 4 flat
C 5 flat
A Flat Natural Minor
A 3 flat
B 3 flat
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
A Minor Pentatonic Variant
A 4
E 4
D 4
C 4
A 3
A 4
E 4
D 4
Table 5: All relevant keys and modes used in Wandersong
Game Guide (TLDR)
This part of the guide was difficult to put together without accidentally listing any spoilers.

A Shell In The Pit (opens new window)[ashellinthepit.com], who are the team responsible for the sound designs and music in Wandersong, have playlists on their youtube account that are relatively spoiler-free!

For Game Guide 1, please check out Wandersong - Soundtrack Volume 1 (opens new window)

For Game Guide 2, please check out Wandersong - Soundtrack Volume 2 (opens new window)

The bard will always return to the Act's given key signature unless otherwise stated within the Game Guide.
Game Table Part 1
Act/Song
Scale
Mode
Top Left
Left
Bottom Left
Bottom
Bottom Right
Right
Top Right
Top
Prologue
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 1
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 1: Spiritworld
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 1: Overseer's Castle
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 2: Day One
G Major
C Lydian Mode
C 4
D 4
E 4
F 4 sharp
G 4
A 4
B 4
C 5
Act 2: The Performance
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 2: Day Two
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 2: Spiritworld
G Major
C Lydian Mode
C 4
D 4
E 4
F 4 sharp
G 4
A 4
B 4
C 5
Act 2: Overseer's Castle
G Major
D Mixolydian Mode Variant
D 4
C 4
E 4
C 5
B 4
A 4
G 4
F 4 sharp
Act 2: I Wanna Be The Hero
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 2: I'm Going With You!
F Major
C Mixolydian Mode
C 4
D 4
E 4
F 4
G 4
A 4
B 4 flat
C 5
Act 3
F Major
C Mixolydian Mode
C 4
D 4
E 4
F 4
G 4
A 4
B 4 flat
C 5
Act 3: Mermaid Ruins
A Minor Pentatonic
Variant
A 4
E 4
D 4
C 4
A 3
A 4
E 4
D 4
Act 3: Spiritworld
???
C Mode Variants
:)
:)
:)
:)
:)
:)
:)
:)
Act 3: Overseer's Castle
F Major
C Mixolydian Mode Variant
C 4
E 4
D 4
G 4
F 4
B 4 flat
A 4
C 5
Table 6.1: Prologue to Act 3 singing controls and information.
Walkthrough Guide
Act/Song
Scale
Mode
Top Left
Left
Bottom Left
Bottom
Bottom Right
Right
Top Right
Top
Thunderstorm
N/A
N/A
---
---
---
---
---
---
---
Yes
Table 6.2: Shockingly, this is relevant to the walkthrough guide.
Game Table Part 2
Act/Song
Scale
Mode
Top Left
Left
Bottom Left
Bottom
Bottom Right
Right
Top Right
Top
Act 4
F Major
C Mixolydian Mode
C 4
D 4
E 4
F 4
G 4
A 4
B 4 flat
C 5
Act 4: Happy Little Worker
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 4: Lay Down Your Tools
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 4: The Baron
F Major
C Mixolydian Mode
C 4
D 4
E 4
F 4
G 4
A 4
B 4 flat
C 5
Act 4: Spiritworld
F Major
C Mixolydian Mode
C 4
D 4
E 4
F 4
G 4
A 4
B 4 flat
C 5
Act 4: Overseer's Castle
F Major
C Mixolydian Mode
C 4
D 4
E 4
F 4
G 4
A 4
B 4 flat
C 5
Act 5: The Journey West
C Flat Major
Default
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
B 4 flat
C 5 flat
Act 5: Any Flights With Miriam
C Flat Major
Default
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
B 4 flat
C 5 flat
Act 5: Lumber Town
C Major
Variant
D 4
C 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 5: Xiatian
C Flat Major
Default
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
B 4 flat
C 5 flat
Act 5: Rulle Castle Foyer
C Flat Major
Default
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
B 4 flat
C 5 flat
Act 5: Rulle Castle Throne Room
F Major
C Mixolydian Mode
C 4
D 4
E 4
F 4
G 4
A 4
B 4 flat
C 5
Act 5: The Journey East
A Flat Natural Minor
Default
A 3 flat
B 3 flat
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
Act 5: Mohabumi Castle
A Flat Natural Minor
Default
A 3 flat
B 3 flat
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
Act 5: Moon Castle
C Flat Major
Default
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
B 4 flat
C 5 flat
Act 5: Moon Spiritworld
C Flat Major
Default
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
B 4 flat
C 5 flat
Act 5: Sun Castle
A Flat Natural Minor
Default
A 3 flat
B 3 flat
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
Act 5: Sun Spiritworld
A Flat Natural Minor
Default
A 3 flat
B 3 flat
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
Act 5: The Collapse
C Flat Major
Default
C 4 flat
D 4 flat
E 4 flat
F 4 flat
G 4 flat
A 4 flat
B 4 flat
C 5 flat
Act 6
G Major
C Lydian Mode
C 4
D 4
E 4
F 4 sharp
G 4
A 4
B 4
C 5
Act 6: The room after "The Heart Fairy " theme
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 6: Overseer's Castle
G Major
C Lydian Mode
C 4
D 4
E 4
F 4 sharp
G 4
A 4
B 4
C 5
Act 6: The King of Hearts
G Natural Minor
Default
G 3
A 3
B 3 flat
C 4
D 4
E 4 flat
F 4
G 4
Act 7
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 7: Overseer's Castle
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Act 7: Wandersong
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Credits
C Major
Default
C 4
D 4
E 4
F 4
G 4
A 4
B 4
C 5
Table 6.3: Act 4 to the End singing controls and information.
Afterword
I wanted to thank Greg Lobanov, A Shell in the Pit, Em Halberstadt, and everyone who came together to make Wandersong a reality. This game inspired me to learn more about music and brought a lot of happiness into my life.

https://store.steampowered.com/app/530320/Wandersong/

If you like the game, check out more that Greg Lobanov has done on his website:
https://dumbandfat.com/

Greg also runs a newsletter too:
https://greglobanov.substack.com/

If you use Game Maker and liked the audio engine, Greg Lobanov posted the engine he developed for Wandersong:
https://github.com/gl326/bard-audio

If you like the music and the sounds, check out more A Shell in the Pit:
https://www.ashellinthepit.com/

If you liked the bard's singing voice, check out what else John Robert Matz has voice acted through his website:
https://johnrobertmatz.com/index.html

If you wish to learn more about music theory, please check out this website by Jon Judge! I couldn't have made this guide without this!
https://www.basicmusictheory.com/
7 Comments
LunarCrossing  [author] Jun 8, 2024 @ 5:10pm 
Hey everyone, finally updated the guide with the help of the WS community!
This should cover everything but let me know if you see any errors here too! :bard_sing:
Donut Mimic Mar 12, 2024 @ 3:08pm 
Wow this is incredible, thanks for putting up such a great guide to this!
otorva Dec 8, 2023 @ 12:49am 
wow... so much work was put into this guide 0_o
m-cbrown Jan 18, 2023 @ 5:34pm 
Thank you for all the work you've put into this detailed guide, much appreciated from a music enjoyer!
LunarCrossing  [author] Aug 19, 2022 @ 10:46am 
Hello Sojourner, thank you for your feedback.

I will implement changes at my earliest convenience.
The Sojourner Aug 15, 2022 @ 11:02am 
Nice little guide!

It should be noted that on a Numpad, the controls are a little different, as the arrangement of the number keys means the music wheel is much more intuitive and direct:

7 = TL, 4 = L, 1 = BL, 2 = B, 3 = BR, 6 = R, 9 = TR, 8 = T.

Also, many of those 48 notes you list are enharmonic equivalents , so that shortens it down to 27 when going by sound alone (54 when whispering is factored in). Actually, it turns out there are only 25 pitches recorded by John Robert Matz (C3-C5), with variants for whispering and syllable variation (e.g. "Ah" or "Eh"). To get the highest note and all of the lowest notes, the highest note (C5) and lowest note (C3) are just pitch-shifted (which is reflected in your Note Table).
The Sojourner Aug 15, 2022 @ 11:02am 
Other feedback:

Act 2: Day One: the scale here is actually E (natural) minor, not quite G major.

Act 3 Spiritworld is, as we all know, strange. Each note cycles through 4 variants: the original note, -Maj. 6th, -Maj 3rd, -Perfect 4th, in that order (I might be slightly off — it's been a while since I've played). This helps give something of a more "chaotic" feeling to the Spirit World.

All of Act 4: Apart from when it's C major, the scale here is actually D (natural) minor, not quite F major.

Act 5 Lumber Town is similar to Act 2: Overseer's Castle in that the "Re" and "Do" notes are esentially swapped. Maybe worth noting in the "Mode" column?

Act 7 and Act 7: Overseer's Castle are both A (natural) minor, not quite C major.