Transport Fever 2

Transport Fever 2

409 ratings
[uep2]_040e_Custom Mine_(5_in_1) v2.1
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File Size
Posted
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103.539 MB
Feb 18, 2022 @ 3:00am
Mar 18, 2023 @ 10:28am
2 Change Notes ( view )

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[uep2]_040e_Custom Mine_(5_in_1) v2.1

In 1 collection by hugedragonyk
<urban expansion project package II> _ (UEP-2)
60 items
Description
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V2.1 version update instructions:
(2023/03/18)
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(Compatible with TPF2-35300 and later versions)
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Note 1:
After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable. Please delete the old model from the game map and re-place the updated mod.
Note 2:
After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
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-1. Updated the new vehicle model of TPF2.
-2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
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----------ENGLISH-----------
urban_expansion_package_II
[uep2]_040e_Custom Mine_(5_in_1)
( Quarry / Coal_Mine / Iron_Ore_mine ) Industry + Train Station + Truck Station (5-in-1)
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Availability: 1925
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1. MOD contains 4 road stations and 4 railway stations.
2. You can switch between quarry, coal_mine, iron_ore_mine.
-(1). (Normal mode), mines produce minerals directly.
-(2). (Hard mode), you need to transport the corresponding resources to the mine to ensure the normal operation of the mine.
-(3). (Phagocytosis mode), the mine will need all resources.
-(4). (Close the industry), close the industry mode, MOD only exists as a station.
3. MOD adopts a modular structure, you can connect multiple mines to form a larger mine scale.
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Notice:
1. The MOD is compatible with all industrial MODs.
(MOD has its own output adjustment function, which may not be compatible with the MOD that adjusts the industry level.)
2. Do not use any mods that directly replace the default road/railway/game parameter settings, which will make other authors' mods unusable, and is also an officially not recommended modding behavior.
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2022.02.18 v1.1
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Popular Discussions View All (2)
0
May 14, 2023 @ 3:13am
Please don't 1:1 tools:output or machines:output
GordonDry
0
Apr 27, 2023 @ 11:04pm
Modgröße Platzbedarf auf der Karte
KC
54 Comments
DavidT322 Oct 24, 2024 @ 1:34pm 
Hallo die mod geht nicht
hugedragonyk  [author] Oct 15, 2024 @ 3:22am 
@Alessandro
In any case, please please please read the mod description carefully,
turn on sandbox mode, and see the mod's available year.
Alessandro Oct 13, 2024 @ 2:15pm 
mod not appear
ServousLP Jun 1, 2024 @ 11:19am 
Ein sehr schöner Mod. Klasse Arbeit!
pstichling57 May 20, 2024 @ 8:48am 
Moin Moin Komme mit der grossen Mine mit mehreren Gütern noch nicht klar.
Mfg Piet
Wthundery Mar 13, 2024 @ 12:28am 
Großartige Mod. Vielen Dank
µBunny Feb 28, 2024 @ 3:19pm 
Any chance you can give us more option on type of railroad track to use?
With that I mean making it so we can select spesific track of other mods.
꧁༒꧁Nuckem꧂༒꧂ Feb 25, 2024 @ 4:45am 
Good mode!
Driver Kaldie Feb 11, 2024 @ 6:08am 
I don't understand...It's a beautifull mod, but when I build it, it doesn't have a station that I can select. If I build a second mine next to it, only one of the mines has a station, but I can't reach the first mine under any circumstances. How can I build a station that connects or select the station in the mine if one of the mines has no station. I saw that this was asked before and that had to be looked at the fourth line or something, but I don't get it...

When I look at the video tutorial, I see that when the mine is placed that there is a station, so could you please be more specific on how to do that. I do not use replacement roads or tracks.
Reflexer Nov 23, 2023 @ 9:59pm 
@wabbithunta
Ok - I'll try that.

anyways - it would have been nice to be informed that there are initial costs of 300M+ and operating costs of 30M+ every month. and even nicer if there would be a switch to turn the operating costs off and therefor not owning the mine.
it's a pitty - I like the mod and can't use it because of the costs. might work with "everything is 4 free" but I don't play the game this way.