Total War: WARHAMMER III

Total War: WARHAMMER III

233 ratings
Unlocking guide to hidden Lords and Heroes
By Saint Scylla
How to unlock 44 unique characters such as Karanak, Naryska, Aekold, Gorduz, Ulrika, Boris, Be'lakor and many more through quests, dilemnas, technologies, rituals, Norscan allegiances and other means
3
3
9
2
   
Award
Favorite
Favorited
Unfavorite
THIRD GAME RACES
Kislev: Naryska, Ulrika and Boris
Naryska Leysa, Golden Knight
Type: Legendary Hero (level 0) added to your recruitment pool

Unlock condition: Playing as any Kislev faction, reach level 11 with your faction leader. This will trigger Naryska's personal quest chain. The first quest requires to kill 1500 enemies in battle. The second quest requires to build Royal Barracks. Completing both quests will trigger a dilemna which will allow you to recruit Naryska.

Campaign map effects: +10 diplomatic relations with Kislev, +1 recruit rank for Tzar Guard units (hero's army)
Army-wide effects: +5% Spell resistance

Game modes:
- Realms of Chaos: locked by default
- Immortal Empires: locked by default
- Something Rotten in Kislev: locked by default
- Ranked matches / multiplayer lobbies / AI skirmishes: unlocked by default

Lore: Naryska Leysa was created for Total War Warhammer III.

Ulrika Magdova, Vampire
Type: Legendary Hero (level 0) added to your recruitment pool

Unlock condition: your Steam account needs to be linked to a CA account. Playing as any Kislev or Empire faction, reach level 11 with your Legendary Lord. This will trigger Ulrika's personal quest chain. The first quest requires to build a Frozen Outpost, which requires a Tier 3 main settlement. The second quest requires to amass 15,000 Gold. Completing both quests will trigger a dilemna which will allow you to recruit Ulrika.

Game modes:
- Realms of Chaos: locked by default
- Immortal Empires: locked by default
- Something Rotten in Kislev: locked by default
- Ranked matches / multiplayer lobbies / AI skirmishes: unlocked by default

Lore: Ulrika Magdova Straghov was first mentioned in William King's novel Daemonslayer (1999).

Boris Ursus, Red Tzar
Type: Legendary Lord (level 0)

Unlock condition: playing as the Ice Court or the Great Orthodoxy in the Realms of Chaos campaign, control simultaneously the 3 settlements of Kislev, Praag and Erengrad for 10 continuous turns, then win the Frozen Falls quest battle. This will unlock the achievement Battle for Bokha and trigger a dilemna where you must choose to either add Boris Ursus to your faction or make him the leader of his own military allied faction, the Ursun Revivalists, spawning in either Kislev, Praag or Erengrad.

Campaign map effects: -50% upkeep for War Bear Riders units
Army-wide effects: +7 Leadership and +9 Melee attack when fighting against Warriors of Chaos, Daemons of Chaos and Norsca

Game modes:
- Realms of Chaos: locked by default (starting position: Zorn Uzkul).
- Immortal Empires: locked by default (starting position: Bloodfire Falls). If you haven't unlocked him, you won't be able to confederate him when playing as another kislevite faction.
- Something Rotten in Kislev: always unlocked
- Ranked matches / multiplayer lobbies / AI skirmishes: locked by default

Lore: Boris Bokha Ursus, not to be confused with Boris Ursa, appears in a wide range of canon sources. His earliest mention was probaby in the 1e WFRP supplement Something Rotten in Kislev (1988) which gave its name to one of the multiplayer campaigns of TWW3.

Chaos: Be'lakor, Harald, Aekold, Blue Scribes, Karanak
Be'lakor, Daemon Prince
Type: Legendary Lord (level 20) spawned next to your faction leader

Unlock condition: playing as any faction in the Realms of Chaos campaign, complete the Forge of Souls quest battle.

Army-wide effects: +2 All Authority, Shadow Shroud

Game modes:
- Realms of Chaos: locked by default and never available to start a new campaign
- Immortal Empires: always available (starting position: Albion)
- Ranked matches / multiplayer lobbies / AI skirmishes: locked by default, then available as a Legendary Lord for both Daemons of Chaos and Warriors of Chaos

Lore: Be'lakor is alluded to in the tabletop game Mordheim (1999) and first named in the 6e WHFB supplement Shadows Over Albion: Dark Shadows (2001).


Harald Hammerstorm, Exalted Champion of Chaos
Type: Legendary Hero (level 0) spawned next to your faction leader

Unlock condition: your Steam account needs to be linked to a CA account. Playing as any Warriors of Chaos faction, reach level 15 with your Legendary Lord. This will trigger the quest The Hammerstorm Cometh which requires to kill 3000 enemies in battle. Completing this quest will grant 2000 Favour and spawn Harald next to your faction leader.

Campaign effects: -20 Diplomatic relations with Vampiric factions and Followers of Nagash

Army-wide effects: Immune to Vampiric attrition, +8 Leadership

Game modes:
- Realms of Chaos: locked by default
- Immortal Empires: locked by default
- Ranked matches / multiplayer lobbies / AI skirmishes: unlocked by default

Lore: Harald Hammerstorm was one of the very first characters ever created by Games Workshop in the 1e of WHFB (1983).


Aekold Helbrass, Champion of Tzeentch
Type: Legendary Hero (level 0) spawned next to your faction leader

Unlock condition: your Steam account needs to be linked to a CA account. Playing as a faction of Tzeentch, Daemons or Warriors of Chaos, reach level 12 with your Legendary Lord, then complete the Tale of the True Path chainquest.

Game modes:
- Realms of Chaos: locked by default
- Immortal Empires: locked by default
- Ranked matches / multiplayer lobbies / AI skirmishes: unlocked by default

Lore: Aekold was first presented in the 5e WHFB armybook Champions of Chaos (1998).


The Blue Scribes, Blue Horrors
Type: Legendary Hero (level 0) spawned next to your faction leader

Unlock condition: playing as Warhost of the Apocalypse (Archaon), Heralds of the Tempest (Kholek), The Decadent Host (Sigvald), Puppets of Misrule (Vilitch) or Shadow Legion (Be'lakor), reach level 10 with your Legendary Lord, then complete the Parchment and Ink chainquest.

Game modes:
- Realms of Chaos: locked by default
- Immortal Empires: locked by default
- Ranked matches / multiplayer lobbies / AI skirmishes: unlocked by default

Lore: The Blue Scribes were introduced in 7e WHFB armybook Daemons of Chaos (2007).


Karanak
Type: Legendary Hero

Unlock condition: your Steam account needs to be linked to a CA account. Playing as any faction of Khorne, Daemons of Chaos or Warriors of Chaos, reach level 16 with your faction leader, then complete the quest to unlock Karanak.

Army-wide effects: tbc

Game modes:
- Realms of Chaos: locked by default and never available to start a new campaign
- Immortal Empires: locked by default and never available to start a new campaign
- Ranked matches / multiplayer lobbies / AI skirmishes: tbc

Lore: tbc
Chaos Dwarfs: Gorduz Backstabber
Gorduz Backstabber, Hobgoblin Chieftain
Type: Legendary Hero (level 0) spawned next to your faction leader.

Unlock condition: Playing as any Chaos Dwarf faction, build (or upgrade if you already own one) a Hobgoblin Mustering Camp in a settlement under your control. This will trigger a quest requiring you to recruit and maintain 8 Hobgoblin units. Completing this quest will unlock Gorduz Backstabber and grant you +500 Labour.
Note: if there are no human Chaos Dwarf players, the AI will get access to Gorduz on turn 30.

Campaign map effects: -1 turn global recruitment duration for Hobgoblin units, +1 Chaos Undivided corruption in local province
Army-wide effects: +6 Leadership for Hobgoblin units, +10% Physical resistance to Hobgoblin units, Immune to Psychology for Hobgoblin units, +10% casualty replenishment rate for Hobgoblin units

Game modes:
- Realms of Chaos: locked by default
- Immortal Empires: locked by default
- Ranked matches / multiplayer lobbies / AI skirmishes: unlocked by default

Lore: Gorduz was introduced in the 4e WHFB Chaos Dwarfs army book (1994).
Nurgle: Tamurkhan's Chieftains
These six heroes can only be unlocked when playing as Tamurkhan's Maggot Host in Realms of Chaos or Immortal Empires. They were all created for Total War Warhammer 3, unlike Tamurkhan and Kayzk the Befouled which were introduced in the 8e WHFB campaign book Tamurkhan: The Throne of Chaos (2011).

Kayzk the Befouled, Exalted Hero of Nurgle
Type: Legendary Hero (level 0) spawned next to your faction leader.

Unlock condition: Playing as Tamurkhan, spend 7 Dominance to recruit Kayzk. Kayzk's Fealty can be increased by creating plagues and defeating Warriors of Chaos, Khorne, Slaanesh, Tzeentch or Norsca in battle.


Kayzk the Befouled, Exalted Hero of Chaos Undivided
Type: Unique Hero (level 0) spawned next to your faction leader.

Unlock condition: Playing as Tamurkhan, have Kayzk the Befouled at the Aligned fealty level, then spend 7 Dominance to recruit Khargan. Khargan's Fealty can be increased by razing settlements and defeating Empire, Bretonnia, Cathay or Kislev in battle.

Campaign map effects: +25% movement range after razing settlements (own army)


Ketzak Fimdirach, Fimir Balefiend
Type: Unique Hero (level 0) spawned next to your faction leader.

Unlock condition: Playing as Tamurkhan, have Kayzk the Befouled at the Aligned fealty level, then spend 7 Dominance to recruit Ketzak. Ketzak's Fealty can be increased by researching technologies and defeating High Elves, Dark Elves or Wood Elves in battle.

Campaign map effects: + 5% sacking income (factionwide)
Army-wide effects: +5 Winds of Magic per turn (own army)


Mournhowl, Skin Wolf Werekin
Type: Unique Hero (level 0) spawned next to your faction leader.

Unlock condition: Playing as Tamurkhan, have Kayzk the Befouled at the Aligned fealty level, then spend 7 Dominance to recruit Mournhowl. Mournhowl's Fealty can be increased by raiding and defeating Lizardmen, Beastmen, Ogres or Chaos Dwarfs in battle.

Campaign map effects: +10% ambush success and defence chance (own army)
Army-wide effects: Stalk during ambush battles (own army)


Grukmur Three-Horn, Bray-Shaman
Type: Unique Hero (level 0) spawned next to your faction leader.

Unlock condition: Playing as Tamurkhan, have Kayzk the Befouled at the Aligned fealty level, then spend 7 Dominance to recruit Grukmur. Grukmur's Fealty can be increased by purchasing chieftain units and defeating Vampire Counts, Vampire Coast or Tomb Kings in battle.

Campaign map effects: +5% income from raiding (factionwide), raiding causes 2 Nurgle corruption (own army)


Ezar Doombolt, Infernal Castellan
Type: Unique Hero (level 0) spawned next to your faction leader.

Unlock condition: Playing as Tamurkhan, have Kayzk the Befouled at the Aligned fealty level, then spend 7 Dominance to recruit Ezar. Ezar's Fealty can be increased by looting settlements and defeating Skaven, Greenskins or Dwarves in battle.

Campaign map effects: +5% income from looting settlements (factionwide), +1 recruit rank for Chieftan units (factionwide)
SECOND GAME RACES
High Elves: Alastar and Hand of the Shadow Crown
Alastar the White Lion, Prince
Type: unique Lord (level 0) recruited in a settlement

Unlock condition: playing as Eataine in Immortal Empires, recruit Alastar from any settlement under your control for 30 Influence and 1000 coins

Army-wide effects: -30% Recruitment cost and -25% Upkeep for White Lions of Chrace, War Lions and Lion Chariots, +15% Ambush defence chance

Game modes:
- Immortal Empires: locked by default
- Ranked matches: not available since he counts as Extended roster
- Multiplayer lobbies: requires unit cap deactivated since he counts as Extended roster
- AI skirmishes: unlocked by default

Lore: Alastair was introduced in Total War Warhammer 2 as a gesture of charity for the Make-A-Wish Foundation. Lore-minded players can renamed him to Korhil Lionmane, the captain of the White Lions from the 5e WHFB High Elf army book (1997).




Hand of the Shadow Crown, Shadow Warrior
Type: unique Hero (level 0) spawned at your faction capital settlement

Unlock condition: playing as Nagarythe in Immortal Empires, perform the Invocation of Morai-Heg for 2500 coins

Game modes: The Hand of the Shadow Crown is only available in Immortal Empires.

Lore: The Hand of the Shadow Crown was created for Total War Warhammer 2.
Skaven: Ghoritch
Ghoritch, Rat Ogre
Type: unique Hero (level 0) spawned next to your faction leader

Unlock condition: playing as Clan Moulder in Immortal Empires, complete the Whip of Domination quest battle

Army-wide effects: +8 Charge bonus, +5 Leadership, Evisceration

Game modes: Ghoritch is only available in Immortal Empires.

Lore: Ghoritch made its first appearance in White Dwarf UK 311 (2005).

Lizardmen: Lord Kroak
Lord Kroak, Slann Mage-Priest
Type: legendary Hero (level 0) spawned next to your faction leader

Unlock condition: playing as any Lizardmen faction except Itza, complete the Lord Kroak chain quest

Campaign map effects: +20 Growth (local province), -3 Corruption (local province)
Army-wide effects: +5 Leadership

Game modes:
- Immortal Empires: locked by default except Itza (unlocked by default)
- Ranked matches / multiplayer lobbies / AI skirmishes: unlocked by default

Lore: Lord Kroak was introduced in the 5e WHFB Lizardmen army book (1997).


Tomb Kings: technology rewards
These six characters are only available in Immortal Empires. They all first appeared in the lore in the 6e WHFB Tomb Kings army book (2003).

Wakhaf of the First Dynasty, Tomb King
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Wakhaf of the First Dynasty

Army-wide effects: +20% Ambush success chance, +8 Melee attack when fighting in Desert terrain, +10% Range


Rakhash of the Second Dynasty, Tomb King
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Rakhash of the Second Dynasty

Army-wide effects: +20% Ambush success chance, +8 Melee attack when fighting in Desert terrain, +10% Range
Campaign map effects: +1 Control (all provinces), +5% income from all buildings (local province)


Thutep of the Third Dynasty, Tomb King
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Thutep of the Third Dynasty

Army-wide effects: +5 Armour for Khemrian Warsphinx and Necrosphinx
Campaign map effects: +1 Unit capacity for Khemrian Warsphinx, +10% Tradable resources produced (all provinces), -35% Construction time (local province)


Lahmizzash of the Fourth Dynasty, Tomb King
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Lahmizzash of the Fourth Dynasty

Army-wide effects: +6 Melee attack for Ushabti, +10% Missile strength for Ushabti (Great Bow)
Campaign map effects: +2 Unit capacity for Ushabti


Setep of the Fifth Dynasty, Tomb King
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Setep of the Fifth Dynasty

Campaign map effects: +5% Winds of Magic power reserve change when increasing for all armies, +5% Hero action success chance for all Liche Priest characters, +2 Recruit rank for all Liche Priest characters, -5 Corruption (local province)


Alkhazzar II of the Sixth Dynasty, Tomb King
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Alkhazzar II of the Sixth Dynasty

Army-wide effects: +5% Speed, +20% Weapon strength for Skeleton Chariots and Skeleton Archer Chariots, +20% Missile strength for Skeleton Archer Chariots
Campaign map effects: +2 Unit capacity for Skeleton Chariots, +2 Unit capacity for Skeleton Archer Chariots
Vampire Coast: technology rewards
These four characters are only available in Immortal Empires. They've been created for Total War Warhammer 2. Burke Black is named after a Twitch streamer.[www.twitch.tv]

Trusty Montford, Vampire Fleet Admiral
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Disreputable Admiral

Campaign map effects: -15% Recruitment cost, +20% Post-battle chance of stealing a magic item, Shipbuilding


O'Bones Macdonald, Vampire Fleet Admiral
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Infamous Admiral

Army-wide effects: +10 Leadership when laying siege or encircling
Campaign map effects: +15% Ambush defence chance, Shipbuilding


Burke Black, Vampire Fleet Admiral
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Notorious Admiral

Army-wide effects: +15% Weapon strength, +10% Physical resistance
Campaign map effects: +20 Growth (local province), Shipbuilding


Two Toes Adley, Vampire Fleet Admiral
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Dreadful Admiral

Army-wide effects: +10% Charge bonus
Campaign map effects: Shipbuilding
FIRST GAME RACES
Norsca: full allegiance rewards
Reaching maximum allegiance with a Norscan god will be rewarded with the corresponding lord or hero.
These four characters are only available in Immortal Empires. Azrik and Kihar were created for Total War Warhammer 2, and Burplesmirk and Killgore were created for Total War Warhammer 3.


Burplesmirk Spewpit, Exalted Great Unclean One
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: reach full allegiance to the Crow

Army-wide effects: Horrible Regeneration, +30% Hit points to characters, +50% Battle healing cap, Poison attacks, +15% Physical resistance


Azrik the Maze Keeper, Lord of Change
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: reach full allegiance to the Eagle

Army-wide effects: +5 Winds of Magic power reserve per turn, -25% Winds of Magic cost for all spells, Flaming attacks, Magical attacks, +800 Barrier hit points


Kihar the Tormentor, Chaos Sorcerer of Slaanesh
Type: Unique Hero (level 25 with Chaos Dragon mount) spawned next to your faction leader

Unlock condition: reach full allegiance to the Serpent

Army-wide effects: Devastating Flanker, Stride, +40% Speed, +5 Armour-piercing weapon damage, +12 Charge bonus


Killgore Slaymaim, Exalted Hero of Khorne
Type: Unique Hero (level 25 with Juggernaut mount) spawned next to your faction leader

Unlock condition: reach full allegiance to the Hound

Army-wide effects: Hellblade, Frenzy, Immune to Psychology, +45 Armour, +10 Base weapon damage


These four characters are only available in Immortal Empires. Azrik and Kihar were created for Total War Warhammer 2, and Burplesmirk and Killgore were created for Total War Warhammer 3.

Greenskins: technology rewards
Oglok the 'Orrible, Orc Warboss
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Oglok the 'Orrible

Army-wide effects: +5 Melee attack to Orc Boyz, Savage Orcs, Orc Boar Boyz and Savage Orc Boar Boyz, +10% Speed and +50% Charge bonus for Orc Boar units, +5 Armour for Orc Boar Riders and Orc Boar Big 'Uns units

Game modes: Oglok is only available in Immortal Empires.

Lore: Oglok first appeared in the 4e WHFB Orcs & Goblins army book (1993).


Raknik Spiderclaw, Goblin Great Shaman
Type: Unique Lord (level 0) added to your recruitment pool

Unlock condition: research the technology Raknik Spiderclaw

Army-wide effects: +10 Melee attack and +10 Charge bonus for all spider units, Arachnarok Eggs ability

Game modes: Raknik is only available in Immortal Empires.

Lore: Raknik was created for Total War Warhammer 2.
Humans and Dwarfs: Gotrek & Felix
Gotrek, Dwarf Slayer, and Felix, Human Adventurer
Type: Gotrek is a unique Lord (level 0) and Felix is a unique Hero (level 0). They both spawn next to one of your settlements.

Unlock condition: your Steam account needs to be linked to your Total War Access account. Playing as any Dwarf, Bretonnian, Cathayan, Imperial or Kislevite faction in Immortal Empires, reach level 15 with your faction leader and complete the Nightmare of Geheimnisnacht Eve quest battle.

Army-wide effects: none

Game modes:
- Immortal Empires: locked by default
- Ranked matches / multiplayer lobbies / AI skirmishes: available to Bretonnia, Empire and Dwarfs. Not available to Kislev and Cathay.

Lore: Gotrek Gurnisson and Felix Jaeger were created by writer William King in 1989.

Bretonnia: The Green Knight
The Green Knight
Type: unique Hero (level 0) spawned at your faction capital settlement

Unlock condition: playing as any Bretonnian faction, reach a Chivalry threshold (2000, 4000, 6000, 8000) and press the Legendary Knight button on the strategy map. The Green Knight will join your faction for 25 turns. One Legendary Knight use is gained per threshold, but reaching the highest threshold allows unlimited uses.

Army-wide effects: none

Game modes:
- Immortal Empires: locked by default
- Ranked matches / multiplayer lobbies / AI skirmishes: unlocked by default

Lore: The Green Knight was introduced in the 5e WHFB Bretonnia army book (1996).

Wood Elves: Ariel and Coeddil
Ariel, Spellsinger
Type: unique Hero (level 0) added to your recruitment pool

Unlock condition: playing as any Wood Elf faction, perform the first Ritual of Rebirth

Army-wide effects: none

Game modes: Ariel is only available in Immortal Empires.

Lore: Ariel was introduced in the 4e WHFB Wood Elves army book (1996).




Coeddil, Ancient Treeman
Type: unique Hero (level 0) spawned next to your faction leader

Unlock condition: playing as Wargrove of Woe in Immortal Empires, complete the Coeddil Unchained quest battle.

Army-wide effects: unknown

Game modes:
- Immortal Empires: locked by default
- Ranked matches: not available since he counts as Extended roster
- Multiplayer lobbies: requires unit cap deactivated since he counts as Extended roster
- AI skirmishes: unlocked by default

Lore: Coeddil was introduced in the 8e WHFB Wood Elves army book (2013).

Note: the Coeddil Unchained quest battle was affected by blocking issues for a long time, but Update 2.3 is supposed to fix them: https://www.totalwar.com/blog/tww3-update-230/

Empire: Wulfhart's Hunters
Hertwig van Hal, Witch Hunter
Type: unique Hero (level 0) spawned next to your faction leader.

Unlock condition: playing as The Huntsmarshal's Expedition in Immortal Empires, be at war with Vampire Coast Mutineers. If the Vampire Coast Mutineers are destroyed for any reason, then the condition is automatically fulfilled.

Army-wide effects: none

Game modes: Hertwig is only available in Immortal Empires.

Lore: The Van Hal family of Witch Hunters has been mentioned in multiple sources since the 5e WHFB Vampire Counts army book (1999). Hertwig Van Hal, under his pseudonym Hertwig Teichmann, was first introduced in the 2e WFRP Career Compendium (2005).


Jorek Grimm, Master Engineer
Type: unique Hero (level 0) spawned next to your faction leader.

Unlock condition: playing as The Huntsmarshal's Expedition in Immortal Empires, move any character to Spine of Sotek.

Army-wide effects: none

Game modes: Jorek is only available in Immortal Empires.

Lore: Jorek was introduced in the 8e WHFB Dwarves army book (2012).


Rodrik L'Anguille, Paladin
Type: unique Hero (level 0) spawned next to your faction leader.

Unlock condition: playing as The Huntsmarshal's Expedition in Immortal Empires, move any character to Xlanhuapec.

Army-wide effects: +5 Leadership and double experience gain when fighting against Lizardmen

Game modes: Rodrik is only available in Immortal Empires.

Lore: Rodrik made its first appearance in White Dwarf UK 305 (2005).


Kalara of Wydrioth, Waystalker
Type: unique Hero (level 0) spawned next to your faction leader.

Unlock condition: playing as The Huntsmarshal's Expedition in Immortal Empires, have 20 Hostility at the start of the turn.

Army-wide effects: +10% campaign movement range

Game modes: Kalara is only available in Immortal Empires.

Lore: Kalara was introduced in the 8e WHFB Wood Elves army book (2013).




Since you enjoy Warhammer strategy games, you may be interested in the guide I've written for Blood Bowl 3, which is a deadly take on American football in the world of Warhammer Fantasy.
https://steamcommunity.com/sharedfiles/filedetails/?id=2936402344
45 Comments
Saint Scylla  [author] Jul 5 @ 12:40pm 
Hidden heroes typically need to be unlocked in every playthrough.
Slider Jul 5 @ 10:30am 
I know Boris is an unlockable Legendary lord, once unlocked is there to be used, but what about the heroes ? once unlocked in the next game can I recruit them right away? or is always to unlock every game?
crowbarthehamburger May 6 @ 8:51am 
Ah that was it! Thanks lol
Saint Scylla  [author] May 5 @ 11:35pm 
Make sure to open it in full screen rather than as a pop-up
crowbarthehamburger May 5 @ 6:21pm 
Is the guide index overlaying over the entire article for anyone else? Made reading this guide quite a bit more challenging than it should have been. Cant find any way to minimize it.. dont remember seeing this issue before.
Saint Scylla  [author] May 29, 2023 @ 1:54pm 
Kevin is neither hidden nor unlockable, which means he's outside of the scope of this guide.
Sir Eyeball May 29, 2023 @ 11:58am 
https://totalwarwarhammer.fandom.com/wiki/Kevin_von_Lloydstein I know he is a starting character now but he deserves a mention
Saint Scylla  [author] May 26, 2023 @ 12:44am 
New entry: Harald Hammerstorm
Sokol Apr 21, 2023 @ 8:56am 
Ah sorry, he was hidden in the previous one
Saint Scylla  [author] Apr 20, 2023 @ 4:45pm 
The Red Duke is neither hidden nor unlockable. He's simply a unique lord from the VC multiplayer roster and available in campaign by confederation.