Surviving Mars

Surviving Mars

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Improved Wonders
   
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Feb 14, 2022 @ 5:19pm
May 9, 2022 @ 10:28pm
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Improved Wonders

In 1 collection by Tremualin
Tremualin's Mods
18 items
Description
I've always felt like these Project Morpheus and the Geoscape Dome wonders weren't at the same level as the other Wonders in terms of usefulness. I've made an attempt at making them more useful.

Project Morpheus
Before: 2% chance to gain traits each sol
After: 4% chance to gain traits each sol

Before: grants up to 4 perks to people who don't already have 4 traits. (A Martianborn Biorobot Loner would gain 1 perk from Morpheus, at best)
After: grants up to 7 perks to people who don't already have 7 perks (A Martianborn Biorobot Loner would gain 7 perks from Morpheus, at best)

New Effect: Tourists pay 10% additional funding for each perk received from Project Morpheus during their stay.

New Effect: Affects Colonists Underground.

Geoscape Dome
New Effect: Tourists gain 3 satisfaction each sol while staying at the Geoscape Dome.
New Effect: Colonists recover 5 health when resting at the Geoscape Dome.
New Effect: Colonists gain 10 morale when resting at the Geoscape Dome (effect lasts for 2 sols)

Steam
Paradox[mods.paradoxplaza.com]
Github[github.com]
6 Comments
wEEBER Aug 1, 2023 @ 2:42pm 
This need a dependanmce?
Tremualin  [author] Feb 9, 2023 @ 12:55pm 
90% of the colonists will gain 5 or less perks over their lifetime from this wonder, with only 10% gaining 6 or more, and 4% gaining 7 with this probability distribution.

I think this makes for a fair wonder, but if I have the time, I'll consider adding a slider.
pepoluan Feb 9, 2023 @ 4:14am 
Can this be configured? I mean 7 perks seem a bit OP, maybe a slider to choose between 4 (so, like vanilla) to 7? (I personally prefer 5 or 6)
KampfTomate007 Jan 28, 2023 @ 8:32am 
Alright, that changes everything... I wonder if i can manage to create a robot with all perks? :D
Thanks a lot btw, i really appreciate this mod!
Tremualin  [author] Jan 26, 2023 @ 11:20am 
Flaws aren't counted. Only perks count.
You could get more than 7 with the Sanatorium if your colonists have many curable flaws.
KampfTomate007 Jan 26, 2023 @ 10:49am 
7 perks instead of 4 total traits? Already sold!
But how exactly does this work with sanatoriums, do flaws get counted or could you theoretically get people with as many flaws as possible, let them live in your colony until they achieved 7 positive perks, and then put them into sanatoriums to remove the flaws for additional perks?

Would it still be hard capped to 7 perks, or could you get 10 total with the above procedure?

Thanks for making these wonders actually useful instead of a nuisance, i used to work with biorobots a lot and found out they can have gurus aswell, so i wanted to give all robot gurus the workaholic, enthusiast, and composed perks because they were the best you could get back then and mopheus often ruined these gurus by giving them less optimal perks like hippie, gamer, etc, so i had to turn it off entirely.