Phasmophobia

Phasmophobia

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🧿🪞Cursed Possessions🎶👻 (0.10 UPDATED + POINT HOPE)
By KittyMoon5
A full comprehensive guide of all the cursed possessions/items/objects, how to use them, their effects, tips/strategies, and their locations. This includes the new monkey paw, tarot cards, ouija board, tortured voodoo doll, music box, haunted mirror, and the summoning circle.
All controls given will be for keyboard+mouse, but will add VR controls if that would helpful.
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General Rules (Read First)
  • A cursed possession will always spawn on every map, and all have an equal chance of spawning.

  • Each cursed possession has one spawn position per map. On medium/large maps they will spawn in the first room.

  • All cursed possessions will give a photo reward when photographed using the camera.

    Tip: For a 3 star photo your camera must be <1.5 meters away from the evidence, so get as close as possible, such as crouching when photographing the summoning circle.

  • You must use cursed possessions while inside the house.

  • Once the cursed possession is fully used or broken (ouija board/mirror), you can no longer use said item.

  • Breaking a cursed possession will cause a cursed hunt, which has different rules than a regular hunt and will affect future "normal" hunts.

  • For the cursed possessions that affect sanity per use (all but the tarot cards), reaching 0% sanity will caused a cursed hunt (except for the music box, which causes a normal hunt).

    Tip: Since hunts get harder after triggering a cursed hunt, you should wait at least until after set-up to use a cursed possession.

    Personally, I find it's better to wait until after you're tried everything you want to first, and when hunts can start/have already started.
    Since above 50% average sanity is the prime set-up/safe evidence collecting stage where hunts do not normally initiate, that's around the time when I would start using cursed possessions.
    Remember to take pills first to avoid hitting 0% if needed.
Cursed Hunts
Cursed hunts differ from regular hunts in that:
  • They can happen at any sanity level
  • They cannot be prevented (Crucifixes or smudge sticks will have no effect, and crucifixes will not be consumed)
  • They have a grace period of 1 second
  • They are 20 seconds longer than normal hunts regardless of map or difficulty
  • All "normal" hunts after will be 20 seconds longer

Cursed hunts take place when:
  • A cursed possession is broken (ouija board/mirror)
  • The ouija board is used with ~<5% sanity
  • The death tarot card is pulled
  • A pin goes into the voodoo doll's heart
  • The music box is dropped while playing music, the ghost touches the music box, or manifests for more than 5 seconds
  • The summoning circle is used
Monkey Paw
The monkey paw is an item that will grant "wishes" but at a cost.

To use the monkey paw you must pick it up (press E by default), and then say your wish into your microphone (using push-to-talk or text-based UI if enabled).

The amount of wishes is based on difficulty multiplier:

Amateur (0x-1.99x) - 5 wishes
Intermediate (2x-2.99x) - 4 wishes
Professional or higher (3x+) - 3 wishes

Wishes cannot be repeated.

Some Potential Wishes

Desired Effect
Wish
Cost
Detailed Effect
Ghost Event
"I wish to see the ghost"
Cursed Hunt
The ghost will appear for 5 seconds at its current location as your vision is obscured with a dark fog. The ghost will then disappear and a cursed hunt will trigger at that location. Your vision will remain obscured until the hunt ends.
Ghost Interactions
(Doubles Activity)
"I wish for activity"
"I wish the ghost would do something"
Fuse box broken, exits locked for 2 min
All activity (object throws, doors, roaming, abilities, etc.) will be doubled for 2 minutes, but the fuse box will permanently break and the exit doors will be locked the entire 2 minutes.
Lock Ghost in Favorite Room
"I wish to trap the ghost"
"I wish the ghost was trapped"
Player locked in current room, cursed hunt after
This will teleport the ghost to its favorite room and lock its doors for 1 minute, while simultaneously locking you in your current room. The ghost cannot hunt, roam, or use its abilities. After this period ends, all doors will unlock and a cursed hunt will be triggered. There is a 25% chance for the doors to stay locked until the initial grace period of the cursed hunt ends.
Set Everyone's Sanity to 50%
"I wish to be sane"
"I wish for sanity"
Sanity drain increase, favorite room moved
Everyone's sanity will be set at 50%, but sanity drain is multiplied by 1.5 (50% higher) and the ghost's favorite room is set to a random room.
Open Nearest Hiding Spot
"I wish to be safe"
Shatters light in room, ghost can now sense you
Opens the nearest hiding spot, shatters the light in current room, and for the rest of the contract the ghost will be able to hear the "wisher" and sense their electronics at any range.
Unlock All Exit Doors
"I wish to leave"
Temporary slowness + (severely) reduced vision
Unlocks all exit doors (even during hunts) but speed and vision are significantly reduced for 5 seconds.
Revive a Dead Player
"I wish for life"
"I wish to revive my friend"
Wisher has a 50% chance to die
Player revive order unclear at this time.
Eliminate One Journal Evidence
"I wish for knowledge"
Starts hunt, wisher has permanent severely reduced vision + muffled audio
Removes one incorrect evidence (and corresponding ghost types) from the wisher's journal, but the ghost will immediately start a hunt near the wisher. For the rest of the contract (or till death), the wisher will have significantly reduced vision and muffled audio.

Note: All effects end after dying, so revived players will not have any previous "permanent" effects like reduced vision or muffled audio.

Monkey Paw - Phasmophobia Wiki[phasmophobia.fandom.com]
Tarot Cards
The tarot cards are the most unpredictable cursed possession of them all, each card having a unique effect on either the player or the ghost.

Tip: Make sure to take a photo first, a photo cannot be taken if all the cards have been used.

To pick up the deck, press your pick-up item key (E by default). To pull a card, pick up the deck and press your "primary use" key/button, which is right click by default.

Each tarot card deck contains 10 randomly generated cards. After being used, each card will burn up and vanish in a colored flame that is dependent on its type. The flame color isn't significant unless it's the Wheel of Fortune card.

The following table describes the different cards you may pull, in order of likelihood of being pulled.

Image
Card
Effect
Chance
The Wheel of Fortune
Green: The player gains 25% sanity.
Red: The player loses 25% sanity.
20%
The Tower
Doubles all ghost activity for 20 seconds.

Tip: This can make the ghost to interact with the Ghost Writing Book or DOTS Projector in addition to doors/objects.
20%
The Fool
Will appear as another card at first, before turning into The Fool as it burns.
No effect is applied when drawing this card.
When drawing cards during a hunt, all cards will turn into the fool.
17%
100% during hunts
The Hermit
Teleports the ghost back to its ghost room and traps it there for 1 minute.
Does not prevent hunts.
10%
The Devil
Triggers a ghost event.
10%
Death
Triggers a cursed hunt.
10%
The Sun
Fully restores the player’s sanity to 100%.
5%
The Moon
Instantly drops the player’s sanity to 0%.
5%
The High Priestess
Revives a dead person at their corpse. If no one is currently dead, it will revive the next player who dies.
2%
The Hanged Man
Instantly kills the player who drew the card.
1%

Tarot Cards - Phasmophobia Wiki[phasmophobia.fandom.com]
Ouija Board
The oujia board is an object used to ask the ghost questions. This can be very helpful in determining the ghost room or your current sanity, but has some other fun uses as well.

The ouija board was a feature before the cursed possession update, however it underwent a few changes (both visual and functional) in this update.

New Changes to Ouija Board (with the 0.5.0 Cursed Possessions Update)

  1. The ouija board no longer fails questions
  2. New questions have been added
  3. You can check your sanity using the ouija board (which is helpful for nightmare mode)
  4. You must say goodbye to the ouija board before walking away from it, or else a cursed hunt will start
  5. Using the ouija board with ~<5% sanity will also cause a cursed hunt

Detailed Ouija Board Information

To use the ouija board, you can either hold the ouija board or place it on the floor, and activate it by left clicking on the ouija board (interact keybind). The ouija board must be picked up with an empty hand with your pick-up button (E by default). Swapping to another object will drop the ouija board. Once activated, a planchette will appear.
To ask the ouija board a question, you must hold your push to talk button and be within a certain range of the ouija board (investigation area). The ouija board does not have to be in the ghost room nor the ghost to be used.

As with all the cursed possessions, the ouija board does count as its own photo type that rewards a lot of points. If a photo of the Ouija Board is taken within 20 seconds after a question is successfully asked, it will count as an interaction photo instead, so make sure to get a photo before use and during for maximum photo points.
Tip: There is no limit to the number of ouija board interaction photos that will reward points (the same question can be asked as well), so you can fill remaining photo pages with these photos to guarantee more money at the end of the session.

If the question is recognized, the planchette will move to answer the question, and an EMF Level 2 reading will be generated around the Ouija Board. If the ghost has EMF Level 5 as evidence, there is a 25% chance for this to be the reading instead.

If all players walk away from an active Ouija Board, or the player currently asking a question has insufficient sanity to "pay" for the question, the board will break itself up and trigger a cursed hunt.

To deactivate the ouija board and end the session, you must say "goodbye" to the ouija board or walk outside the house while holding the board. If successfully deactivated, the planchette will move to goodbye and disappear off the board.


Some Useful Ouija Board Questions

Type
Question Examples
Answer
Sanity Drain
Ghost Room Location
Where are you?
What is your favorite room?
Give's the ghost's location, won't be ghost room if ghost is roaming. Good for a general idea.
50%
Bone Location
Where is the bone?
Where is your body?
Where did you die?
Give's the name of the room where the bone is located.
20%
Age
How old are you?
What is your age?
The age of the ghost is a number randomly generated between 2-90 at the start of the contract. However, if the ghost is a thaye, the number will increase over time.
5%
Sanity
What is my sanity?
How crazy/insane am I?
Am I insane?
Each question will give you a certain range of your sanity percentage. Very helpful for nightmare mode when you can't see your sanity. See next section for breakdown
5%

Sanity Questions

Question
Answer
Sanity Range
What is my sanity?
Healthy

Good

Average

Bad

Awful
>80%

60%-80%

40%-60%

20%-40%

<20%
How crazy/insane am I?
Not Very

Very

Insane
>50%

25%-50%

<25%
Am I insane?
No

Maybe

Yes
>90%

20%-90%

<20%


See the wiki for more questions, including some fun ones you can try out:

Ouija Board - Phasmophobia Wiki[phasmophobia.fandom.com]
Voodoo Doll
The voodoo doll is used to force interactions from the ghost.

To use the voodoo doll, pick up the voodoo doll by pressing your pick-up item key (E by default) and press your "primary use" key/button (right click by default).

Interacting with the voodoo doll will stick 1 of 10 pins in it at random, forcing the ghost to perform an interaction such as EMF 5, touching doors, windows, and light switches for Fingerprints. It will no longer be able to force the ghost to write in the Ghost Writing Book or create silhouettes in D.O.T.S.

Each pin use will drain sanity by 5%. If your sanity is less than 5% on a normal pin use, all the remaining pins will go in and a cursed hunt will commence.

All pins stabs are considered "normal" stabs, except for a stab in the heart. If a pin is stabbed in the heart, a cursed hunt will commence, and the users sanity will drop by 10%.

Voodoo Doll - Phasmophobia Wiki[phasmophobia.fandom.com]
Music Box
The music box is used to locate the ghost.

To activate the music box, pick up the music box by pressing your pick-up item key (E by default) and press your "primary use" key/button (right click by default) to start the music.
The music box will open when it is picked up, but it's not activated until the music plays.

Once activated, the ghost will start singing along with the music at its current location.
It will still remain invisible unless it is within 5 meters of the activated music box, triggering the music box ghost event. During the box-triggered ghost event, the ghost will manifest fully and start walking toward the music box.

Tip: Taking a photo of the ghost during this ghost event still counts as a ghost photo

The music box has three conditions that can cause a cursed hunt:
  • If the music box is thrown from a player's inventory while playing music.
    Tip: Just avoid this by placing the music box with your secondary use key (F by default).

  • If during the box ghost event it: it appears for more than 5 seconds, or touches a player holding the music box.

An activated music box will drain the sanity of any player (within 2.5 meters) by 2.5% per second, with a maximum loss of approximately 75% for listening to the whole song.
Upon reaching 0% sanity, a normal hunt will occur. (I tested this for 2 hours it is true.)

Music Box - Phasmophobia Wiki[phasmophobia.fandom.com]
Haunted Mirror
The haunted mirror is a cursed possession used to locate the ghost room.

Tip: If you've been having trouble finding your cursed possession on the usual surfaces, make sure to check the walls for the mirror!

To use the mirror, pick up the mirror by pressing your pick-up item key (E by default) and press your "primary use" key/button (right click by default) to activate it.

When activated, the haunted mirror will show a part of the ghost room. This view is a live feed of the room, so any lights turned on, items moved, and equipment or players present in the room will be visible. The only exception is if the player using the mirror is within its view; neither the player nor the mirror will be visible.

Using the haunted mirror will rapidly drain the user's sanity at a rate of 7.5%/second, (including the animation of raising and lowering the mirror), or 20% per use, whichever is higher.

If the user does not have enough sanity, the mirror will break immediately, and the ghost will start a cursed hunt from its current position.

Haunted Mirror - Phasmophobia Wiki[phasmophobia.fandom.com]
Summoning Circle
The summoning circle is a tool used to start a ghost event of a full body manifestation of the ghost.

To use the summoning circle, you must light all 5 candles using your secondary use key (F by default) while holding a lit lighter. These candles can be blown out or extinguished with time like normal candles.
Once all are lit, the ghost will appear fully materialized, unless it is a shade, which appears as a translucent shadow. There will be a 1-6 second "grace period" where the ghost will be motionless and trapped inside the circle. (Tip: This serves as a great opportunity for a ghost photo.) Then the ghost will commence a cursed hunt. The summoning circle can only be used once, so use it wisely.

Lighting each candle will deduct 16% of nearby players sanity, a total of 80% for all candles.
If you hit 0% sanity upon lighting the last candle, there will be no grace period and a hunt will commence instantly.


(Lighting a candle at 0% sanity will cause the candle to immediately extinguish)

If the circle is lit during an ongoing hunt, the ghost will be teleported to the circle with no grace period, potentially killing you instantly.

Summoning Circle - Phasmophobia Wiki[phasmophobia.fandom.com]
(New) LOCATIONS
Below are the locations of cursed possessions on each map.
Each cursed possession has a set spawn point on every map, so they will appear in this location every time.
For the larger maps like Prison, Brownstone High School, and Sunny Meadows, the cursed possessions will all spawn in one room by the entrance.
*Point Hope*


Monkey Paw - Point Hope
The monkey paw spawns on Floor 8 (maintenance room) on the desk with the wooden horse.


Tarot Cards - Point Hope
The tarot cards spawn on Floor 1 (living room) by the couch.



Ouija Board - Point Hope
The ouija board spawns on Floor 4 (games room) in the central shelf.



Voodoo Doll - Point Hope
The voodoo doll spawns on Floor 7 (blue bedroom) on a dresser.



Music Box - Point Hope
The music box spawns on Floor 6 (master bedroom) on the vanity.



Haunted Mirror - Point Hope
The mirror spawns on Floor 3 (dining room) besides a cupboard.



Summoning Circle - Point Hope
The summoning circle spawns on Floor 5 (bathroom) in the middle of the floor.
6 Tanglewood Drive


Monkey Paw - Tanglewood
The monkey paw spawns in a cabinet in the dining room next to the fridge.


Tarot Cards - Tanglewood
The tarot cards spawn on the end table by the window in the back corner of the living room.


Ouija Board - Tanglewood
The ouija board spawns on a coffee table at the very back of the basement.


Voodoo Doll - Tanglewood
The voodoo doll spawns on the trashcan in the left corner of the garage.


Music Box - Tanglewood
The music box spawns on the left shelf by the door in the nursery.


Haunted Mirror - Tanglewood
The mirror spawns on the wall next to the master bedroom door, right by the living room.


Summoning Circle - Tanglewood
The summoning circle spawns on the floor near the stairs of the basement.
10 Ridgeview Court


Monkey Paw - Ridgeview
The monkey paw spawns on the desk in the boy's bedroom (large bedroom to the right on the second floor).


Tarot Cards - Ridgeview
The tarot cards spawn on the table directly to the right of the entrance in the foyer.



Ouija Board - Ridgeview
The ouija board spawns on the shelf in the utility room on the first floor.



Voodoo Doll - Ridgeview
The voodoo doll spawns on the blue bench in the hallway next to the piano on the first floor.



Music Box - Ridgeview
The music box spawns on the dresser in the girl's bedroom (first bedroom to the left on the second floor).



Haunted Mirror - Ridgeview
The mirror spawns on the wall above the lamp in the hallway near the entrance to the basement on the first floor.



Summoning Circle - Ridgeview
The summoning circle spawns on the floor near the stairs of the basement
13 Willow Street


Monkey Paw - Willow
The monkey paw spawns in a cabinet in the halllway on the right, opposite the basement door.


Tarot Cards - Willow
The tarot cards spawn on a table in the living room, directly right of the entrance.



Ouija Board - Willow
The ouija board spawns on top of the washing machines in the right alcove of the garage.



Voodoo Doll - Willow
The voodoo doll spawns in the white cabinet in the back corner of the boy's bedroom (the room to the right at the back of the house).



Music Box - Willow
The music box spawns on a table in the living room, directly left of the entrance.



Haunted Mirror - Willow
The mirror spawns on the floor in the right corner of the garage, next to the shelves.



Summoning Circle - Willow
The summoning circle spawns on the floor in the basement hallway.
42 Edgefield Road


Monkey Paw - Edgefield
The monkey paw spawns on the second floor to the right in the nursery on top of the changing table.


Tarot Cards - Edgefield
The tarot cards spawn on the table directly to the right of the entrance in the foyer.



Ouija Board - Edgefield
The ouija board spawns on the first floor in the back left of the house under a metal rack in utlity.



Voodoo Doll - Edgefield
The voodoo doll spawns on the second floor in the large blue bedroom down the hallway on top of the bed.



Music Box - Edgefield
The music box spawns in the living room to the left of the entrance on the table besides the lamp.



Haunted Mirror - Edgefield
The mirror spawns on the wall, directly right of the entrance, by the stairs.



Summoning Circle - Edgefield
The summoning circle spawns on the floor in the right room of the basement.
Bleasdale Farmhouse


Monkey Paw - Bleasdale
The monkey paw spawns on a trunk to the left in the master bedroom, the second room on the right on the second floor.


Tarot Cards - Bleasdale
The tarot cards spawn on the desk in the office, the first room to the left on the first floor.



Ouija Board - Bleasdale
The ouija board spawns on the workbench in the garage/utility area, opposite the space heater, on the first floor.



Voodoo Doll - Bleasdale
The voodoo doll spawns on an armchair at the end of the hallway on the second floor.



Music Box - Bleasdale
The music box spawns on a table with a lamp at the back of the living room on the first floor.



Haunted Mirror - Bleasdale
The mirror spawns on the wall at the back left of the office, the first room to the left on the first floor.



Summoning Circle - Bleasdale
The summoning circle spawns on the floor of the attic to the left.
Grafton Farmhouse


Monkey Paw - Grafton
The monkey paw spawns on the desk in the twin bedroom (the bedroom with two beds) on the first floor. Take a right when you reach the living room, and it will be the door on the right.


Tarot Cards - Grafton
The tarot cards spawn on the dining room table in the dining room, directly left of the entrance, on the first floor.


Ouija Board - Grafton
The ouija board spawns on the floor in the master bedroom closet on the first floor. Take a right once you see the living room, it will be the bedroom on the left, and then the door on the left in the bedroom.



Voodoo Doll - Grafton
The voodoo doll spawns on a trunk on the left side of the nursery, on the second floor. Going upstairs, the nursery will be the room on the left.



Music Box - Grafton
The music box spawns on a shelf left of the stairs, in the middle of the entrance foyer, on the first floor.



Haunted Mirror - Grafton
The mirror spawns on the wall in between the living room and entrance foyer, before the kitchen door, on the first floor.



Summoning Circle - Grafton
The summoning circle spawns in the back of storage, on the second floor. Going upstairs, head into the bedroom to the right, then take a left into storage.
Camp Woodwind


Monkey Paw - Woodwind
The monkey paw spawns on the log table (lover's bench) at the very back of the campsite, next to the marshmallow sticks.


Tarot Cards - Woodwind
The tarot cards spawn on the far picnic table to the left of the entrance.


Ouija Board - Woodwind
The ouija board spawns in the games tent, the first tent to the right of the entrance.



Voodoo Doll - Woodwind
The voodoo doll spawns in the very back of the campsite, leaning up against a small teal tent in the kid's area.



Music Box - Woodwind
The music box spawns on the right of the yellow tent, the last tent to the left.



Haunted Mirror - Woodwind
The mirror spawns against the base of the tree central to campsite.



Summoning Circle - Woodwind
The summoning circle spawns on the ground of the food tent, the second tent to the right of the entrance.
Maple Lodge Campsite


Monkey Paw - Campsite
The monkey paw spawns on a barrel in the back of the staff storage area to the right of the entrance.


Tarot Cards - Campsite
The tarot cards spawn on the first picnic table in the picnic area on the right side of the map.



Ouija Board - Campsite
The ouija board spawns on a shelf in the cleaning closet in between the bathrooms, on the left side of the map.



Voodoo Doll - Campsite
The voodoo doll spawns against a stump on the far side of the campfire a ring, on the left side on the map.



Music Box - Campsite
The music box spawns on a stump in between the tents at the back of the map by campfire b.



Haunted Mirror - Campsite
The mirror spawns on the wall in the left of the reception building.



Summoning Circle - Campsite
The summoning circle spawns on the first floor of the cabin by the stairs, on the right side of the map.
Prison


Monkey Paw - Prison
The monkey paw spawns on the table directly left of the entrance, right of the grey crate.


Tarot Cards - Prison
The tarot cards spawn on the table directly left of the entrance, inside the grey crate.



Ouija Board - Prison
The ouija board spawns behind the table directly left of the entrance, on the floor.



Voodoo Doll - Prison
The voodoo doll spawns on the table directly left of the entrance, in between the black and grey crate.



Music Box - Prison
The music box spawns on the table directly left of the entrance, inside the black crate.



Haunted Mirror - Prison
The mirror spawns under the second row of chairs in the entrance.



Summoning Circle - Prison
The summoning circle spawns in the very back of the entrance hallway, on the floor before the doors.
Brownstone High School


Monkey Paw - High School
The monkey paw spawns on a box in front of the right column, right of the entrance in the lobby.


Tarot Cards - High School
The tarot cards spawn on the second bench to the left of the entrance in the lobby.



Ouija Board - High School
The ouija board spawns behind the left column, left of the entrance in the lobby.



Voodoo Doll - High School
The voodoo doll spawns on a bench straight back from the entrance, at the very back of the lobby.



Music Box - High School
The music box spawns on the second bench to the right of the entrance in the lobby.



Haunted Mirror - High School
The mirror spawns behind the right column, right of the entrance in the lobby.



Summoning Circle - High School
The summoning circle spawns on the floor towards the back of the lobby, straight back from the entrance.
Sunny Meadows Mental Institution


All cursed possessions will spawn in the chapel of sunny meadows in the pentagram on the stage. If you head straight back from the entrance, both doors will lead into the chapel.
Helpful Links + Sources
The most helpful resource I've found for any player of any skill level is Wibble's Master Doc.
I guarantee this doc will teach you something new.

Wibble's google sheets doc is public (anyone with the link can view) so you don't need a google account. However, if you wish to use the interactive ghost evidence checklist, you will need to make a private copy.

I gathered most of this information from the Phasmophobia Wiki and referenced other steam guides to try to improve upon the existing information already in the Phasmophobia guides. (@RzcCoreyTTV and @austinjamessy here on steam have some great reference guides published already.)

Wiki's are public and can be edited by everyone, but most of the data given has been community tested and verified. However, I did cross-check info and verify some things in-game myself just to make sure.

Otherwise, information stated was from my own experiences and knowledge of the game.

I do also plan on making other phasmophobia guides in the future, so keep an eye out if you like this one :)

Thank you for reading if you’ve gotten this far! I hope this guide is helpful and teaches you something new!