Tabletop Simulator

Tabletop Simulator

63 ratings
Anime Fantasy Models, Characters, NPCs, Enemies, Weapons, Environment objects & Tiles
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Type: Objects
Assets: Figurines, Props
File Size
Posted
8.894 MB
Feb 5, 2022 @ 11:19pm
1 Change Note ( view )

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Anime Fantasy Models, Characters, NPCs, Enemies, Weapons, Environment objects & Tiles

Description
Over 7000 objects in a bright, cartoony(ish), anime-styled appearance, for use in creating fantasy-themed tabletop layouts for fantasy RPG games.

Contains an enormous variety of objects, from characters to NPCs, Orcs, Goblins, Undead, Demons, Monsters, Beastmen, Dragons and much more, as well as over a thousand weapon models to use to pose with the models using the Attach tool.

Most models have multiple recolours available, and many have different States for different poses, so try looking through them to see what pose suits your purposes.

Also contains environmental objects such as rocks, trees, buildings, town decoration, castles, walls, caves, ruins, and more, as well as a large collection of ground tiles to suit almost any location.

Additionally, contains a dynamic skybox model with 110 different textures in states, that can be cycled from behind the GM's table, with a tile in the GM zone showing what all the different textures look like for reference.

Contains an example build of a seaside town, this can be toggled on or off with a memory bag in the GM zone.

Particular care must be taken when using the Attach function to merge character models with weapons, as everything is an Assetbundle (to save space and have multiple textures per object if needed), since Attaching causes Assetbundles to lose their collision if saved to the toolbox, put in a memory bag, or copied/pasted. To fix this, Attach your posed model to one of the bases provided, this will make sure the collision is saved.
The order of Attaching things is important! First, once everything is Locked in place, Attach the weapons to the character model. Make sure the Attach goes FROM the weapon TO the character, not the other way around, otherwise distortions can occur. Then, Attach FROM the character model TO the base in that order, this will make sure it keeps collision and works properly. In order to make the base invisible after Attaching is done, go into the object's settings, go into the Tint section, and set the A value (alpha) to 0. This makes the base be invisible.
Several examples are sitting in the GM zone already Locked in position that you can test this method out on.

Bases taken from Krakza's Square Miniature Bases workshop file:
https://steamcommunity.com/sharedfiles/filedetails/?id=2184526834

Objects ripped from Aura Kingdom, a free-to-play MMO which is on Steam
A few weapon models (bows, mainly) taken from Pathfinder:Kingmaker
23 Comments
ElBerato May 31, 2022 @ 6:22am 
Would it be possible for you too import One Piece 3d Models for a new Project ? like every one is searching but no one does it
The Method May 29, 2022 @ 6:18am 
Amazing, thank you as always.
Kay Kay  [author] May 29, 2022 @ 6:16am 
there's a bag in the dm zone that is labeled 'example build', that if you press the 'recall' button, the town scene will be sucked into the bag. it can take a few minutes to process this depending on your computer, but with a press of this button the table is cleaned up for you
The Method May 29, 2022 @ 6:10am 
I love your Mod so much. You've done great work and its elevated my atmosphere. Do you have this massive table blank without any models on it by any chance? I was hoping to move my entire set up to this massive table, but deleting the entire town scene would take a lot of time. Its doable to delete it all, was just wondering.
Kay Kay  [author] May 19, 2022 @ 2:47am 
the purpose of those is to use the Attach function i describe in the description of the workshop item in order to attach weapons to the models and then the models to the bases.
it's not exactly an 'easy' process, at least not to begin with, since it involves a lot of locking and careful moving, but it becomes easy after you get the hang of it
The Method May 19, 2022 @ 2:27am 
Hey I have another question, might be silly. I noticed some figures dont have weapons but have positions to hold them? is there an easy way to give them weapons provided?
The Method May 17, 2022 @ 9:06pm 
I see it! Awesome thank you!
Kay Kay  [author] May 17, 2022 @ 8:32pm 
To change a model's State, you hover your mouse over it and press a number (1,2,3 etc) and then it should change, or right click on it and find the State menu in the list of options. The paper in the dm zone is to show you what textures are on the skybox's various states.

The place you need to hover over/select to change the skybox's States is behind the DM zone table area, just move your mouse around back there until you see beside your cursor something saying a number out of 110, like you will have a blue state icon and something like 41/110. when you see that number out of 110, type in a number and the skybox will change to that State.

The second to last screenshot in this workshop's screenshots should also give you an idea as to where you need to be looking for this area on the skybox, you can see the state change icon/number out of 110 shown there.
The Method May 17, 2022 @ 8:28pm 
Dope resource, thank you for this. How do you work the Backgrounds though? In the GM section there's a paper with multiple backgrounds but I cant figure out how to change them. (even when black is selected):steamthumbsup:
Kay Kay  [author] Feb 18, 2022 @ 2:09pm 
that object is to show what textures of the skybox object correlate to which state. so, image 1 on the object is the same as the texture on the skybox in state 1, and so on. that object also has states, because in total there are 110 skybox textures/states.