RimWorld

RimWorld

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Vanilla Brewing Expanded - More Realistic Cigars
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Mod, 1.3, 1.4, 1.5
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138.618 KB
Jan 31, 2022 @ 9:17am
Apr 12, 2024 @ 3:15am
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Vanilla Brewing Expanded - More Realistic Cigars

Description
A little patch intended to make cigars from Vanilla Brewing Expanded a bit more realistic. This patch serves only to make this little aspect of the original mod more to my personal preference, and the only reason why I published it is so that others may be spared the work if they're looking for something similar.

Content:
- Cigars now cost 75 tobacco instead of 25 with 5 gold. In real life, a single cigar is usually made up of three whole tobacco leaves, which is about as much tobacco content as an entire pack of cigarettes. It doesn't make sense in my opinion that five cigars should cost the same amount of tobacco as five cigarettes. I also removed the gold cost because a cigar doesn't need a wrap to be functional, so it felt unnecessary to me.
- Cigars now give the same Tobacco High effect as cigarettes. The main reason behind this is that before, you could smoke a cigarette and a cigar for a net +30% Conciousness effect as their hediffs stacked up. Not only is this a little silly in-game, it also doesn't make any sense realistically; cigars in real life don't give a "higher quality high", it's not even why people smoke them. So to mitigate this:
- Smoking a cigar now gives a +8 mood effect that lasts for 1 day, which stacks with the +7 effect you get from the Tobacco High for a net +15, same as what "High-Quality Tobacco High" gave you. This works the same way as eating a tasty meal, and no wonder; people enjoy hand-rolled cigars for the complex flavor the artisan who rolled them devised, by selecting specific leaves from specific regions to that end.
- Cigars are now craftable at a crafting spot. If you can make a bow, put together a knife and sew a toga at a crafting spot, you can definitely roll up a cigar at one. This also makes it easier for tribals to get into the cigar game early.
- Separate single and x5 bulk recipes for cigars and cigarettes.
- Small flavor text adjustments.
21 Comments
tinfoil hat bird Sep 21, 2024 @ 9:28pm 
could you also please change the weight of cigarettes and cigars, im tired of 20 cigs hogging up 1kg in my pawn's backpack
Sumatris Mar 5, 2024 @ 6:03am 
I don't smoke at all, but all the points mentioned above still weirded me out. Glad to see I'm not alone in this, and that someone who knows how did something about it.
Hyomoto Jul 1, 2023 @ 8:26am 
I wasn't sure about this but "it's not even why people smoke them" kind of sold me. Your motives are pure and just.
Fmannen Oct 23, 2022 @ 8:10am 
Thanks for the update!
Victor Oct 22, 2022 @ 6:59pm 
Hey can you add a 1.4 tag?
Victor Aug 1, 2022 @ 8:46am 
Good stuff.
Dubby Jun 13, 2022 @ 7:45am 
It's the little things that make all the difference. Wonderful work, friend.
TheGungeonologist Feb 23, 2022 @ 4:50pm 
can you adjust the price too? maybe you already did and i cant tell but i dont think the base price should be 60
Adronius  [author] Feb 11, 2022 @ 11:29am 
@starlight glimmer

I've used patch operations to slightly reword some descriptions so they would still be translated, just according to the original text in VBE. Besides that I have added a few new things, that being the "Smoked cigar" mood effect and the single cigarette and cigar recipes, which would not be translated unless someone wanted to translate them.
Crasher105 Feb 10, 2022 @ 3:40pm 
I wonder if it would be possible to take advantage of the fruits and other plants added by other VE mods to create flavored cigars, perhaps with additional mood boosts and hediffs?