Stellaris

Stellaris

198 ratings
No More Charging Battleships Or Titans
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
129.712 KB
Jan 27, 2022 @ 10:26am
Aug 5, 2022 @ 9:21pm
16 Change Notes ( view )

Subscribe to download
No More Charging Battleships Or Titans

In 1 collection by BurningRaptor
Some QoL Mods
17 items
Description
Why Do I Create This Mod

Recently when I came back to play Stellaris, I noticed that there is ALWAYS a single battleship charging forward like a fool, leaving others behind. If there's a titan, then it is its turn to charge. See the following pic.



I RECOGNIZED this bug. It can be traced back to version 1.3, which was released in Oct 2016. YES, FOR MORE THAN FIVE BLOODY YEARS, Paradox hasn't fix it yet.

This bug is related to the Artillery ship behavior, and actually quite easy to fix. Here's the patched result, now all ships with artillery ai will stay at range.



New Ship Behavior

To maximize X-slot and T-slot weapons's long range firepower, I create a new ship computers called 'Sniping'. Sniping computer is available for battleship, titan, juggernaut, and star eater. They will stay at their maximum weapon range when equipping Sniping computer. The computer provides a little damage buff, moderate range buff and a little accuracy/tracking buff.



Compatibility

This mode overwrites 01_standard_ship_behaviors.txt. Compatible with game version 3.4.*.

Not achievement compatible.

Others

My other mods

Auto & Permanent Planetary Decisions
Gray Warship With Jump Drive
Locate It!
Societal Advancement (fixed)
Demilitarize (fixed)


GitHub

No More Charging Battleships Or Titans[github.com]
76 Comments
Eternum Dec 4, 2024 @ 12:52am 
update this pls
амням Aug 19, 2024 @ 4:44pm 
pls update to fallen empire titans, I beg
chip Oct 12, 2022 @ 2:33pm 
3.5 update?
Ascadia Jul 29, 2022 @ 4:51pm 
I have the same problem and just play Vanilla
BurningRaptor  [author] Jul 29, 2022 @ 7:58am 
NSC tweaks a lot. You'll need to do many tweaks and I don't recommend doing this.
Quo Vadis ? Jul 29, 2022 @ 5:15am 
Ah alright thanks, what would I have to mess with in your files to make it compatible ?
BurningRaptor  [author] Jul 29, 2022 @ 12:22am 
@Quo Vadis ? Possibly not compatible with NSC.
Quo Vadis ? Jul 28, 2022 @ 8:31am 
For some reason my ships keep charging (i'm playing with nsc if that can help), it's always in this order carrier kill themselve then Flagship, Titan, Dreadnought
BurningRaptor  [author] Jul 21, 2022 @ 1:08am 
@979219766 冲人堆的问题我测试的时候从来没有见过,我一会更新一下调一下数值看看;另外你说的mod我看了相当于把所有的ai变成了航母ai。
979219766 Jul 20, 2022 @ 7:31pm 
他这个mod的关于舰船逻辑的优化,我分别用同一个档测试过,测试时都是只开启了两个mod的其中之一其余功能性mod全部禁用。在L星团终端出口,我的4500舰容的满配动能大炮战列泰坦群和25倍天灾的第二波恶魔背道者的80%以上的主力决战, 用你的mod,舰队仍然冲到了一个很前面的位置,战斗结束后我的舰容还剩2500左右;而用那个朋友的mod,舰队只向前冲了一段很小的距离就停止冲锋并开火,战斗结束后我的舰容仍有4000出头。

但这位朋友的mod早已停止更新,并且我不想要关于灰风强化的部分,他的评论区有人在请求他将两部分分离也未得到回应。我没有学习过mod制作,但创意工坊好像可以看源代码?你如果有空的话可以.......................................