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Sorry for the self-promo, just want to inform players that might have the same issue as I had.
Is there a way to prioritise those from the engineering tree as there seem to be more variants of repeatables. So when one choosen is not the current available, the next choosen lower in priority would be choosen.
(Technically there's 5, but one of them only has 5 levels)
Could you please add the research on the hull of the fleet?
So finaly i did it, i made a version who allow to select a second choise that will be take if the primary choise is not avaible.
I also added the army (hp and dmg) choise LegoBuilder asked.
I did it in a way that add the less "code" possible for ease the maintenance and ensure updating wont break anything.
If you like it, feel free to upload it as i wont publish it myself.
here the link :
https://www.generationweb.net/divers/Auto-Research_Repeatable_Targeting_second_choise.zip
Thank for anwser and make think clear.
This say i coudnt wait and i added the options that fit to my actual running game and testing then. In the process its have give me an idea of what need to be done for make my sugestion become a reallity, And while its not seem complicate, its a long work.
At this stade i will probably just keep add single custom choise that fit my needs.
I also tough that i may want extra multiple second or primary tech choise, and that give me a headhache just to think at what its would take to make it all selectable :)
But if i change my mind and start make something that everyone could use, i will rather show you the result and see if you want take it for yourself, than publish my own version.