Stellaris

Stellaris

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Auto-Research Repeatable Targeting
   
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Jan 26, 2022 @ 7:24pm
May 13, 2022 @ 2:25pm
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Auto-Research Repeatable Targeting

Description
For 3.3.x

This is the Vanilla version, for the Gigastructures version, go here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2733652881

Description

This mod introduces a set of three Policies that are unlocked once you have researched at least one Repeatable Technology.

These policies determine what Repeatable Technology your Scientists will research when Auto-Research is enabled, when they are drawn as a Research Option. For example, if you choose to prioritize Flash Coolants for Physics Research, then whenever you are Auto-Researching and Flash Coolants is one of the available Research Options, it will be picked.

As of 1.1, you can also prioritize by category as well as per technology: Laser, Kinetic, Explosive, Defense Platform, and Strike Craft options now exist that will increase weights of all technologies within that category.

What this mod does NOT do is affect the CHANCE of these Technologies appearing as a Research Option: if the Technology you've chosen doesn't get drawn as Research Option for that research cycle, then you'll have to wait through a round of non-prioritized researching.

This is done to make Auto-Research less stupid, while remaining close to vanilla balance. Now you can prioritize a certain type of Repeatable without having to micro-manage!

Compatibility

This mod overwrites all vanilla infinitely repeatable research options. It will be incompatible with mods that change these research options.

It will not support mods which add new infinite Repeatables, but mods which add new infinite Repeatables can still be used alongside this mod: there just won't be a way to prioritize the modded Repeatables. Because this mod was tedious to make, I will not create patches for modded Repeatables unless the mod they come from is *very* popular. I wish there was a better way to do this (maybe there is, IDK! Enlighten me) but if this really is the best way, then the only way to create patches is through tedious list-making that requires an overwrite for each Technology affected.

TLDR: I've done something for Gigastructures, but probably for nothing else. If you want a version for your specific modset, I encourage and endorse forking this and making your own version that adds weights for your playsets!
18 Comments
Xelan Feb 18 @ 12:55am 
Just in case anyone here is interested in using a mod that makes the auto-research function actually useful, even with ESC repeatable techs, this exists now: https://steamcommunity.com/sharedfiles/filedetails/?id=3429697451
Sorry for the self-promo, just want to inform players that might have the same issue as I had.
RaNKoR Feb 19, 2023 @ 1:22am 
works incorrect, becasuse strike craft repeatables are society research now
kinngrimm Jan 17, 2023 @ 12:46pm 
Seems to work sofar in 3.6
Is there a way to prioritise those from the engineering tree as there seem to be more variants of repeatables. So when one choosen is not the current available, the next choosen lower in priority would be choosen.
NotNitehawk Sep 5, 2022 @ 12:38pm 
It would be cool if you could set other rules for it too, like always research cheapest, as well. That's what would be nice for physics, since there's only 4 repeatables.
(Technically there's 5, but one of them only has 5 levels)
Orca Jul 23, 2022 @ 12:25am 
Sentences using a translator.

Could you please add the research on the hull of the fleet?
Kumquat  [author] Jun 22, 2022 @ 5:18pm 
@Iznogood This is great! I'm back from a hiatus and am still not enthused about Stellaris modding right now, but I'll consider adding this (and adding you as a contributor if I do) once I download it and take a look at it. Not sure when it'll happen but I appreciate all the effort.
Iznogood Jun 15, 2022 @ 9:58am 
@Kumquat
So finaly i did it, i made a version who allow to select a second choise that will be take if the primary choise is not avaible.
I also added the army (hp and dmg) choise LegoBuilder asked.

I did it in a way that add the less "code" possible for ease the maintenance and ensure updating wont break anything.
If you like it, feel free to upload it as i wont publish it myself.

here the link :
https://www.generationweb.net/divers/Auto-Research_Repeatable_Targeting_second_choise.zip
Iznogood Jun 8, 2022 @ 3:58am 
@Kumquat
Thank for anwser and make think clear.

This say i coudnt wait and i added the options that fit to my actual running game and testing then. In the process its have give me an idea of what need to be done for make my sugestion become a reallity, And while its not seem complicate, its a long work.

At this stade i will probably just keep add single custom choise that fit my needs.
I also tough that i may want extra multiple second or primary tech choise, and that give me a headhache just to think at what its would take to make it all selectable :)

But if i change my mind and start make something that everyone could use, i will rather show you the result and see if you want take it for yourself, than publish my own version.
Kumquat  [author] Jun 7, 2022 @ 2:33pm 
@Iznogood @LegoBuilder This mod was tedious to make so I will be in nothing but maintenance mode from here on out, but if you want to fork it and publish an improved version feel free to. I don't feel much ownership over something as basic as this and if anyone wants to make and publish the perfect version that blows mine out of the water, please do so!