Cities: Skylines

Cities: Skylines

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Lake Thun
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9.536 MB
Jan 23, 2022 @ 6:26am
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Lake Thun

In 1 collection by VecchioChristo
Lake Thun required Mods and Assets
76 items
Description
Lake Thun by VecchioChristo

This map depicts the lake Thun area of Switzerland. It is a culmination of a years worth of work refining methods and techniques as well as research of the area. It is a reasonably accurate map for cities skylines, however some road placements in confined areas have been moved as much as 40 meters to allow for proper functionality. Highway interchanges and roundabouts are somewhat larger than actual as required for proper traffic flow. Terrain elevations are reasonably accurate with the exception of higher mountains which far exceed the games 1024 meter maximum. In other words the real mountains are considerably higher than depicted on this map.

This map is intended to be used with all 81 tiles activated but is not absolutely necessary.

This map will flood on initial startup but will quickly dissipate and will not reoccur once your game has been saved.
You can speed up the drying time by speeding up the simulation. Takes about 30 to 60 seconds.
This occurs because there is only around a 1 1/2 meter difference between ground and road surfaces and the water level.

A word about water flow and sewage:
The real world water flows in a northerly direction from Lake Thun into the Aare river. I reversed this flow from the beginning of the map construction so as not to have sewage flowing up the river into inhabited areas. During testing in game however, sewage over time created an ugly blight on the lakes surface which I considered unacceptable. To remedy this I placed a gang of 6 sewage outlets at the northern map border and ran a pipe through the start square.

I highly recommend using Traffic Manager to refine traffic flow through the cities many roundabouts and highway merge lanes. I would have done this but apparently this is not possible in the map editor.

I have placed the same overlay map I have used in the making of this map on Google Drive which you can access here. https://drive.google.com/file/d/1mE-iwUChWPDPvg9iwLI7qefiX0MNypoT/view?usp=sharing

Invisible networks have been used in multiple locations on this map to flatten river bottoms and also to make pedestrian connections between roads and quays. You can locate these if needed with the "Move it" marquee selector.

Because of the hilly nature of this area many residential areas in Spiez and up in the surrounding hills would be better served with houses and buildings that do not flatten terrain. You can accomplish this in asset editor and I encourage
other artist who wish to make assets for this map to make building assets that do not flatten terrain.

The loading screen mod will show several assets missing 3 "SN USA barrier" and "Railway Fishplate", they are not
missing. I use the NAF 2 and 3 lane highways only for tunnels so that we have a rendered interior. And railway fishplate is apparently an artifact.

The no Radioactive Desert Mod settings were configured with the map. If these settings dont migrate with your download The first 2 buttons should be toggled on, "no orange dead trees at shoreline, no shoreline ground color" and the second button dealing with "polluted areas.

Daylight Classic Mod should just have "classic sunlight color" and "classic sunlight intensity" checked.

You can see the complete sequence along with tutorials of the making of this map on my YouTube channel
https://www.youtube.com/channel/UCtsrE5g-7lh2owI6pZd56yQ
Popular Discussions View All (1)
5
Jan 27, 2022 @ 3:08pm
My tests post-patch
BoraBora
63 Comments
Freeklancer Jun 17, 2023 @ 11:16am 
nice genau soöpis hani grad wöuä machä, u zak da ischer dr Thunersee mit Niesä
lamegaminginged Oct 4, 2022 @ 9:03pm 
wow! tysm
was born in thun but moved like 8 years ago
thanks for making!
VecchioChristo  [author] Jul 12, 2022 @ 12:26pm 
@trevorsabo....Thanks, I appreciate it. Hope you find it enjoyable.
trevorsabo Jul 12, 2022 @ 9:41am 
INCREDIBLE!!! beautiful map!! can't wait to get my build going!!!
giG34 Mar 19, 2022 @ 3:58am 
@VecchioChristo Thanks!
VecchioChristo  [author] Mar 18, 2022 @ 5:58pm 
my you tube channel shows how I made it link directly above. Height maps came from the Swiss Topography Site. Thanks for your kind comments
giG34 Mar 18, 2022 @ 5:28pm 
WHAT A FANTASTIC MAP! Usually, I am very precise in choosing maps, so I often prefer to create them by myself, but this map is really well done, specifically I love the way canyons were created and in general the ditches of the streams that flow into the lake, excellent level of topographical detail! Just one question, Terrain Party doesn't seem to work anymore (in fact I can't create maps anymore), so how did u create this map?
VecchioChristo  [author] Mar 16, 2022 @ 6:03pm 
Thank you so much for your kind comments
texasjohnnybravo Mar 16, 2022 @ 5:57pm 
I found you on YT while looking for ways to create more realistic terrain for C:S. Your work is outstanding, thank you for the awesome tutorials.
VecchioChristo  [author] Feb 25, 2022 @ 12:59pm 
This doesn't help now, I'm currently building Swiss residences of several types and will build both Spiez and Thun RR Stations. But I am slow, so its going to take several weeks if not 2 or 3 months