Transport Fever 2

Transport Fever 2

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[uep2]_40d <international port> (8_in_1)-
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112.180 MB
Jan 22, 2022 @ 1:42am
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[uep2]_40d <international port> (8_in_1)-

In 1 collection by hugedragonyk
<urban expansion project package II> _ (UEP-2)
60 items
Description
----------ENGLISH-----------
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!!__Please read the MOD description first!! In order to understand the function of the MOD and use it correctly :__!!
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urban_expansion_package_II
[uep2]_40d_international_port_(8_in_1)-
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available time: 1950
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[ - I - ].-------------------
Before loading the mod:
(1). The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button.
(2). You can use the archive to directly load this MOD without any restrictions.
(3). The MOD adopts the default industry chain and is compatible with all industry expansion MODs. (Note! May not be compatible with some mods that modify the output level.).
(4). It is not recommended to use MODs that directly replace the default parameters of the game! ! Such mods will cause other authors' mods to fail to work properly! ! !
(5). MOD provides 5000-10000 cargo storage space, and will dynamically allocate cargo storage capacity for road/railway/shipping. All stations and cargo storages are connected to each other.
(6). MOD contains 28 road container loading and unloading stations, 3 railway container loading and unloading stations, 4 imported car loading stations (rail + road), and 2 docks.
[ - II - ].-------------------
MOD menu features:
(1). You can find this mod in "Industry/urban_expansion_project_package_II" option
(2). Setting 1, allows players to customize the industry chain and product type. You can choose to let the international port produce goods directly, or you can choose the default industrial chain production mode of the game.
At the same time, you can also close the industrial chain and let MOD only serve as a transit point for road/rail/ship transportation.
The last option of the mod is "Black Hole Mode". In this mode, players can transport excess resources to the port for consumption (simulating the export of cargos), while earning freight.
(3). Setting 2, allows players to customize the demand/output level of the industry. The default output is 1200, you can drag the slider to adjust between 400-4000.
(4). Setting 3, through this option, you can switch the vehicles in the three regions of "Asia", "Europe" and "America". You can also choose to close the assets and place your favorite vehicles.
(5). Setting 4, this option allows you to adjust the road and railway settings of the port. In the simplified mode, the area occupied by the port can be reduced, which is convenient for players to design road connections by themselves.
(6). Setting 5, you can customize the appearance of roads, divided into urban roads and suburban roads.
(7). Setting 6, you can turn the tramway on or off. (Due to the compatibility setting problem, the tram freight station is temporarily removed from the current version (V1.1). After the problem is solved, it will be re-added in the next version update.)
(8). Setting 7, you can customize the railway type. Defaults to normal rail with wooden sleepers.
(9). Setting 8, you can customize the electrification of the railway (if you choose electrified railway, the railway catenary will not be displayed in the container loading area.).
[ - III - ].-------------------
assets:
(1). You can find the mod's assets in the "Assets/urban_expansion_project_package_II" option.
[ - IV - ].-------------------
MOD related notes:
(1). When you place the mod on the shore, you may encounter a "conflict" or "unable to build" prompt. Use the "M" and "N" keys to rotate the mod.
(2). Before placing the MOD, it is recommended to level the river bank/coast first, and use the "," and "." keys to adjust the height of the MOD (the junction of brick-cement in the port should be level with the water surface.).
(3). You can connect multiple international ports in series to form a larger port. When two ports are close to each other, roads/railways will automatically connect to each other.
(4). It is recommended to set all MOD menu functions first, and then place the MOD.
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--About <urban expansion project package II> series [WIP] , please see the TPF website forum.
https://www.transportfever.net/index.php/Thread/13178-TPF2-WIP-Urban-expansion-project-package-for-TPF2-lol/?postID=277982#post277982
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版权声明:本人所有原创模型作品,未经许可,严禁转载及用于商业销售!
Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2021.01.22 v1.1
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Popular Discussions View All (1)
1
Sep 20, 2024 @ 9:28am
TRAINS NOT PICKING UP CARGO
domco07
112 Comments
Exory95 Feb 25 @ 7:49pm 
Gibt es eine Möglichkeit das man die Bahnschienen elektrisch bekommen kann? Nur mit Dieselloks ist bissl doof
Sgt.Johnson Feb 24 @ 7:58am 
There's an area to pick up automobiles?? Is that just for show?? No auto production mods available
xcalentist Feb 4 @ 12:42am 
This mod has a great look, but a speed limit of 35 for when the trains enter the port makes it totally unplayable for me. Way too slow. Unsubscribing.
hugedragonyk  [author] Sep 10, 2024 @ 2:13am 
The subsequent release and update for the UEP2 series MODs will be after October this year.
I have been very busy with work and also need to take care of my children's studies, so I don't have much energy to made and update MODs for the time being.
MAD DOG AUS Sep 9, 2024 @ 4:45am 
@Globetrotter, i had the same issue, found a conflict with "MORE INDUSTRY LEVELS" mod, removing conflict mod from game load fixed the 'closed industry option'. hope this helps
takashi Aug 15, 2024 @ 1:54am 
@Globetrotter
The solution is to set up truck stations.This will allow cargo to accumulate at the port.
munra66 Jun 18, 2024 @ 4:42am 
can you include mail in the port? I would like to play seol's pax only mod and simulate international mail... that would be awesome! thank you for your work! it's great!
Globetrotter Jun 2, 2024 @ 10:24pm 
I have been using this mod for a long time and I really like it. Unfortunately, now when I choose the 'close industry option', which I use a lot, there is a problem because only a little cube appears. The other options for the port are working correctly (goods, fuel, etc) but the option of no industry has this problem. Please could you fix this problem if it is a general problem. Many thanks.
sweetdweams May 4, 2024 @ 5:25pm 
Y'all having it in industry? Cant see it anywhere, even just "no cost" and "sandbox" mod enabled..
CH53FK Feb 5, 2024 @ 12:41pm 
Ich benötige bitte HILFE,
Ich habe diesen Mod mehrfach in Verwendung. Leider habe ich das Problem, dass nur die Schiffe Ware aufnehmen und auch wieder am nächsten Hafen abgeben. Jetzt sammelt sich im Hafen die ganze Ware, aber ob Zug oder LKW keiner nimmt die Ware auf um diese in die Stadt oder so zu bringen. Vielleicht kann mir jemand sagen, wie ich dieses Problem beheben kann oder welcher Mod in Kombi mit dem Hafen einen bug verursacht? Ich habe viele andere Mods von hugedragonyk die problemlos funktionieren.

I need HELP please,
I have used this mod several times. Unfortunately I have the problem that only the ships pick up goods and drop them off at the next port. Now all the goods accumulate in the harbor, but whether train or truck no one takes the goods to bring them to the city or so. Maybe someone can tell me how to fix this problem or which mod in combination with the harbor causes a bug? I have many other mods from hugedragonyk that work fine.
Many thanks in advance