Vampire Survivors

Vampire Survivors

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Vampire Survival Item Tier List
Squiddy ve 1 yapıt ortağı tarafından hazırlandı
This is a tier list a friend and I made after having more or less beat the game after around 10 hours of playtime. These are our opinions, If yours differ, please feel free to comment. We'd love to hear feedback.
   
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Tier List of items, not including evolved versions.

11 Yorum
D E V I N 25 Oca 2022 @ 16:52 
How can the Attractorb possibly be F tier?
The Residue 22 Oca 2022 @ 14:26 
level 8 clockwork is secret op
Spacetimit 18 Oca 2022 @ 14:16 
I agree with a lot of this list, but I'd definitely put axe in A as it is very strong even when not evolved and scales very well, especially in mad forest. I would also put candelabra in A because of how strong it makes so many weapons. Have you seen how big knives get with it? It's insane. I'd also put bone higher because even though it is weak at the start, it becomes really good as more enemies rack up on the screen. I'd probably put magic wand in D because every time I take it in a run it just feels disappointing compared to other weapons and doesn't really achieve much.
drakhri 16 Oca 2022 @ 21:56 
Garlic + Candelabrador + cooldown book = 30 minute games
The only way the enemies can even get to you is by filling up the entire screen and pushing each other through the garlic field of death.
Squiddy  [yaratıcı] 16 Oca 2022 @ 20:11 
Seeing as this is gaining some traction, I'm thinking of posting my strategies for 100% completion. As well as an updated view of the list, seeing as Ive made progress and have unlocked all items now.
White Wolf 16 Oca 2022 @ 19:38 
I'm about 8 hours in, lets have a look at this tier list! Here are a few in the list that seem jarring to me:

Crown: I think this is way overvalued, I just see it as a dead slot. The ramp isn't even noticeable, and punishes the end of the run.

Blank Heart: This seems quite high, but I think that's a personal playstyle issue.

Axe: This seems remarkably low to me. Early/mid it's very helpful for killing elites, and its evolution is amazing. :D

Garlic: My precious boy, so undervalued. I expected as much. I LOVE garlic! THIS is my ramp: early and mid I can use garlic to chase down enemies and farm exp like a madman. It also doubles as a convenient defensive utility thanks to hit-stun.

Candelabrador: Wow! I actually take this quite frequently, so I'm quite surprised to see it this low on this list. Making all of my attacks huge is a great way to improve my dps and clear out hordes. :D
Acemonkl 16 Oca 2022 @ 6:54 
I think Clock Lancet is a lot better then F as you don't take contact damage with frozen enemies, so late game you can just follow the trail of frozen enemies and be fine, so I would place it at least C tier or higher
Daiboan 15 Oca 2022 @ 20:45 
Where does the Spellbinder fit in to this tier list?
Ark 15 Oca 2022 @ 0:53 
> The crown(A), clover(A) and attract(F) all end up taking level investments without improving your power while limiting your end game maximum power. At best, they allow for a low initial return, a mid-game boost and an lower end-game cap.

I mostly agree. I think Attract is the best of them, and sometimes it allows you to survive the midgame, else you pick exp from a fraction of your kills, lag in level and in power.

> Defensive items can not save you if you don't have sufficient damage and knockback to keep monsters away. I'd limit these to D tier (the laurel is amazing but takes up an important weapon slot while the passives are a less significant cost).

Again, I mostly agree. Only, I don't value weapon slots as much. I think just black bible with good support items will pull you to 28 minutes. Laurel allows you a degree of error, so it's worth a slot imho. Well, if you are confident you'll destroy the mobs, then maybe not.
DittoMarth 14 Oca 2022 @ 11:19 
My opinions:
The crown(A), clover(A) and attract(F) all end up taking level investments without improving your power while limiting your end game maximum power. At best, they allow for a low initial return, a mid-game boost and an lower end-game cap. I'd move the crown and clover to E tier (if you want to evolve the cross, taking the under-powered clover is the cost). The stone mask(C) has no in-run return at all, so it is hard to rate it (it could be S or F depending on how much you value gold).

Defensive items including the armor(B), black heart(B), red heart(C), clock lancet(F) and even the laurel(B) can not save you if you don't have sufficient damage and knockback to keep monsters away. I'd limit these to D tier (the laurel is amazing but takes up an important weapon slot while the passives are a less significant cost).

What have you encountered to come to these different conclusions?