MADNESS: Project Nexus

MADNESS: Project Nexus

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Modder's List of Madness
By Explo⁧⁧☄
A seperate list of known file names for the Modder's Guide To Madness
   
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<Info>
This is eventually going to be a mostly full list of all the important assets
that you might want to modify.
I'll be adding things here whenever I change or need something.

For a guide on how to use and extract these models go here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2664043208
<Important Notice>
AssetStudio looks like it isn't doing anything while sorting.
Don't panic when you hear the error sound, it's normal.

IF However it does nothing for a long period of time,
it's a good idea to reload the folder/file as it may have gotten stuck if you tried searching before the tree structure has been generated.



Missing Textures?
You forgot to export them aswell dummy, go do that.
They're almost always using the exact same name as the model they belong to.
LevelXX.asset list
A list of what all the LevelXX files refer to.
--Needs a closer look in model editor like blender--
--Should be mostly accurate--
--As of now all were checked only in AssetStudio and named based on the layout--
--If I'm unsure of something it gets a italic font.--


Level0 - Loading Screen
Level1 - Title Screen
Level2 - Arena "Imprint Room"
Level3 - Playground
Level4 - Tutorial
Level5 - Story Mode | New-Game video of Phobos
Level6 - Story Mode | Truck Chase
Level7 - Story Mode | Nevada Outside Freeroam?
Level8 - Story Mode | Nexus City Merc Freeroam
Level9 - Story Mode | Nexus City Rooftops Freeroam
Level10 - Story Mode | Nexus City Commercial Freeroam
Level11 - Story Mode | Nexus City Mines Freeroam
Level12 - Story Mode | Nexus City Tower Freeroam
Level13 - Story Mode | The Escape?
Level14 - Story Mode | The Escape?
Level15 - Story Mode | Power Play?
Level16 - Story Mode | Nevada Outside Freeroam?
Level17 - COULDN'T IDENTIFY (Assumed Warehouse Raid)
Level18 - Story Mode | Boom Factory?
Level19 - Story Mode | Boom Factory Final Room?
Level20 - Story Mode | The Station Fortress (Inside)
Level21 - Story Mode | The Station Fortress (Outside)

Level46 - Story Mode | The Climb
Level47 - Story Mode | Abandoned Sector
Level48 - Story Mode | The Rush
Level49 - Story Mode | Project Nexus

Level52 - Story Mode | The Fall Flashback
Level53 - Story Mode | Christoff starts the fall Flashback
Level54 - Story Mode | Christoff gets Fired Flashback
Level55 - Story Mode | Pre-MPNC Meeting Flashback

Level57 - Story Mode | Abandoned Sector

Level58 - Arena Mode | Headquarters
Level59 - Arena Mode | Sleepwalker Program
Level60 - COULDN'T IDENTIFY "Rescue" (Assumed Pilot Episode)

Level62 - Arena Mode | Fickle Friends

Level69 - Arena Mode | Murder Room

Level72 - Arena Mode | The Heist
♦<CHARACTERS>♦
<Character Rigs I've completed>
Folder to all rigged models in .fbx format[drive.google.com]

Grunt[drive.google.com]
Agent[drive.google.com]
ATP Engineer[drive.google.com]
MERC Ranger[drive.google.com]
Basic Grunt
These are the common grunt assets.
Export these to get your basic grunt.
    Models:
  • Char_Grunt_Head_HD
  • Char_Grunt_Body
  • Char_Grunt_HandR
  • Char_Grunt_HandL
  • Char_Grunt_FootR
  • Char_Grunt_FootL
    Textures:
  • Char_Grunt_Head_darkerLine
  • Char_Grunt_HandR
  • Char_Grunt_Body
  • Char_Grunt_Foot

Note: Downloadable rig in FBX format in section above
Agent + ATP + MERC
Basic Agent:
  • Char_Agent_Head_AgentGlasses_004_simplified
  • Char_Agent_Body

Basic ATP Engineer:
  • Char_AgentATP_Head_ATPMask
  • Char_AgentATP_Body

MERC Ranger:
  • Char_MERC_Head_Hat_1
  • Char_MERC_Head_Cigar
  • Char_MERC_Body
♦<Props>♦
Naming scheme:
Common Name | Object Name Location


Helicopter | Vehicle_BattlementsHeli sharedassets1
Weapons
Naming scheme:
Common Name | Object Name Location


Screwdriver | Deet_Screwdriver sharedassets0
Buildings
The Science Tower is named
Overworld_Tower_Main
and can be found inside SharedAssets1
<Clothing>
This is only the clothing I have modded previously.

Some general tips while searching:
Most clothing can be found in level58, as that is the main lobby of arena-mode.
It has to have all clothing loaded so you can actually wear it.

always use the singular term of whatever you're searching for.
eg. instead of "gloves" search for "glove"



The Norm: Char_Norm_Body

Fingerless Gloves 1: Char_Hank_Glove
Fingerless Gloves 2: Char_Hank_White_Glove
Fingerless Gloves 3: Char_Hank_Pink_Glove

Heavy boots: Char_Mag_Foot
♦<HIRELING NAMES>♦
Hireling names can be found under the
SQUAD_HIRELING class.

Within' the multiple names* strings.

To get the code to compile properly you will need to use the Edit Method function of dnSpy.