Cities: Skylines

Cities: Skylines

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Gateway Plaza
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7.666 MB
Jan 13, 2022 @ 8:42pm
Jan 13, 2022 @ 9:23pm
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Gateway Plaza

In 1 collection by Robert
Some things in Sydney
73 items
Description
Tower completed in 1989, refurbished in 2016. Occupies the centre of the waterfront towers at Circular Quay, a massive squashed diamond maximising north-east facing office space with views of the harbour and Opera House. A large food court complex is built into the podium.

This requires some tweaking to use. Loftus St, which is the front-edge here, rises around 3m, so there is a stepped garden area. I have incorporated this into the model, so you will need to use Move It and Network Multitool to bring the road up to the edge, and clip brush to prevent the underlying terrain from clipping into the contours of the garden.

It is further complicated by being a triangular building with a square footprint, so be mindful of anarchy settings. Reiby Place, the back alley, also rises to meet the corner with Loftus, but in a less linear way. Again, use multitool to insert new nodes along the way to adjust height.

Includes one prop, the Credit Suisse signs that sit at the crown (or top, whatever). The roof has a washer rail and lift cavity but no vanilla or workshop HVAC-related props.

There is a built-in path from the kerb to the food court entrance, but I noticed they were sinking into the ground until I added a terraforming network beneath. I wish I could have had a path to the main 'cave' type entrance but it's right on the corner, too weird.

I've uploaded some pretty screenshots of what I could accomplish with the use of the terraforming networks, as well as my bluestone decals, some nice workshop vegetation, and network multitool+node controller. At the end of the gallery I've included screenshots of the building unadorned for reference. It includes spaces on the corners intended for the Paragon Hotel and Ship Inn hotel. This means I've finished one full 'block' of Sydney. :)

Details
Tris: 11,773 (main), 45 (grass), 892 (glass) / 166, 22, 1
Texture: 512x4096 (main), 256x256 (glass and grass) / 512x512, 128x128, N/A
19 Comments
BruhBridge Jul 3, 2023 @ 8:25am 
@Robert, cool! thanks for the update :D
Robert  [author] Jul 3, 2023 @ 5:20am 
hrm, I'm a bit out of the loop but it looks like prop control still isn't 1.0. people who know will know. I have simply removed the required item entirely. it's a cosmetic effect, people can make their own choices on prop draw distance.
BruhBridge Jun 24, 2023 @ 6:48pm 
I think Adaptive Prop Visibility Distance is replaced by Prop control, it would be great if you can update the required mods list.
Robert  [author] May 21, 2023 @ 11:05pm 
that is a great idea but tbh I've kind of lost the will to make more stuff, at least until CSL2 comes out. Had a good run but Circular Quay station broke me haha.
CydonianKnight21 May 21, 2023 @ 9:01am 
Hey robert, just thought of a Sydney asset I'd really love to see in-game to detail schools with. The typical "school demountable" classrooms you see all over nsw. They have a really unique look
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSxk6ZduTPvWBFrGoxdxiaa1dvwfu0w4DM3yQ&usqp=CAU
banditdab99 Jan 22, 2022 @ 8:14am 
thank you
Robert  [author] Jan 18, 2022 @ 5:30pm 
oh yeah, I have ULOD, that just lets you control LOD distance and such. I just meant I'm planning to update the model with a 256x256 LOD texture instead of 512x512, so it's a bit more optimised.
Robert  [author] Jan 17, 2022 @ 11:19am 
There's a mod to alter LODs on your end? What's it called?
ruffiØ Jan 17, 2022 @ 9:12am 
I use a different mod for LOD fixes