Crystal Clash

Crystal Clash

26 ratings
Crystal Clash - Basics
By Fe2lx and 1 collaborators
This is a guide with basic information to help you get started. We will provide general information about the game, the structure of a deck and how leveling up cards works. We also provide ingame settings that may be helpful for you. Use the right-side Guide Index for faster navigation.

See also all other parts of this guide:
part 1 - Getting Started
part 2 - Units
part 3 - Deckbuilding
part 3b - Threats to be prepared for in Crystal Clash
part 4 - Gameplay
2
2
   
Award
Favorite
Favorited
Unfavorite
# Your Deck
Your deck is the heart and core of the game and basically consists of two main sections Summonings & Spells and Spawner on the far right. This is what a deck looks like in the deckbuilder and game:








Beginners may be confused by the similar looks of a summon and a spawner card in the deckbuilder. Take a moment to notice the difference here, these two cards are not the same type: Spawner cards have more rectangular borders.








The spwaning-grid will provide you with fresh units when units are placed down on them. A unit is always spawned when the grid turns greens, so be aware when and where you are putting them. The fields of the grid are turning randomly during the game.














Summonings & Spells are the active part in the game. You can summon units, cast spells or put buildings in the green zone of the lane. The green zone marks the territory you control with your nexus and guard towers.














Depending on the tier you play (Bronze, Silver, Gold), some of your summons & spells may not be playable until later in the match. For example, a T3 legendary will become available after 8 minutes into the match.
# Decks in Different Tiers & Leveling up Cards
There are four tiers for which you can build decks and play in: stone, bronze, silver and gold. Stone tier is regarded as a way to get used to the basics without beeing crushed by more experienced players. This is why you also will be matched with bots there. Tiers above stone start to get more competitive up to the gold top.


As long as all cards in a deck consist of the same tier, you will not be matched with opponents from higher tiers. But be aware, if you choose to level up just one card, you'll enter the next tier with the whole deck! So you might want to chose a steady approach and level all your cards equally instead of one card fast to the next level.

There are three ways to level up cards:
1. Playing matches, your cards rise through "experience"
2. Using credits
3. Sacrifice other cards in your deckbuilder
(see picture below for 2.+ 3.)

By playing matches you also earn credits and cards for leveling up your deck and you can increase your income by doing the daily and weekly quests. Pure F2P!!!







Within a tier leveling up cards will reduce their cooldown time, meaning that your card will be faster to use again or until another charge is ready to use. Once a card reaches level 5 it can be ascended to the next tier, which will add another charge to the card (Marked as +1 in the picture). A charge is the amount of times you can use the card before the cooldown kicks in.
# Resources in the Game
There are two main ressources in the game which are mana and essence.

Mana
Mana (marked red) is the active ressource in the game that allows you to cast spells and summon units. The number (marked orange) next to the actual and max cap shows how much mana income you have per second, in this case it is +10/s. Max cap of mana increases during the game by spending essence.



-
Essence
Essence (marked yellow) is a passive ressource which you use to place spawner on the grid for constantly spawning new units. Essence will increase by spending mana.
When you've spend enough essence, the mana income will increase - so the connection betwenn the two ressources is interactive. The amount of essence you need to spend to get a higher mana income can be seen in the last column where the green arrow lies over the mana potion.
# Helpful Ingame Settings
There are several things you can activate or change regarding the ingame settings, for example you can fix team colours or turn on health bars only for injured units. It is also possible to bind keys to your preferences. To reach the ingame settings use the wheel in the top right corner.













It can be especially helpful to activate numeric counters for your card's cooldown and how many charges are left. Showing the binded hotkeys can help to have a better overview in hectic phases.
When activated it looks like in the picture and you can see exactly how long it will take until your card is ready again.





Another important feature is to enable domain colours. This will help you to differentiate between friendly and opponent's domains.















Ingame it will look like this (blue for own, red for opponents in this case):














Continue this guide with part 2:
part 2 - Units
# Deleting of Cards
After a while of playing Crystal Clash you will start to horde cards. If you want to get rid of not needed cards you can partly delete these that are currently not in decks by using the attached codes in the shop.

➡️ It is mandatory to immediatly restart the client after having used a code to activate and avoid errors! ⬅️

remove_all_unused_cards
remove_all_unused_gold_cards
remove_all_unused_silver_cards
remove_all_unused_bronze_cards
remove_all_unused_stone_cards
remove_all_unused_stone_bronze_silver_cards
remove_all_unused_stone_bronze_cards
8 Comments
Božek_Staviteľ Mar 22, 2022 @ 11:28am 
very good game :steamthumbsup:
Fe2lx  [author] Jan 24, 2022 @ 6:08am 
Happy that it is usefull for you! :)
葱八CongBa Jan 23, 2022 @ 6:02pm 
Many thanks! That very helpful !
Fe2lx  [author] Jan 20, 2022 @ 2:03am 
Thanks!
EsdriDan Jan 19, 2022 @ 1:07pm 
Good!!! :steamhappy:
Fe2lx  [author] Jan 18, 2022 @ 12:03pm 
Thank you! :)
VitamiinaC Jan 18, 2022 @ 11:18am 
Otimo guia!!!
Max | Crunchy Leaf Games  [developer] Jan 13, 2022 @ 2:01pm 
Awesome guide! Thanks for making this! <3