Kenshi
143 ratings
Gutters+ (Gutter Subraces & Backpacks)
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
52.685 MB
Jan 11, 2022 @ 10:01pm
Mar 11, 2023 @ 1:35pm
16 Change Notes ( view )

Subscribe to download
Gutters+ (Gutter Subraces & Backpacks)

Description
-Details:
- Adds rare recruitable Beak Thing/Gutter subraces (x2 currently) that have a small percentage (25% per nest) chance of spawning as pups (only) in gutter nests.
(Recruit by putting the pups in a cage and speaking to them, Mods by other mod authors like tame beasties/etc will likely override my recruitment dialogue i made, but are compatible (tested w/ tame beasties). Dialogue only works for the subrace pups, so you will need another recruitment mod if you want to recruit regular vanilla beak things (added beak things to nomads animal trader).

- Adds x2 28x28 squares storage backpacks (used concept art by Umabbas as reference, credits below) for beak things. (Normal & Rusty Variant). Sold in Adventure Shops by Tech Hunters. (equipable by regular beak things and the subraces in this mod.)

- Nomad Animal Traders now sell beak thing pups, all gutter subraces have a chance of spawning (Normal beak things too, didnt add to the goatherder Nomads)

- Backpack doesnt function as armor

------------------------------------------------------
- Races/Mutations:
- Mottled Beak Thing - Recognized by its much paler spotted coat, slight str buff (raised to 1.2 from 1) and hunger (lowered to 2.5 from 5) /regeneration (1.5 raised from 1)

- Cerulean Beak Thing - Recognized by its deep blue coloring and horns, its shell is often flecked with shimmering pigmentation) Hunger lowered to 3.5, Regeneration 1.7 raised from 1, and Toughness XP 1.2.

- N/A [WIP]


------------------------------------------------------------
Custom Start:
- The Wandering Trader + Beakthing - A modified "Wandering Trader" game start, begin in Traders Rest allied to the Traders Guild with x1 weak leader, x1 Bodyguard (copy of the freedom seekers start"old soldier") X1 Mottled Beakthing or x1 Cerulean Beakthing w/ a "Rusted Gutter Pack" and trade goods.

------------------------------------------------------------
-Optional Patch:
- UWE Patch (by Anrhaa) - https://steamcommunity.com/sharedfiles/filedetails/?id=2989058422
- Beak Thing Scarf Patch (by Anrhaa) - https://steamcommunity.com/sharedfiles/filedetails/?id=2989768007

------------------------------------------------------------
-Notes/Credits:
- Used this awesome concept art by a artist named "Umabbas" on kenshi reddit as a reference for the backpack. I decided to try to attempt to make it in blender when bored. (Heres the link where i saw it, the art belongs to them)
https://www.reddit.com/r/Kenshi/comments/rr5kzk/do_not_pet_the_eyeless_giraffe_yet_another_trade/

- Straps on the backpack are doing some wierd things occasionally, will fix eventually.

- Last Update - 3-10-2023
33 Comments
Mr. NoSleep Mar 24 @ 11:35am 
How to make my animals eat corpse on UWE?
Mogwai  [author] Feb 23 @ 10:06am 
@DankBudd - If you give animals the "follow" job they wont consume corpses anymore.
Mogwai  [author] Feb 23 @ 10:04am 
@DankBudd - That would remove it from all beak things then, not really something id want to stop in my personal gameplay. Beak things have a ai goal "eat any body" just make a new file & remove that from the beak thing race if you dont want it (you will have to make the file a dependent in fcs to remove it from the other beak thing variations (theres 2 other types in this mod).
DankBudd Feb 23 @ 8:56am 
the beak thing pup i have eats any nearby dead/unconscious npcs that arent in my squad, including people in cages.
eating the unconscious is pretty annoying. i have to carry them or put them in a bed to stop them.and on top of that, they dont actually gain food from eating corpses.

i get that the "eat corpses" job or whatever is just the vanilla behavior, but if its possible to change it i think it needs some tweaks.
Gman Feb 8 @ 2:08pm 
Do i need something specific to tame the beak things? I'm tryin to tame one, but it only giving me 'no' as an option.
mykomark Jan 13 @ 6:37am 
Have to say I'm a bit dissapointed with <Elder Beak Things (blue and with spots).
They both like 60 Kenshi days plus old and stats like ~40 (had bunch of battles).
They're no near strong as "npc" Elder Beak (stats ~80).
My Elder Beak can take at max two adult beaks (if lucky).
And no chance to take down one samurai gate guard.
Have to say <Elder Bonyard dog> (stats ~60, same age) much better.
mykomark Dec 27, 2023 @ 8:27am 
IDK about other animlas but Beaks has crazy pathfinding, he's fastests in the group (32mph) and always last to come to any spot.
It feels like Beak will find any puddle in "dessert" and cross it.
Mogwai  [author] Dec 25, 2023 @ 10:52am 
@mykomark - It takes 44 game days to reach elder for beak thing, when they are babies/teen etc they basically just have a stat penalty til they reach adult stage, but they still need training to get their attack past the base they start at. (base stats are in the 35 range).
mykomark Dec 25, 2023 @ 10:07am 
I own Beak Pup now almost 20 Kenshi days and he's still a pup.
His stats like ~15. And I seen a Beak Teen with stats ~10.
I wonder if he's become an Elder - it will took like 1000 days ?
mykomark Dec 24, 2023 @ 4:11am 
I play with Grineer mod too and hope Elder Beak will be worth it.
Grineer mod has some very powerful guys (plus guns with insane bleed).
So it will be worth for me if Elder could took like 5+ Grineers - Corpus guys.