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Zgłoś problem z tłumaczeniem
there isn't much information regarding high level mechanics for dark souls 3, especially when it comes to KBM, outside of niche discord servers, so i made this guide to help guide people in the direction of becoming a better player if they so choose to.
i'll rename the title to most optimal binds for pvp as to not confuse newcomers into the souls series, even if it may benefit them.
that's not very comfortable.
blocking on that too would be uncomfortable. you'd have to hold that down for a while.
you can critique it all you want, but you haven't made any good suggestions for any of the problems, at best you just say attack on left, block on right. but then literally everything else sucks.
i also find it hilarious how you have to repeat how easy this game is, as if you're lacking something. sure, it's not difficult once you get used to it, even asmongold beat the game. doesn't make him good at it.
there is not many or at all that have that sort of layout, so there's nothing being translated from other games.
even if you had that, and block on right click, you would still run into the issue of where to put strong attack and weapon art.
and no, binds do not take months to learn, weeks is for fortnite players who mess up and press their old binds which they have used for that game specifically, for months if not years, and even then that's during high intensity moments.
there are 4 combat binds in this game, 2 of them are for attacking
3 of them are binds you need to hold, light attack isn't one of them
you're suggesting moving light attack to M1 and putting a hold keybind on a side button, which is worse in literally every single way in terms of comfort
so where do you put the rest on the keyboard without compromising rolling or movement?
at least heavy attack has a set duration at best, even then it's paired with light so it's more intuitive
weapon art has a few click variations but as i said, previous point, pairing 2 attacks next to one makes more sense
and with all of that, you get to use the only aiming aspect of the game, which is offhand crossbows on left and right click, which is way more mouse control dependent than swinging your weapon
trying something more optimal helps all players, yes, but failure is almost always far easier to punish, and again, they are all totally unnecessary, as this game really isn't very hard.
a lot of the best bits of these binds are just the defaults as well lol.
adapting to another controller can take weeks or months depending on the player, if you adapt fast, good for you, but you aren't everyone.
but that does not deteriorate the fact your rate of improvement and base skill level is further enhanced by using something which works better. it's the same reason why tracer players on overwatch land more pulse bombs rebinding their ult to Shift then leaving it on Q.
you can use every combat ability at once, all tools / weapons in a useful way, allows you to unlock during or before an attack to properly space enemies, and also do so with free movement, switch your build on the fly more efficiently, it quite literally makes you perform better.
roll is most optimal on spacebar, it's the most important bind in the game, putting it on shift for example, on your pinky, on a weaker finger, will make you perform worse. especially when the difference of rolling a fast attack is being able to press and release said key quickly.
lock on middle click is clunky, it's simply not designed to be pressed repeatedly, as well as requiring on of your fingers off your mouse buttons. putting it on something such as Q hinders your ability to move left when unlocking, so shift is the only optimal one.
and jumping in dark souls is basically useless, it's a cosmetic bind and therefore not needed.