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Go to C:\Users\Your_Username\AppData\LocalLow\FlamingFowlStudios\Gloomhaven\GloomSaves\Campaign to find the save files. You will see your file named 'Campaign_[MOD]_yourmodname_otherstuff'. You need to remove the underscore after the first [MOD] so that the file name becomes 'Campaign_[MOD]yourmodname_otherstuff'. This will make your game see the save file, and then GHEM should prevent it from being renamed going forward.
* Due to how the mod loads, it will remove all JotL road events from the road event deck. There is no way in the mod to add them back in. This will mean that when you travel to a JotL mission, you will not draw an event (meaning nothing those events unlocked can be unlocked, either).
* There is no way to unlock JotL items/missions. You will need to use the ZZZ win game items to quickly beat the scenarios.
* JotL character XP/Perks/Gold can be edited as normal using the mod.
I don't have any plans to add JotL to this mod because JotL mod support was never built by the devs. To mod JotL items/scenarios/events etc, I have to make a copy of them in this mod, which would make them available to people who did not purchase the expansion.
You can see my reddit post about save file editing (see the response to catsniffer9000) if you want to try and set up your game as it was with different trade-offs.
If you want to try to transplant a normal save file into a modded save file, you can try the below:
https://discord.com/channels/464045190991314944/600943341105840170/1023668009476292620
Note that there is an ADDITIONAL complication now that all modded saves are bugged due to a naming issue. A user created GHEM, which solves the bug and is more or less mandatory for any mod usage: https://github.com/Acenm5/GHEM
Can I use this mod mid-save to add my tat back on? Thank you!