Transport Fever 2

Transport Fever 2

102 ratings
[uep2]_12d_1_<Water_rescue>_(3_in_1) -
   
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209.331 MB
Jan 1, 2022 @ 4:07am
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[uep2]_12d_1_<Water_rescue>_(3_in_1) -

In 1 collection by hugedragonyk
<urban expansion project package II> _ (UEP-2)
60 items
Description
----------ENGLISH-----------
urban_expansion_package_II
[uep2]_12d1_<Water_rescue>_(3_in_1) -
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available time: 1990 - 1996
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!!__Please read the MOD instructions first :__!!
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OK, this is your New Year gift~~~
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This is UEP2-12d-the first extended MOD "Water Rescue Series" in the "Fire Station" series.
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(1). You can find these two MODs in the "Industry/urban_expansion_project_package_II" option.
(2). The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button.
(3). In each MOD, the ship asset is directly included, which can be selected directly in the MOD menu.
(4). In the aircraft purchase menu, Captain Sully’s A320 has been added.
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The MOD contains two rescue scenarios:
(1). Captain Sully made an emergency landing of A320 on the Hudson River (passenger + wharf + shipyard) . You need to use rescue boats to safely return passengers to land .
(2). Surface ship rescue (Industry + wharf + shipyard) , you need to use a rescue ship to transport the oil or coal from the ship in distress. (Warehouse usable capacity: 400-800, which can also be used for cargo transit.)
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--About <urban expansion project package II> series [WIP] , please see the TPF website forum.
https://www.transportfever.net/index.php/Thread/13178-TPF2-WIP-Urban-expansion-project-package-for-TPF2-lol/?postID=277982#post277982
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2021.01.01 v1.1
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29 Comments
briansyston Jan 7, 2022 @ 7:47am 
You can see this on the Mentour Pilot YouTube channel.
the_streamline_loco Jan 3, 2022 @ 1:28am 
that how you make that photo!
eelbe Jan 2, 2022 @ 9:26pm 
That was perfect recreating the water landing of US Airways Flight 1549. It's so accurate.
Vencaok Jan 2, 2022 @ 7:23am 
it's a shame I won't use that mod
Vencaok Jan 2, 2022 @ 7:22am 
I have the game I also have mashinky cz I am also from the Czech Republic:steamthumbsup:
hugedragonyk  [author] Jan 2, 2022 @ 6:59am 
@vencaok
Under the default industry of TPF2, its default industry upgrade parameter is "level*". At the same time, the default setting parameters of stations, depot, etc. in the game are different from the industry modules of the game. For example, generatedData["base"].:lunar2020thinkingtiger:
Therefore, in the industrial integration mode, I integrated different types of modules and parameters, and the industrial upgrade MOD you use is not compatible. Will cause errors.:lunar2020confidentrooster:
In fact, there are many settings and functions, such as industrial function integration. . These really should not be implemented by our MOD authors, but should be added to the game by UG game developers to increase the game life cycle. . . . . The results are now upside down. . . I don't understand why UG wants to do this. . .
I really hope UG can go to see another game <workers & resources: soviet republic>. take a look at their game design ideas.:lunar2019crylaughingpig:
Vencaok Jan 2, 2022 @ 6:27am 
but shipping and freight go so why not planes and passengers
Vencaok Jan 2, 2022 @ 6:21am 
SO IT WILL NOT GO?:steamsad:
hugedragonyk  [author] Jan 2, 2022 @ 4:02am 
@vencaok
This cannot be achieved. The MOD that increase the number of industry levels. It is made based on industrial chain module of the game.
My MOD is based on the game industry chain, integrating stations, depots, and buildings. The two MOD designs are different, so they are not compatible.
Vencaok Jan 2, 2022 @ 1:42am 
couldn't it be modified to work with the mod?