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Oblivion
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6.616 MB
2021年12月26日 16時04分
2021年12月27日 11時37分
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Oblivion

Enai Siaion 作成の 3 件のコレクション
Enai's Complete Track Pack (2017-2025)
130 アイテム
Enai's Space Tracks
16 アイテム
Enai's Track Highlights
28 アイテム
解説
[VERY HARD] A low gravity space track with no walls.

Set in a close orbit around the Sun, this wide track has no walls and low gravity, enabling players to cut corners - if they dare. Miss the landing and you take a dive into the surface of the Sun!

Track video by Zactizm.
20 件のコメント
BrandonK-TN 2023年3月22日 9時00分 
This is the ULTIMATE Fire Field!
scalliano 2023年3月17日 17時35分 
Took me about 10 attempts to complete a lap and around another 10 to finish it using the WTRP Goteki Wip3out ship. This is the Final Boss of custom BnG tracks - no barriers AND permadeath. Brutal.
jonnyxjonny 2022年12月16日 18時25分 
This is one of the funnest custom maps I've played. Flying mid air while catching the track is really intense, I've had several friends die multiple times from jumping off the map.
Enai Siaion  [作成者] 2022年10月5日 10時03分 
It's Very Hard now. :)
Xterra 2022年4月22日 16時45分 
@Enai: Well...maybe Tiamat's Maw, at least? I would still think of South Ridge as one of the easiest runs you've made, at least in terms of *layout*. Mastery is where South Ridge would make up the difficulty.
Enai Siaion  [作成者] 2022年4月21日 3時24分 
@Xterra: Antelao yes, but Atan-Ra and South Ridge aren't SUPER easy.
Xterra 2022年4月19日 18時12分 
Kirito: In excess of five thousand Kelvin (~4727°C/8540°F/9000°R), according to the ingame lore.
egyFM 2022年2月22日 15時15分 
I like this one. The feeling of danger is good on this one. It's gonna be good to do it in VR if I ever get a headset.
Kibōchen 2022年1月22日 22時46分 
What's the average temperature on this track?
Xterra 2022年1月15日 20時58分 
Interesting line of thinking.

It might pay to have multiple ratings per track: layout, navigation and mastery.
Layout: "How hard is it to fly a clean lap around this run at speed, and how forgiving is the layout of player mistakes?"
Navigation: "How hard is this track to learn and get consistent laptimes around?"
Mastery: "How much of a gap is there between a meh time and a great one?"

Might also pay to create a "very easy" echelon for stuff like South Ridge, Antelao, the X-Stages and maybe Aton-Ra? (mind you, this is going purely off of layout difficulty. "Very easy", by the scale you've stated, would be like "you could pick up and play this track and win consistently" or such.