Ready or Not

Ready or Not

54 ratings
Rainbow Six Terrorist Hunt classic mode for RoN (Updated Jan 30 version)
By FINAL_B
Recreation of TH classic from Tom Clancy's games, more Suspects, less Civs, no bomb traps, etc.
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Introduction
https://www.nexusmods.com/readyornot/mods/595

Tweaked the values and parameters from the file to recreate a classic Rainbow Six Terrorist Hunt mode in RoN.

Based on Kronzky's
AI mod Edit which you can download it here:
http://kronzky.info/ron/aimod.html

Classic Terrorist Hunt mod
What can you expect with this mod?

  • Aggressive AI behavior, unlikely to surrender. Kill on sight.
  • No traps on doors.
  • Heavy shootout scenes, if you go solo you might run out of ammo, rely on teammates (semi/single fire mode recommend to save ammo)
  • Only VIP civilians and incapacitated spawns in specific area, depending in the mode and map.
  • Bomb Threat mode have 3 to 4 bombs and around 7 minutes to defuse them.
  • Slightly reduced the aim and delay time of reaction from suspects in exchange for increased bot spawns 30 up to 40 bots and other tweaks for balance.
  • Suitable for Raid, Bomb Threat and Barricaded Suspect modes. Not suitable for Hostage mode.


If you haven't played Terrorist Hunt modes before, the objective is simple:
  1. Swipe the map with your squad and try to survive during the raids from aggressive AI.
  2. Report every downed suspect and incapacitated civilians only if you are interested in scores.

    Downloads
    Hard difficulty (tweaked AI behavior):
    • Due to the new AI behavior changes with roamers might suddenly push or ''clutch'' towards you instead, keep an eye from your six, decreased AIM accuracy & deviation but increased time to react and other settings (see values in the bottom for more details).
    • Bot count increased up to 40 bots, 25 roamers.
    • Full squad recommended.

    Download Link[www.nexusmods.com]





    How to Install

    Backup the highlighted file before anything else.

    1. Create a new folder to backup the default PAK file.
      Located at:
      SteamLibrary\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks

    2. Once you've downloaded the modded PAK file, move this to the PAK location.

    That is all.
    Other players can join your game session with their own default settings (no need to download) and enjoy Terrorist Hunt mode, and vice versa as well, you can join other players game with no issues regardless of your custom settings.

    Note for hosting: If you are hosting with a mid - low CPU, only the host might have framedrops due to the high count of bots generated, but other players in the lobby will run it fine.

    Values and parameters
    If you already know how to use the AllLevelData file and want to test it out.

    Here are the values:


    Hard Difficulty:

    • With these values you'll have AI (suspects) with decreased aim accuracy and slightly increased deviation, decreased time to react to 0.5 seconds, increased alerted sight, 25 roamers
      Bomb Thread 7 minutes with 4 bombs instead of 3.
    • 40 Bots, 130 Health which might take 2 - 3 bullets body chest to kill a suspect, except headshots.

    [Global] ASTimeBetweenTargetingCivilians = 3.0 ASTimeBeforeTargetingFirstCivilian = 35.0 BTTimeUntilBombExplodes = 420 BTMaxBombs = 4 BTMaxDistanceFromSelectedBombs = 2500.0 HRMaxDistanceFromSelectedSpawner = 1500.0 HRMaxRoamers=2 PolicePresenceDecayTime = 90.0 SuspectHealth=130.0 SwatHealth=250.0 CivilianHealth=200.0 UnalertedSightRange=1000 AlertedSightRange=8000 UnalertedPerceptionHalfAngle=90 AlertedPerceptionHalfAngle=180 MaxCivilians=0 MaxSuspects=40 MaxRoamers=25 SuspectAccuracy=2.50 SuspectDefaultFireRate=1.0 SuspectRifleFireRate=0.175 SuspectRifleFireRateDeviation=(X=0.5,Y=0.2) SuspectSMGFireRate=0.1 SuspectSMGFireRateDeviation=(X=0.5,Y=0.5) SuspectPistolFireRate=0.2 SuspectPistolFireRateDeviation=(X=0.5,Y=0.5) SuspectShotgunFireRate=0.5 SuspectShotgunFireRateDeviation=(X=0.5,Y=0.5) SuspectAccuracyLostPerMeter=0.80 SuspectAccuracyLostPerMeterSecond = 0.80 SuspectTimeWithWeaponUpBeforeFiring=0.5 ; A value in seconds SuspectCoverEvaluationCooldown= 5.0 SuspectTrackLastKnownPositionTime = 30.0 RequiredTimeSpentOnTarget = 0.3 SuspectMoraleMediumReload=0.8 ;If morale goes below this use the medium reload speed SuspectMoraleLowReload=0.5 ;If morale goes below this use te slow reload speed AIStunDuration = 4.0 BeanbagStunDuration = 3.0 MinMorale=0.5 ; A value from 0.0 to 1.0 MaxMorale=1.0 ; A value from 0.0 to 1.0 KickDoorMorale=0 KillEnemyMorale=-0 GrenadeDetonateMorale=0 BeanbagShotgunMorale=0 PepperballMorale=0 TaserMorale =10 BashMorale =0 C2Morale =0 StunHealth = 100 GrenadeStunDamage = 100 BeanbagShotgunStunDamage = 100 PepperballStunDamage = 0 TaserStunDamage = 100 MinFlees=0 MaxFlees=0 MaxTraps=0 TrapType=Explosive MaxLockedDoorsPercentage = 0.225 MaxOpenDoorsPercentage = 0.4 NoExitChanceToSurrender=0.50 NoExitChanceToFakeSurrender=0.30 NoExitChanceToGoArmedAndDangerous=1.0 NoExitTimeToHesitateSuspectArmed=0 NoExitTimeToHesitateSuspectUnarmed=0 NoExitTimeToHesitateUnarmed=0 SuspectChanceToSpawnWithNoWeapon=0 TimeToFireAtDoorAfterKick=2.0 SwatAccuracy=1.0 SwatTimeWithWeaponUpBeforeFiring=0.1 ; A value in seconds SwatRifleFireRate=0.175 SwatRifleFireRateDeviation=(X=-0.25,Y=0.5) SwatSMGFireRate=0.1 SwatSMGFireRateDeviation=(X=0.0,Y=0.5) SwatPistolFireRate=0.2 SwatPistolFireRateDeviation=(X=0.0,Y=2.0) SwatShotgunFireRate=0.5 SwatShotgunFireRateDeviation=(X=0.0,Y=0.5) SwatLessLethalFireRate=1.0 SwatLessLethalFireRateDeviation=(X=0.0,Y=0.5) SwatAccuracyLostPerMeter=0.0 SwatCoverEvaluationCooldown=2.0 SwatTrackLastKnownPositionTime = 5.0 SwatDoorLockpickDistance=70.0 SwatDoorKickDistance=50.0 SwatDoorShotgunDistance=50.0 SwatDoorC2PlaceDistance=80.0 SwatDoorTrapDisarmDistance=70.0 SwatDoorMirrorDistance=70.0 SwatDoorWedgeDistance=50.0 SwatDoorOpenDistance=25.0 ; For Open/Close Door command MaxDoorInteractionDistance=1000.0




    Normal Difficulty values:

    • With these values you'll find a decreased aim accuracy to 5, time to react to 2.8 seconds, decreased alerted sight, Bomb thread 3 bombs as normal with 7 minutes per round and other tweaks.
    • 34 bots, 15 roamers.

    [Global] ASTimeBetweenTargetingCivilians = 3.0 ASTimeBeforeTargetingFirstCivilian = 35.0 BTTimeUntilBombExplodes = 420 BTMaxBombs = 3 BTMaxDistanceFromSelectedBombs = 2500.0 HRMaxDistanceFromSelectedSpawner = 1500.0 HRMaxRoamers=2 PolicePresenceDecayTime = 90.0 SuspectHealth=100 SwatHealth=250.0 CivilianHealth=200.0 UnalertedSightRange=1000 AlertedSightRange=5000 UnalertedPerceptionHalfAngle=90 AlertedPerceptionHalfAngle=180 MaxCivilians=0 MaxSuspects=34 MaxRoamers=15 SuspectAccuracy=5 SuspectDefaultFireRate=1.0 SuspectRifleFireRate=0.175 SuspectRifleFireRateDeviation=(X=0.5,Y=0.5) SuspectSMGFireRate=0.1 SuspectSMGFireRateDeviation=(X=0.5,Y=0.5) SuspectPistolFireRate=0.2 SuspectPistolFireRateDeviation=(X=0.5,Y=0.5) SuspectShotgunFireRate=0.5 SuspectShotgunFireRateDeviation=(X=0.5,Y=0.5) SuspectAccuracyLostPerMeter=1 SuspectAccuracyLostPerMeterSecond =1 SuspectTimeWithWeaponUpBeforeFiring=2.8 ; A value in seconds SuspectCoverEvaluationCooldown= 5.0 SuspectTrackLastKnownPositionTime = 30.0 RequiredTimeSpentOnTarget = 0.3 SuspectMoraleMediumReload=0.8 ;If morale goes below this use the medium reload speed SuspectMoraleLowReload=0.5 ;If morale goes below this use te slow reload speed AIStunDuration = 6.0 BeanbagStunDuration = 3.0 MinMorale=0.5 ; A value from 0.0 to 1.0 MaxMorale=1.0 ; A value from 0.0 to 1.0 KickDoorMorale=0 KillEnemyMorale=-0 GrenadeDetonateMorale=0 BeanbagShotgunMorale=0 PepperballMorale=0 TaserMorale =10 BashMorale =0 C2Morale =0 StunHealth = 100 GrenadeStunDamage = 100 BeanbagShotgunStunDamage = 100 PepperballStunDamage = 0 TaserStunDamage = 100 MinFlees=0 MaxFlees=0 MaxTraps=0 TrapType=Explosive MaxLockedDoorsPercentage = 0.225 MaxOpenDoorsPercentage = 0.4 NoExitChanceToSurrender=0.50 NoExitChanceToFakeSurrender=0.30 NoExitChanceToGoArmedAndDangerous=1.0 NoExitTimeToHesitateSuspectArmed=0 NoExitTimeToHesitateSuspectUnarmed=0 NoExitTimeToHesitateUnarmed=0 SuspectChanceToSpawnWithNoWeapon=0 TimeToFireAtDoorAfterKick=2.0 SwatAccuracy=1.0 SwatTimeWithWeaponUpBeforeFiring=0.1 ; A value in seconds SwatRifleFireRate=0.175 SwatRifleFireRateDeviation=(X=-0.25,Y=0.5) SwatSMGFireRate=0.1 SwatSMGFireRateDeviation=(X=0.0,Y=0.5) SwatPistolFireRate=0.2 SwatPistolFireRateDeviation=(X=0.0,Y=2.0) SwatShotgunFireRate=0.5 SwatShotgunFireRateDeviation=(X=0.0,Y=0.5) SwatLessLethalFireRate=1.0 SwatLessLethalFireRateDeviation=(X=0.0,Y=0.5) SwatAccuracyLostPerMeter=0.0 SwatCoverEvaluationCooldown=2.0 SwatTrackLastKnownPositionTime = 5.0 SwatDoorLockpickDistance=70.0 SwatDoorKickDistance=50.0 SwatDoorShotgunDistance=50.0 SwatDoorC2PlaceDistance=80.0 SwatDoorTrapDisarmDistance=70.0 SwatDoorMirrorDistance=70.0 SwatDoorWedgeDistance=50.0 SwatDoorOpenDistance=25.0 ; For Open/Close Door command MaxDoorInteractionDistance=1000.0