Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

102 ratings
Daytona International Speedway
   
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CATEGORY: Maps
File Size
Posted
Updated
193.685 MB
Dec 23, 2021 @ 5:27pm
Sep 6, 2022 @ 7:39pm
2 Change Notes ( view )

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Daytona International Speedway

In 2 collections by deadbob777
Payne's 2021 CMS Workshop
51 items
Nascar Next Gen (Gen 7)
5 items
Description



Description

Merry Christmas!

For Christmas I've decided to bring back my most popular track

It has both the Oval and old road course layout in one

Daytona is America's second most prestigious race track, some of the greatest drivers in history have raced around here at some of the highest speeds ever.



Additional Info

Checkpoints are on the oval, so you can do the road course layout and still get a proper time

If the car has high downforce around the corners the wheels will compress and clip a bit, it is what it is.



Ways To Help Me Out

If you like the work I do and want some exclusive content click here:
[www.patreon.com]
Or for a donation:
[paypal.me]
16 Comments
JustAnotherRandomFan Mar 27, 2023 @ 3:49pm 
@Jack Greedy Use the radial pie menu (middle mouse button), select Travel, and then choose "Workshop Maps"
astrofelix59 Jan 8, 2023 @ 9:12pm 
One of the tricks with this track is finding cars that don't have all the fender clunking in the turns.
Got your 68" dodge stockcars with 6P holding 230mph in the turns for 39" laps and OHV SC holding 250 in the turns for a 35-36" lap. Nice drives, thank you.
Hard alone, would be brutal with other cars on the track.
Tried many wheel widths and tire types on the front, my best results "sport" at 205/75-15 ET35, rear wheels to spec, slick B-C. Much less twitchy on the straights and not having to counter oversteer in the turns. ET keeps centre (pivot) point of wheel close to spec wheelbase track, thinner tires lessen nose dip (outside edge) in full lock.
Note: I use controller, steering set 100%, results may vary.
SirAser[ScopeEye] Jul 31, 2022 @ 6:39pm 
We need the 'Salt Flats' (aka a 10km streight line of primo asfalt, for highspeed records) asap
SilverEagle Jun 20, 2022 @ 9:52pm 
Daytonaaaaaa~ Let's go away!
david Jun 17, 2022 @ 12:01pm 
@ Jack Greedy they don't work on Apple/Mac. On Windows they're found under maps (I think it's right click). :)
Jack Greedy Jun 17, 2022 @ 10:23am 
how to play custom map?
thewul May 7, 2022 @ 7:20am 
how do you get laptime to show up? Im aint gettin any display?
MLG Number〖☭̅̅ 𝕋ℂ𝔸 Mar 20, 2022 @ 11:17am 
i go to that race sometimes!
david Jan 26, 2022 @ 2:27pm 
@ NoahBlueRidge steering input hasn't been addressed in this game. It's exactly the same as it was in 2018, making all but straight ahead speed track useless. And even speed track is useless on high HP cars as they tend to veer to the side when shifting gears. I use a Logitech F710. Steers very well on other games, not at all on this one.
NoahBlueRidge Jan 26, 2022 @ 1:15pm 
Need to be able to use a steering wheel controller for this track. Does the game support any form of analog input? You need analog steering control to be able to drive this track like its done in real life: never letting out of it even in the turns, keep the accelerator on the floor non-stop. Without analog control you are forced to let out of it in the turns because you have no fine control over your steering input.